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#31
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that makes me glad I never tried it | |||
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#33
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![]() Unfinished true. But the graphics were just first rate.
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#34
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I agree. The game is bad =/= the game was unfinished. It's interesting how many people can't seem to appreciate the difference. I will say though, the decisions they made concerning the character models (identical human bodies w/ animal heads, universal animations for every race, etc.) was a mistake that I'm not sure they could have recovered from. So much of the game's character and potential was lost to that one horrible design decision. Just my personal opinion.
__________________
"Down and coined!" - Remembering Sullon Zek
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#35
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#36
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#37
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Pretty much everything was 80% of the way there. Plenty of content up through 40, little after. Tons of interesting crafting stuff, but not enough crafting quests to shake up the grind. Unique classes that were fun to play, but not enough balancing. Interesting stats with lots of potential, but not enough variety on gear. Ridiculously fun Diplomacy minigame, but its impact on crafting/adventuring was minimal. Cool player housing, but housing areas felt like they were hastily thrown in. Awesome flying mounts and player-helmed ships, but the world was just too spread out even with them. Gorgeously-detailed world, but a lot of empty areas. And so on, and so on Another 12-18 months in development before launch and it would have been a different story. It had some awesome ideas, and was a great game for about 80% of the time you played it. | |||
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#39
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![]() "Cool player housing"
I have to disagree on this point; Vanguard's player houses were little more than virtual dollhouses. If you want to see interesting player houses, check out Runescape. I liked Vanguard for what it was and considered myself to have had my money's worth from it. That being said, the game should have been much more than it was. Of all the many failed MMOG's out there, Vanguard probably stings the most since it was one of the last online role-playing games designed as a world, not as a theme park. Melee combat was pretty good in beta before Sigil listened to the Warcraft-Whiners (ie, those people who complain about anything that isn't exactly the same as it is in WoW) and doubled the key spam rate. After that it became way too spammy and contributed to why I unsubscribed about 6 months after launch; my fingers just couldn't tolerate the key spam anymore. I don't think of Everquest as a masterpiece of design; instead I figure it was a lucky accident. I don't think the folks running it really knew what made it a success. I figure that's why it got worse over time instead of better. Danth | ||
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#40
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I left Vanguard during free to play not because I was upset it was going free to play, but because I simply played Vanguard till I couldnt play no more. I am happy to see that free to play community is loving the game compared to when this game launched the communtiy wanted heads to roll and they did. | |||
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