#31
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Boredom, Green WoW soon
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#32
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Quote:
__________________
Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#33
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Quote:
RMT'ers are still getting found these days. When a game no longer is a game. | |||
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#34
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Unwanted aggravation meaning playing the game. The game gets in the way of pixel.
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#35
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Losing in old meta:
Logging in just to log off again pretty boring. New meta: at least you get to kill a few drakes before you log off. | ||
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#36
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Quote:
Full raid in one hour max. Instances on WoW soon, they will not have to wait long. | |||
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#37
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Probably be nice if life offered a MTX to let you skip ahead to vanilla.
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#38
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I'd echo what Olerris said somewhere else: rooted dragons are fun on an earthquake, lame for one-off windows.
Hours spent crawling to Koi for a sea dragon meat and an orb is acid. My dream scenario: only root dragons for earthquakes, go back to two earthquakes a month, and, starting Oct at the launch of Green, randomly respawn warders in ST on certain earthquakes to help keep people engaged on Blue. But that said, my enjoyment of Everquest doesn't really depend on the raid scene. there are near infinite ways to enjoy this game. | ||
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#39
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It's not just unwanted aggravation for pixels. The rooted dragon mechanic is just not classic Everquest. Neither is foot racing. Requiring guilds to tank several mobs (flurries included) AND killing ToV dragons at the same time has killed most small guilds. We implemented a change that requires more people than any meta p99 has ever experienced when the server is experiencing a possible downswing.
Even without the server competition, the mechanic requires 100s of people to play the game. Now, nobody has a shot unless you have 70+ and can fight multiple things at once. At least before, a team of 30-40 (AG for example) could park a mage, an FTE puller, and at least have a chance at any target in the game (which is classic btw). Now? forget about it. We used mages on live and there were several safe spots in North wing to park them. Though they were different than the locations we use today, the dragons were PULLED, and all pulls were kept inside north wing. Everything besides Ikatar and Eashan. This was due to PC power at the time, but everything stayed in north because of it and it worked. Guilds could naturally progress in the zone. But instead, we went from wanting to implement a rotation (to help the little guys), to rooting dragons (that only helps the big guys). Basically from one extreme to the next. This has created a vacuum that has killed roughly 25-50% of the smaller guilds on the server. And before anyone argues that the "raid scene" is only a small portion of the server and that this has been a "positive" change, please explain why half the guilds have fallen apart since this change has occurred. Its time to unroot the dragons. | ||
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#40
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This thread is boiling down to defensive rito tov newbies claiming there's some exclusive challenge in tov they have mastered. The rooted meta takes time not skill. Offtanking an add isn't that hard! If you can't see what littul is saying then you have never experienced the joy of late night low numbers kills in ent pull metas. Now those dragons just go to the megazerg. Rip competition. Sorry this casual but time consuming meta has been the one that brought the biggest percentage of the server into tov. Its not as memorable as other metas nor as exciting.
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