![]() |
|
|
|
#1
|
||||
|
Quote:
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | |||
|
|
||||
|
#2
|
|||
|
So is this like an EXP Buff to race's with EXP penalties basically? Like now when they group with normal people, they get more EXP per kill then before, and the people who dont have exp penalties are getting less per kill?
Like its basically over the same amount of exp per kill, just who gets what is shifted around a little differently according to who has the worst / best EXP modifiers, so that everyone in the group gets an "as close to even" amount as possible? | ||
|
|
|||
|
#3
|
|||
|
Well now I guess this could go both ways when it comes to War / SK / Pally grouping. You can have SK / Pally tank for ez aggro, but youll have to suffer some EXP penalties with them. Or you can take a Warrior and have no EXP penalties. I thinks this will put Warriors a little more in demand now rather then most people blowing them off for SKs / Pally tanks. But at the same time, make SKs / Pallys life a little easier because there leveling faster now when in a group from getting the majority of the exp per kill.
| ||
|
|
|||
|
#4
|
|||
|
Also I am curious, after reading further, is the 2% per additional member in effect right now as well? If not, it may help battle these exp woes (Because that was classic as well)
__________________
Oogmog - Ogre Warrior
| ||
|
|
|||
|
#5
|
||||
|
Quote:
Prior to the changes, the group XP bonus was broken and giving out a 10% bonus for being grouped regardless of the number of members (ie: 2 man group got a 10% bonus per kill and so did a 6 man group). Now it's the correct 2% per member beyond the first, capping at 10% for a full 6 man group. (ie: 2% per kill for a two man group, 4% per kill for a three man group, 6% for 4, 8% for 5 and 10% for six) So 2 man groups earn 8% less XP per kill than they did before the patch and 6 man groups earn the same XP per kill that they did before the patch.
__________________
-Bumamgar
| |||
|
|
||||
|
#6
|
|||
|
Well as much as I personally dislike the changes, I knew deep down the group leveling was too fast and brought it up many times and everyone discounted it as people "knowing how to play better and where to fight" aka folks being more efficient. I do wonder how much of an effect this will have on rangers, bards, monks and even SK/Pals. I am just curious though, I've been reading this post by Verant.. in no way does it mention hell levels distributing exp throughout the group as far as a penalty. Since levels are based off a total amount of experience, was this an oversight or do hell levels not generate a penalty for the group but in fact it's just an extremely longer level for the person in it?
__________________
Oogmog - Ogre Warrior
| ||
|
|
|||
|
#7
|
||||
|
Quote:
| |||
|
|
||||
|
#9
|
|||
|
To be honest, I don't mind the changes all that much. It can be good or bad depending on the way you look at it really. However, I can say earlier I was in a group with an SK and exp was kinda slow, but it was decent. Im in a group right now with no monk or SK, and I have gained just as much exp in prob half the time.
So when I am grouping now in the future, I am pretty sure one of the first questions I ask is "What class's so far in the group?" lol =P | ||
|
Last edited by VincentVolaju; 06-30-2010 at 06:50 PM..
|
|
||
|
#10
|
|||
|
I don't think SK/Pally will have that much of a problem as everyone always needs a tank, but whats the point of partying with a ranger or bard? Personally unless they were really geared for their levels aka twinks whats the point of bringing said classes?
I know after reading this I don't really wanna group with either of those utility melee dps classes if I didn't have too. Not saying no one will group with them, but if you have a choice between ranger/rogue or bard/enchanter I think most people would pick the later to forgo any xp they might lose. | ||
|
|
|||
![]() |
|
|