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#31
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Bob the Broker
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#32
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Debating who's the meth user here between the guy who claims paladins can DPS and the guy who would actually choose a monk over a paladin as a tank.
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Lorraine Solamnus
Knight of Mithaniel ~=< Hated, Adored ; But never ignored >=~ | ||
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#33
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clearly not a dps class... but some paladins suck more than others I guess? ^^ /shrug
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#34
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#35
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I wouldn't call Paladin's a DPS class but they are a gear impacted class. Honestly for most casters their gear doesn't matter in a group sustained pulling scenario as it usually comes down to mana regen. Sometimes maximum mana matters for an oversized pull scenario. Paladins on the other hand gain a lot of direct benefit from gear and as I mentioned before, have less competition.
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#36
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Paladins have been able to complete their epic without being in TMO or having to shell out big plat for MQs. That's pretty cool. There's also something (and a positive something, imo) to be said for being the rarest class in the game.
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#37
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There is an inordinate amount of hate for the paladins going on here. Next time guild raids (prolly tonight) I'll post the parse results (or the part paladins are there for) of paladins present, myself, and the highest melee dps present to get an idea. I'll also ask about the paladin(s) haste items and post weapons. So far I've been least impressed with Shadowknight dps.
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#38
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Paladin + Rogue is a pretty nice duo with the right getup.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#39
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The Paladin's primary strength at high levels is as, bar none, the best anti-spellcaster tank for regular groups. You have so many stuns available that you can utterly shut down any spellcaster that your stuns will actually land on. This is a fair advantage in zones with a lot of spellcasting creatures. Chain-stunning can also act as a temporary replacement for slow if you have nobody who can cast slow. This gives the class a second wind in the low 50's--after your anti-undead ability has waned, but before you start running into lots of highly resistant creatures.
Project 1999-specific advantages include cheap class-specific gear and low competition for raid drops, both due to the class's lack of popularity. Another curious advantage is that, in a raid setting, it's a fine class for an unmotivated player. Between your relative lack of importance as a hybrid and lack of competition for drops, Paladin makes a good choice if you just want to be a warm body in the nameless ranks and vacuum up class-specific gear without anyone really caring what you do or whether you log on or not*. The class's worst weakness is that it's too specialized as a stun-reliant group tank. Damage output scales so poorly that there's little point in trying to solo at high levels except to say you did. The Paladin loses much of its already limited power when it starts running into stun-immune creatures with regularity, and they're more common in Velious than Kunark. Overall it's not a particularly useful class to take to 60. It isn't highly desired as a duo partner for the most part and doesn't have much global utility beyond Rez. The Paladin can't port, can't solo farm particularly well, doesn't Powerlevel very well, and doesn't have the sort of buffs that other folks will tend to ask for. The Paladin is my favorite class in EQ, but I consider it better as an alt than as a main. I retired mine at 53 and have no inclination to take it farther. Play the class, enjoy it, but do read around and know what to expect if you want to take it all the way to 60. Danth *Sure, you can be a motivated, efficient player and play a Paladin in a raid, but that's true of any class, while not all classes lend themselves to a half-attentive style. | ||
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Last edited by Danth; 05-15-2013 at 02:49 PM..
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#40
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Being a paladin isn't for bitches boys and girls, that being said I put mine away after 60 just like everyone else. Bet we overtake the server when velious drops though.
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Pint
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