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#31
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So, as I said... to pursue discussion of a rotation any further, I think someone needs to get a dev to publicly state that they will enforce a rotation. Otherwise, I believe I have demonstrated that a rotation is not workable by providing specific scenarios as counterexamples. | |||||
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#32
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However I would have to say that within the confines of FFA, If a powerful guild wants the mob, what can I do that would prevent them from getting that anyway? Any agreement between guilds should only between the guilds, no GM involved. And it would be up to the character of the players to allow for variations to the rule. Something I hope that could happen. | |||
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#33
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Really though, I suppose my argument is mostly targeted at the devs since I am proposing rules changes and not pushing for an agreement between players. Whatever players agree on above and beyond the server rules is nice and all, but ultimately, such agreements are not the end all be all of player behavior. Some players are not constrained by other players' agreements, but only by the rules. I posted publicly though because I wanted to draw on the collective intelligence of the playerbase (or at least he segment that reads the forums) to refine my idea, pick out any holes in it, and also to gives the devs an impression of what various types of players think about it. | |||
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#34
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Yes, that would mean there is a possibility that other raids would beat you to the punch each and every time. But the main advantage over rotation, as far as I see it, is that you would still have a chance. The Dev's have specifically mentioned they want to support pugs on the server, and pugs are inherantly incompatable with a rotation system. With first to engage, a pug can show up on the night and beat guild raids to the punch, regardless of what the odds may be.
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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#35
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Any rotation would have to be agreed upon by ALL raiding guilds. A feat likely impossible as you have said. That is the only way to assure that everyone gets something out of it. Quote:
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#36
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But with that being said. I like this system for what it is, if the GMs decide to enforce anything, This would be the system. The ideas are refined as far as they are going to get in my opinion. The only other GM action I could even fathom is if they forced the raiders to come to some sort of an agreement. And I just don't think they can / will for many many reasons. | |||
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#37
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#38
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That being said, here are some potential issues: 1) Raid groups will camp right on top of the target's spawn location, allowing it to aggro whomever it will the moment it spawns. These camping groups will presumably be less AFK than they are currently, but the issue still remains that they are camping. An extension of this will be the chaos that ensues, and the raid target's corresponding aggro spam line (it aggro'd on them, but WE picked it up, etc) 2) Redo the wording on the core rule itself to be more clear. You have 'begin the fight' combined with an engagement based upon aggro. I assume you mean "the first guild to aggro the target (with message indicator going off) has 15 minutes to do 5% damage to the target, and will subsequently be afforded one opportunity to kill the target". 3) What happens if the mob has been aggro'd and kited around for 15 minutes, but the 5% damage has not been done? The raid target will not issue a new aggro message if/when an other raid group (or groups) attempt to engage it. 4) Punishments for KSing or training are already severe. It doesn't necessarily mean it will put a stop to any of it. Evidence: Abacab. Blaming an entire group for one person's actions is not amazing either. Evidence: Abacab. "OMG ABACAB TOTALLY TRAINED DA -- WHAT AN IB LAPDOG" "OMG ABACAB TOTALLY TRAINED IB -- DA's CLEARLY RESPONSIBLE" The second any member, or any group gets a ban they (or their guild) will immediately call foul, questioning the GM decision alleging GM favouritism, or the GM was wrong (fallibility usually asserted through claims of "ignorance or incomplete details regarding the situation"). Any ruleset will have elements of this problem. The system as proposed is frontloaded with the need for GM management and there is nothing in place once GMs have stopped babysitting to stop douchebaggery from commencing again starting a whole new cycle. This is why I believe FFA/first to engage is inherently no better for GM time and involvement than any ruleset that is or will be instituted. 5) A smaller spawn variance will only increase the camping for that period of time when the spawn window is open. Whether it is active camping or AFK it is irrelevant, camping will increase during those periods.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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Last edited by astarothel; 06-25-2010 at 05:49 PM..
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#39
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Any explicit agreement between guilds or groups not to camp people other than trackers will neither last nor hold if it is not directly incorporated into firm ruleset somehow.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||||
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#40
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Will yall stop picking on my "Gimme" sentences :/ they are exactly as they are supposed to be. Broad, positive and without merit.
And you are right asta. Any proposed system has a snowballs chance to actually be adopted. | ||
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