#31
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Last edited by Nexii; 01-30-2017 at 04:41 PM..
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#33
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Last edited by saujee; 01-30-2017 at 05:14 PM..
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#34
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#35
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#36
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When Velious dropped the C/R/FFA cycles ended and hardcore guilds were free to go to town on whatever. The smaller guilds didn't bother with the end game stuff because it was an absurd amount of work to go in to the deep end already full of sharks and most likely come away empty handed. Then the tactics escalated and smaller rules were implemented. Bigger guilds figured out how to snap pull dragons accross zones and things like that, and smaller guilds fell further behind while also shaking their heads at the whole thing. Finally after the smaller guilds had had enough of the nonsense, Sirken stepped in and changed the rules to level the playing field dramatically, by putting in the racing rules and implementing a 1 hour lockout and made it so guilds could only be engaged in one target at a time. Before this if Aftermath or Awakened was getting ready to pull Koi and Tormax popped, a single guild could split forces and kill both at the same time. This was actually pretty common. But even with the rules having just changed to allow everybody to figure out the racing mechanics at the same time, the hardcore guilds neckbearded harder and the smaller guilds were again deterred by the learning curve relative to the amount of work required, and the hardcore guilds have stayed mostly uncontested from any smaller guilds on race mobs. There is a theme here. Unless there is an enforced rotation, the hardcore guilds will likely figure out the mechanics and kill just about everything and the smaller guilds will remain annoyed by the neck bearding. This usually leads to two different types of posts in pleas towards the server staff and hardcore players... 1. Enforce a rotation, change variance, repop bonanza, etc. 2. Beg the hardcore guilds to care less. (Not going to happen) | |||
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#37
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Facts are that there are actually 6 guilds that are getting highly contested FTEs and kills in under an hour.
Aftermath, Awakened, Azure Guard, Europa, Omni and Rustle. Cons to Aftermath/Awakened: your playtime needs to be higher to see the good loot and you will likely need to do some serious FTEing to keep a slot in the dkp line up. More hardcore. Pros to Aftermath/Awakened: you get more loot from high end content and it is spread across less people. Cons to Azure Guard/Europa/Omni: you don't see as many high end FTEs and a good portion of the playtime of those FTEs is going to be while you are at work if you are a USA est player. Loot is also spread across three guilds. Pros to Azure Guard/Europa/Omni: The large number of people means you can raid high end content at a leisurely pace with no raid requirements. Lots of hourly farming raids to build dkp outside of poopsocking. Omni doesnt use a dkp system if that isn't your thing. There is a fantastic infrastructure that keeps the guilds identified as different entities and they all have different time zones. Cons to Rustle: As casual guilds go, Rustle doesn't race as often as the Azure Guard/Europa/Omni alliance but they do race well. Rustle are primarily a USA pm prime time guild. Pros to Rustle: As a single entity, they are probably the most casual about raid mobs and raiding. With less people to spread the racing out rustle will focus on a few mobs and put their effort behind that and win those races often enough. I hear they are dkp but have a first item goes to the FTEr policy for some dkp expenditure. They have some very experience players and good leadership. With 2 hard core guilds and 4 casual guilds spanning across all time zones and languages I'm not sure how the server could hold more guilds wanting more content. Why would any individual player or guild leader want to make more guilds for this content rather than join an established one? This server has both casuals and hardcore. Both have to make sacrifices to make the raid environment something in the middle. No one is happy and neither extreme will ever be implimented. | ||
Last edited by bktroost; 01-30-2017 at 05:01 PM..
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#38
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What matters is having a working infrastructure internally that provides reward and divides responsibility and that the system produces FTEs and successful pulls. All of that AND you have to have a well geared, trained and capable guild. Farming HoT is the smallest portion of getting kills in P99. Edit: You also need to have some dedicated officers in Skype to handle politicking and lawyerquesting. You won't get far without it. | |||
Last edited by bktroost; 01-30-2017 at 05:09 PM..
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#39
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__________________
"All we really lose is one Warrior."
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#40
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Thank you for all your comments.
From my personal perspective. My guild has tons of potential to progress and to defeat all bosses on the server. It is just just a pity that guilds like aftermath and awakened are just too damn good at racing. I just do not want to believe that joining them are the only option to see end game content when I believe a guild like mine has so much potential to progress but just can not race like them. | ||
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