#31
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Circlet of Shadow instantly invises the user and will prevent non-see-invis mobs from aggroing. Working as intended. The DoT spell re-aggros the mob on the next tick when the damage is applied again. Same mechanic that breaks mez every server tick. Getting COTH'd does not clear all prior debuffs/dots that you may have casted on mobs. This is working as intended. The dotted mob will not cause social aggro to non-see-invis mobs as it runs past. I don't remember how this worked in Live classic, but if anything, this part would be the part that is not working as intended and allowing the pull described above to happen.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#32
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^^^ I hate to agree but this is correct.
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#33
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CoH IS dropping aggro like its supposed to. The dot is regaining aggro. At one point it did clear aggro, you see where this is going.
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#34
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Then that just seems like a clever use of mechanics. I don't know the specifics of how mobs re-aggroed while invis either, and that's a level of detail that wouldn't be easy to find.
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#35
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idk how it works... but if nobody gets trained sounds legit... if some does get trained i'd look out for the wrath of amelinda lol.
edit.. assuming nobody is actually camping the monster.. if you show up to a camp just to pull the named would be lame. | ||
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#36
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Mobs don't just choose to aggro random people in the zone because another mob runs by that is on someone invisible. Same goes with the super secret coth pull.
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#37
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Opportunism
I could take advantage of another player's bad luck or low level of playing ability to get mines, but in reality I wouldn't feel right. There are plenty of camps available at all levels of play and skill.
A lost art is pulling. Pullers would always return on the INC backwards to see if the pull is going well, and to memorize the pathing. Pathing errors are part and parcel of Everquest. It is an old MMO, and in my opinion, crazy pathing is part of the charm of the game, as well as the challenge that keeps me playing this and not a game that makes me say to myself "Wow this is easy, Wow this is boring". Anyone who volunteered to pull (Something I refuse to do) knew the pathing of the area, it was just expected skill. As a matter of fact, many of them knew where the fear wells were also, but most likely they are alts of a wealthy necro. I know that by the rules I could vulture on a camp that has people wanting it but has had bad luck or bad skill. Their loss is not my opportunity to me. If I am at a camp and a group runs up crying bloody murder, well, although I love humanity, I am aware of the zeitgeist that selfishness is a virtue nowadays. In short. I am here and I don't know them from mo to trust them. If they are there and they wipe. Well, that is their bad luck, but I am not about to vulture them. I wouldn't feel right about it. If the rules said I could beat someone with a hammer and take their money. I wouldn't. There is far, far more to life than "What I can get away with". There is being a decent human being. - Brimacombe | ||
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#38
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Last edited by Spudsy; 01-02-2012 at 03:03 PM..
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