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#1
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Also if you already have 15 in the zone in anticipation for the spawn, you are in a much better position strategically to get first aggro. You don't need to wait for 15 to zone in, or port, or to log in ect. You are there, in force, ready. This rule wouldn't change anything. FFA would just make camping worse. Not better. | |||
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#2
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#3
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__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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Last edited by astarothel; 06-27-2010 at 01:31 PM..
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#4
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This is why I stated previously that in order to cease campers the mobs needs to be put on an even longer variance. Make the bosses pop + or - a month and if that fails (by people going ultra retard), then increase it to + or - 2 months [You must be logged in to view images. Log in or Register.] , if they are willing to wait 2months 24/7 then they DESERVE the loot. On a serious note, I'm not sure why we can't try full FFA. Trying it for a couple of weeks won't kill the server...
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#5
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__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#6
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You know, I've seen a number of responses to this thread talking about camping.
A few are reasonable and mention that camping will still take place (something I never denied). Some are claiming that there will still be camping (ignoring the better/worse amount of camping dimension) and simply declare it to be fail because there will be some amount of camping. And... a few responses display either a staggering lack of understand of absolute value, greater than/less than, basic arithmatic... an amazing capacity for cognitive dissonance... or a relentless willingness to troll my thread. That said, after further consideration, I have decided that the only useful purpose of spawn variance was the push the spawns around the clock and balance time zones. So, I have changed the proposal to eliminate it. The proposal now suggests adding exactly 6 hours to the base spawn time of raid mobs so that they will naturally progress around the clock. | ||
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#7
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Something like an FFA with first 15 to aggro could work in theory, but you'd have to keep the spawn variance as is to deter the camping. If you decreased spawn variance it would benefit those that have been there for days due to less need for mobilization. It essentially boils down to a race between getting back to your PC or another guild mobilizing a 15+ raid force and getting to the target. My bet is that the campers will probably win out.
Divinity has called timers on guilds and it has been successful. Right now, though, guilds engage targets with 40+, 50+, even bordering on 60 players. The chance to fail on something like naggy, inny, or CT with that many people is damn near null. Depending on the target, it's practically not worth calling timers at all. The only two exceptions I can think of maestro, vox, and perhaps draco. Essentially a single dragon, and even then if the guild has resist gear and the proper tactics it'll be a very slim chance of a wipe. If the spawn variance were any smaller (say it were 12 hours) it would be advantageous to any guild that sits there for 12 hours. Thus the only deterrent against camping would be leaving the same variance, but even then you're not guaranteed that guilds won't camp, because it does still give them a slight advantage. Also consider that in a rush to engage the target there inevitably be training, jumping, and other foul-smelling business. Thus my issue with FFA is the same as the GMs; it WILL ultimately make their job a living hell. | ||
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Last edited by Skope; 06-28-2010 at 09:31 AM..
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#8
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__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
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#9
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#10
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The collective sum of hours camped is what you mean [You must be logged in to view images. Log in or Register.]
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
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