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#1
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I liked AA's, I liked some of the new character models, but Luclin's zones were a clusterfuck, people getting lost when they died and not being able to get their bodies, that whole Longsword fiasco, and the ungodly amount of lag in the Bazaar.
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#2
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I agree with the Alien and Moon thing. The game went from medieval-fantasy to sci fi-too much weird shit at lower levels. I liked killing bears, bees and orcs at lower levels, not mushrooms and aliens.
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#3
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Some of my fondest EQ memories were in Luclin. I loved AA's, they gave people who were not hard core raiders a chance to improve their characters. I loved SSRA and VT. Umbral Plains was awesome... I mean, a huge camel?? What's not to love! Luclin had my favorite raids and AA's are my all time favorite aspect of EQ. I started P99 before I found out it wasn't going to Luclin, and it made me very sad. I still love it, and will play for the foreseeable future though. As you may have guessed, I'm not an EQ purist though. I like content over lore, and Luclin was great content imo.
With or without Luclin, P99 rocks [You must be logged in to view images. Log in or Register.] Chris | ||
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#4
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I think luclin was probably the weirdest of the first 3 expansions, by far. I do like more traditional medieval settings. I also like sci-fi. I do not like pure fantasy. No idea why. For example, I like horses. I hate a lot of the crazy mounts on live. They feel wrong to me. It seems live has lost some of that "connection" to the world I crave simply because it has embraced the idea that anything is possible. And they have a good excuse too. They can say, "It's fantasy. Anything goes." They're right, but I can't help it that I feel this way. I still hate pure fantasy! I think part of the problem here is that live is so ... dislocated. It's not very consistent? For example, the omm's and boomerangs don't fit in with how eq has been played for the past 10 years. Additionally, zones and models vary widely in how they graphically look. Some quests use the task window and some don't. Older tasks have crappy rewards while new ones have good ones. Everyone goes to pok, the players change, yet the old cities stay the same as though locked in time, even though the homecities used to be one of the most important places in the game. Most of the modern items all look the same, just with increasing stats. When you looke at older items, they have a lot more variation. Some of them had hp, while others had mana. You had to make choices. With newer items, they mostly just vary in power. They're not as different as they could be. Finally, it seems to me that old dungeons play and act differently than newer dungeons. For example, go to upper and lower guk and marvel at how much like a maze it's. Twists and turns, ladders and underwater tunnels. It makes the zone interesting. Most of the old dungeons are like that. They're trully 3d, with lots of shortcuts and passageways. Yet, most of my experience on live, recently, has been in flat, linear zones that don't keep my interest. They're boring by comparison and are nothing like the old dungeons. There might be some interesting newer dungeons, but to be honest, I haven't seen them and there must not be very many because the places I spent my time were popular places to go. Part of the reason it might be this way is because of the map window. It has a hard time showing 3d dungeons. I guess I just want to dungeon crawl more often, and not in an omm. In vanguards favor, I've read that it has some nice dungeons.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 07-01-2010 at 03:07 AM..
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#5
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Oh, yeah, I forgot Ssra was part of Luclin. I liked that one too. As for Katta, a really nice zone design but depressingly empty — at least every time I was there.
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | ||
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#6
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I personally loved beastlords, I just didn't like the expansion they were grouped with. If Iksars, Ogres, Trolls and Barbarians were the only races to get beastlords during the velious release here, I think some people would be pretty happy with it.
The only problem I see with this, is that a lot of the beastlord epic was on Luclin itself... so that's really the only issue.
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#7
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As soon as I heard the name of the new class, beastlord, I knew something was wrong. Instead of trying to be cool, they should have called them a "tamer" or something more in line with the other classes. If we get the beastlord and berserker classes, as is, the other classes need to be renamed too. I do not think these two add on classes were in Verant's vision, however I'd love to see what they did have in mind - ie equivalent to the quality of the Iksar race.
Alternatively, the Kerrans are obviously in Verant's vision. I think any development towards including them should be from Kerra Isle, and heading in that direction. | ||
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#8
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The player base killed EQ live.
And the player base will kill Project 1999. | ||
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#9
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EC tunnel bartering and trading was so much fun. The Bazaar was one of the big things that killed EQ for me. Also, the whole idea of aliens in Luclin made no sense. Leather armor, swords, and aliens. Right... | |||
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