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#31
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I approve of these changes and I think it will get rid of socking. I feel bad for the guilds without that many characters, though.
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Mortiiss - Level 60 Troll Shaman
<Forceful Entry> [Sun Mar 10 21:52:52 2013] Merkk's spell fizzles! http://www.eccezan.com/ | |||
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#32
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If the goal was to prevent poopsocking, I don't really see this changing much. The problem isn't that 100+ players are waiting ingame for a boss to spawn, it's that everyone has 2-3+ characters sitting at every target. When VS spawns, there are usually only 5-10 people ingame. Within 5 minutes, there will easily be 80-100+.
Just like Kunark was a temporary solution to the content problems in Classic, Velious will only be a bandaid. I would have to imagine that a lot of players will come back for Velious and there will be more raiding guilds than there are now.
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#33
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Before this thread devolves more than it has, I just want to give my perspective on the new changes. Like all other threads about variance, people will use this to (a) promote whatever agenda they have (rotations, removing variance entirely, tokens, whatever), (b) trashtalk big guilds for having no lives/being unemployed/etc., (c) ridicule smaller guilds for being unskilled/unprepared/socialist, just to give a few examples. Because of this, it's easy to dismiss people on either side as repeating the same tired arguments, and of being biased because of whichever type of guild they belong to. So here's my no-nonsense post about why the new changes are bad. Realistically, this will change very little - there's only a small chance of the windows being increased for a given raid mob, and when they are, the increase isn't by that much. I think the problem is that several months ago there was a very productive discussion about how to go forward with the raid scene, and most people were very supportive of the proposed changes (which you can read here: )
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It's not like this change is going to ruin the server. It's very low impact (both in that it won't discourage poopsocking, and it won't hurt casuals that much), but it's still a step in the wrong direction and like many others, I'm wondering why the staff changed their minds from months ago when they agreed that the windows were too long.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#34
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#35
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Quote:
http://www.youtube.com/watch?v=ihOva...ture=fvwp&NR=1
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#36
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With all due respect, this is a bad decision. In fact not only is it a bad decision, it is coincidentally the exact opposite of what a good decision would be.
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#37
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Those "in charge" need to reread Yendor's / Lazortag's / Splorf's posts.
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60 DE SK
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#38
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Cant imagine how far were actually off on velious arrival if were just now attempting to fix the end game of kunark after 2 years. You can't fix whats broken, if your gonna attempt fix something do it the right way with focusing on more content to fill the needs of the massive top end player base.
adding 24hours of variance ontop of the 92hour windows on the total of 14 ( 8 excluding VP ) major boss mobs we currently have 150+ players contesting for, or adding 30+ raid mobs to the mix while freeing up the current to other guilds ? You are even getting major support from us players recently trying to help the progression of velious. Why not take advantage of this and update the crowdscouring or whatever else it is that we can assist with getting that here rather than wasting your time on this crap?
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Crazyeyes King Of Thieves 60 Rogue
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Last edited by Crazyeye; 03-04-2013 at 08:46 PM..
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#39
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Just make all dragon/god loot no drop.
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#40
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Just make all dragon/god loot no drop.
im ok with this 100%
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- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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