![]() |
|
#31
|
||||
|
Quote:
Stating something is wrong or flawed without support or reasoning =/ an argument or discussion. Keep attempted flames out of this thread unless you are going to actually support your claims not just make them and vanish. | |||
|
|
||||
|
#32
|
||||
|
Quote:
| |||
|
|
||||
|
#33
|
||||
|
Quote:
Simply stating that the original Suicide Kings loot system was flawed, and that the variation proposed is _also_ flawed without stating any reasons to why is neither helpful, nor productive.
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
|
|
||||
|
#34
|
||||
|
Quote:
If the raid rules change guilds will change and adapt as they did before. | |||
|
|
||||
|
#35
|
||||
|
Quote:
EDIT: Beau, I hope you realize that many don't WANT to camp, they're doing it because they're forced to. It sure as hell ain't fun, and it's not very productive. It's burning people out at an incredible rate, so why are they camping again? Because they want to leave their PC on for 3-4 days even if it doesn't give you a clear advantage at all? No. If camping a zone doesn't give you a drastic advantage then you'd better believe it'd stop. The only reason to camp with these rules would be because you can't mobilize fast enough, or quite frankly don't care any other targets other than a couple. Even then the camping wouldn't help unless you were #1 on the list. | |||
|
Last edited by Skope; 06-22-2010 at 03:34 PM..
|
|
|||
|
#36
|
||||
|
Quote:
The only advantage camping would have is that your mobilization time would be shorter, thus giving you more attempts and tries at the target within your window.
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
|
|
||||
|
#37
|
||||
|
Quote:
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
|
|
||||
|
#38
|
|||||
|
Quote:
There's possibly better solutions to handle this sort of thing, but it definitely did come up in discussion with a few people. Quote:
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||||
|
|
|||||
|
#39
|
||||
|
Quote:
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
|
|
||||
|
#40
|
||||
|
Quote:
I'll go ahead and opt not to post what I had spent the last 20 mins writing, because it obviously will fall on deaf ears. In short, any system is better than no system at all, this is true. However, which system is chosen is best decided by the guilds who are doing the targets day in and day out. Something the leadership should decide on. A de facto system is already in, its just not really anything, anyone likes. I also propose a FFA system, a chaotic harmony if you will, so that the deciding factors, the ones who kill the targets, can gain much needed perspective to see what they would rather be doing. It will give a chance for the guilds attempting these targets to see that a compromise must be met or continued conflict will result. Temporary anarchy is usually a good thing for things such as this. Pain, or wasted time/loss of items, is needed to have a clear unbiased union for all parties. Something like this should not be enforced by the server staff either, it should be community based, as it was in classic.
__________________
| |||
|
|
||||
![]() |
|
|