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View Poll Results: Should both servers be wiped every 993days? | |||
No - I prefer I completely unclassic 10 year time line to gear out my 99 alts | 440 | 52.38% | |
Yes - I would play on a classic Everquest 993d lifespan server including end of timeline wipe | 400 | 47.62% | |
Voters: 840. You may not vote on this poll |
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#31
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Could you imagine 1k peeps fighting over fire giants raid? Was bad with a pop of 300-400. Would be super crowded.
End game raiding a little crowded with the population here. Green x2 would alleviate early game and late game congestion and provide a stable ground for influx of p99 popularity during a progression. Current blue is f@%& in so many ways and is the worst example to use as a comparison to a future green. Wipe it green
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60 War/Mage/Monk 52 Wiz/Clr/Sk
https://www.youtube.com/watch?v=Mqj_tW5OUlk | ||
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#32
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#33
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#34
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I would love to see a classic only server. Problem is what Tenderizer mentioned, over-crowding.
It would be an interesting solution to launch a server with Classic + Kunark BUT do not itemize Kunark at all (maybe a few exceptions like keys for Seb / HS). Do not even put any raid content (this means no epics, no keys to VP, no Gore in DL, etc). I would love it if Crafted Armor on warriors stayed relevant, and SSoYs reigned supreme. Opening with Kunark as a solution to over-crowding would be great. I would say keep level cap at 50 as well, no iksar starting races allowed. Kunark itemization instantly killed nearly all Vanilla items, it was a damn shame (i.e. buy Kunark or you won't be able to compete, typical marketing strategy for games). On 2nd thought, maybe do include raid mobs with some slight itemization (maybe like that 13/24 trash scimitar in VP). Could help open up planes raiding in vanilla for folks. Hell, would Velious even be a good idea to keep? No armor questing or game changing itemization either. Would be interesting in Velious using vanilla gear / spells to try and down raid content. This idea just keeps sounding funner and funner. What do y'all think? I'm getting a little slippery slope with it.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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#35
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Can help spread out bottlenecks, encourage grouping with 6 people at those harder velious mob camps to try and get items rather than a solo / duo locking down LGuk mobs.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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#36
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#37
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I think we'd be OK, people would just have to learn to spread out instead of sticking to the camps they've been in for the last 20 years.
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Tuluven Palefang <Dial a Port> -- Wood Elven Druid (Level 60)
Lhancelot The Chimera: https://www.project1999.com/forums/s...d.php?t=289641 | |||
Last edited by d3r14k; 01-10-2018 at 12:55 PM..
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#38
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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#39
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I was told there was a shared bank meeting in this direction....
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#40
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It’s not going to make a difference though. They are going to release green for all to enjoy crowded camps or exploring every last nook and cranny for exp. Doesn’t matter what anybody says. It’s a privelage we still get to experience the classic era with this community. So If you aren’t willing to deal with crowds then find some other hobbies and wait until kunark drops via the classic timeline for easier leveling. | |||
Last edited by Crede; 01-10-2018 at 02:02 PM..
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