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  #31  
Old 04-30-2013, 12:09 AM
Telin Telin is offline
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I was wondering if you guys could figure out the classic particles (without spellsnew files). Since this would be more classic, but maybe more difficult since the coding must be more embedded.
  #32  
Old 04-30-2013, 12:20 AM
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I wanted to add an interesting observation I made with spell effects on Eqmac. Having the non-classic particle effects active (post-luclin) with spellsnew files, one of the Druid magic-based DoT spells (drifting death I believe) actually used the old spell particles, while all the other ones used the new ones as they're supposed to be.

This leads me to believe it is possible to keep the spellsnew files in place and somehow have spells use the older classic particles. This also happened during a MGB with the HP/AC or NPC_aegolism spell line. One of the spells used the older particles. I wasn't able to narrow down which one it was though.
  #33  
Old 04-30-2013, 01:06 AM
Bamzal Sherbet Bamzal Sherbet is offline
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ya wtf keep shit classic
  #34  
Old 04-30-2013, 11:52 AM
Nirgon Nirgon is offline
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The Lord of Light holds all answers
  #35  
Old 04-30-2013, 12:59 PM
Furinex Furinex is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
The Lord of Light holds all answers
Care to elaborate? Been sitting here trying to figure out what you're talking about... its driving me nuts.
  #36  
Old 04-30-2013, 01:08 PM
nilbog nilbog is offline
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For the night is dark and full of terrors.

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  #37  
Old 04-30-2013, 01:21 PM
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Game of Thrones, Gotcha.
  #38  
Old 05-04-2013, 12:46 PM
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New Spells File has been placed in the thread in the server chat forum. This is a alpha build of the new spell file. Please post feedback in that thread.
  #39  
Old 07-21-2013, 06:43 PM
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Bump for feedback on the Alpha test.
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  #40  
Old 07-22-2013, 07:13 AM
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http://www.project1999.org/forums/sh...=107787&page=7

Official sticky for this.
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