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  #31  
Old 06-23-2010, 10:36 AM
guineapig guineapig is offline
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Originally Posted by Dac321 [You must be logged in to view images. Log in or Register.]
Plus, I'm sure if resetting spawns was a good idea, the developers would have already implemented it.
That, or they are busy doing other vital things for the server that effect more people and don't want to deal with stupid guild raiding BS.

It's a silly statement to say that only the developers could have come up with a good idea.

I understand their plight. I know they would love us all to just STFU about this.
(sorry guys [You must be logged in to view images. Log in or Register.] )
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  #32  
Old 06-23-2010, 10:38 AM
eqgamer eqgamer is offline
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I really don't see "the risk of someone exploiting a system" being a valid excuse not to implement it if it betters the current situation.

The idea that someone is going to exploit the server to crash a zone for insta-pops seems preposterous to me. Not only would they need a raid force willing to benefit from it to kill the said mobs, but also, we've only got what... an 800 player base on high traffic nights?

I'm fairly sure that either regular players would report what was happening or Devs could simply go through the zone logs to see Guild X killed Boss Y this many times in a row when the zone crashed 10 times in a single night, then take the appropriate action to the involved parties (IP Ban / Character Deletion seems good incentive not to hack a game from 1999...)

As it is, I don't recall seeing any regular zones mysteriously crashing since I started on P99.
  #33  
Old 06-23-2010, 11:32 AM
Bumamgar Bumamgar is offline
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Originally Posted by girth [You must be logged in to view images. Log in or Register.]
Because they did on live, and here we have even more competition over said mobs then there was on live. Sorry the answer just seems PAINFULLY obvious here.
There's a huge difference between patch-day repops on Live and this:
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
If you look at the odds of the script:

With the cooldown in place it would guarantee that you have a minimum of 6 days before it even has a chance to trigger again. And each mob only has a 1 in 6 chance of triggering the script. Odds are this repop of all bosses wouldn't happen more than once every week or 2 at best. I would even go as far as to say just have Inny, CT, Vox and Naggy using the script and leave out Maestro and Dracho. Hell, you can make the random number anything you want if you still thing the event would happen too often.
Based on patch notes (not all of which necessarily resulted in a server restart, but we can assume most did), Verant patched approximately once every 2 weeks in 2000.
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  #34  
Old 06-23-2010, 11:49 AM
guineapig guineapig is offline
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Originally Posted by eqgamer [You must be logged in to view images. Log in or Register.]
I really don't see "the risk of someone exploiting a system" being a valid excuse not to implement it if it betters the current situation.
For the last time you don't need to reset the server or even the zone!
Sorry man, but you really should at least read the previous few posts before you reply. Posts like yours end up burying the point that we are talking about spawning the raid bosses at once while the server is up and running. You can't exploit that...
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  #35  
Old 06-23-2010, 11:53 AM
guineapig guineapig is offline
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Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]


Based on patch notes (not all of which necessarily resulted in a server restart, but we can assume most did), Verant patched approximately once every 2 weeks in 2000.

Agreed, obviously the number would need to be tweaked so that the average closely meshes with how often this would happen on live.

I was thinking:
1 in 6 chance,
4 rolls every 5 days (one roll per boss on the day that boss spawns per the current variance)
6 day cooldown once it happens
would work out to be once every a week and a half to 2 weeks on average

But this could be off by a little.
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Last edited by guineapig; 06-23-2010 at 12:16 PM..
  #36  
Old 06-23-2010, 12:12 PM
Cars Cars is offline
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What Guineapig wrote is not what I had intended. And I am not saying this because I want MORE raid mobs, I am saying this because the way EQ live refreshed raid mobs once every 3 weeks to 8 weeks or so also refreshed who controlled those mobs and gave different guilds a chance to enjoy the raid content and allowed for Pick Up Raids to even be possible. I'm also not suggesting this just to benefit north american players, the difference with this server and live is that live had MANY servers all over the world so you could play on a server that's peak time was one that worked with your area and I am sorry that you can't here but I am NOT saying this to screw over european players I am saying it because the server respawning raid mobs so that they are all popped at one time is CLASSIC and any idiot can see the benefit that it would have on this server.

The devs effort every day is towards a classic experience so if something like this is possible then they will implement it in a way that is not exploitable and that benefits everyone I am sure. Be it doing server refreshes in non-peak times or by keeping the standard timers on those mobs going, or keeping variance. I don't know. I only suggested it because it is a solution to a big problem on this server and at the same time it allows us to be more classic. It's the Natural Solution and that may not mean that it is going to solve every problem that we have but it is way god damn better then the way it is now.
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  #37  
Old 06-23-2010, 01:12 PM
eqgamer eqgamer is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
For the last time you don't need to reset the server or even the zone!
Sorry man, but you really should at least read the previous few posts before you reply. Posts like yours end up burying the point that we are talking about spawning the raid bosses at once while the server is up and running. You can't exploit that...
I read through this very short 4 page thread, thanks. You were not the OP so stop defending it like you were. The first Dev to post on this flamed the guy for introducing the idea on the basis that crashing the zones would be inevitable to exploit such a script. I was simply defending him, so stop getting your panties in a bunch.
  #38  
Old 06-23-2010, 01:31 PM
guineapig guineapig is offline
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Originally Posted by eqgamer [You must be logged in to view images. Log in or Register.]
I read through this very short 4 page thread, thanks. You were not the OP so stop defending it like you were. The first Dev to post on this flamed the guy for introducing the idea on the basis that crashing the zones would be inevitable to exploit such a script. I was simply defending him, so stop getting your panties in a bunch.
Fair enough but it seems the devs keep going back to the idea of restarting the server instead of the later idea of just scripting the 4 raid targets.

To use an actual zone or server reset to accomplish this would indeed be flawed and the devs should not have to police people that are purposefully trying to crash zones to get raid mobs. For starters, what if this was done at say 4am. What dev would be around to take action then?
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  #39  
Old 06-23-2010, 01:38 PM
ooantipostoo ooantipostoo is offline
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Why not include an IF than statement to the script stating if zone crash's after patch respawn, then despawn "set raid mob".

Would be pretty simple.
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  #40  
Old 06-23-2010, 01:52 PM
Bumamgar Bumamgar is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Fair enough but it seems the devs keep going back to the idea of restarting the server instead of the later idea of just scripting the 4 raid targets.
Trust me, we're not considering a zone reset as the trigger for respawn [You must be logged in to view images. Log in or Register.]
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