#31
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Each race needs t ha 1) tank, 1dps and 1heal
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#32
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Quote:
"The game is too easy.... so lets make it more tedious." is the TLDR version of your post. Every one of your ideas scream tedious yet are only fun to the few people who want that exact set up.... it's like if red had a 1 death limit. I'm sure SOME people would love it, but it would be like 5.
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lvl 37 Troll Shaman OF JUSTICE | |||
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#33
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Barbarian: Warrior, Berserker, Shaman
Dark Elf: Shadow Knight, Wizard, Cleric Dwarf: Warrior, Berserker, Cleric Erudite (good) : Paladin, Magician, Cleric Erudite (evil) : Shadow Knight, Necromancer, Cleic Froglok: Warrior, Rogue, Shaman Gnome (good) : Paladin, Rogue, Cleric Gnome (evil) : Shadow Knight, Necromancer, Cleric Half-Elf: Warrior, Bard, Druid Halfling: Warrior, Rogue, Cleric High Elf: Paladin, Enchanter, Cleric Human (good) : Paladin, Monk, Druid Human (evil) : Shadow Knight, Monk, Cleric Iksar: Shadow Knight, Monk, Shaman Kerran: Warrior, Beastlord, Shaman Ogre: Warrior, Berserker, Shaman Troll: Shadow Knight, Beastlord, Shaman Wood Elf: Warrior, Ranger, Druid This is good. Fixed for my own opinin | ||
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#34
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Also, eliminated neut team.
Barbs good, as slings good, halfies good and kerrans evil | ||
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#35
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Quote:
For harder PvE content or trying to PvP a strong team, that's when you need more structure. But of course that's why the races are part of a greater alignment. You can still form into more ideal setups, you HAVE to eventually (if you want to achieve something greater). Each individual race just needs to be able to level up within their own sects and areas of the game. Quote:
You get real communities (aside from Guilds) in this version of the game, which is part of what made Everquest so special in 1999. What I am talking about adding to the game in fact gives you a REAL "Classic Everquest" kind of experience. Doing things like this is in fact the ONLY way to truly make "Classic Everquest" come back to life; p1999 is currently far removed from what Classic Everquest actually was. If you choose to be a High Elf Magician in this version of the game, then your gaming experience is going to be radically different than if you had chosen to be an Erudite Magician. And a Gnome Magician's gaming experience would be different than both of the others. That's great.
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#36
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Why post here? Go post in emu forums and get some feedback there. Then go ahead and start this server of yours!
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#37
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Ogres are the chosen children of Rallos Zek, cursed to caveman-levels for their skill in war. Having no Ogre Warriors is an affront to EQ's lore. If you want to make restrictions for EQ, I have no idea why you would ever try to limit classes. Classes have already been limited according to Verant's lore.
Put in zone restrictions, group restrictions, whatever. Clamping down on classes makes no sense to me.
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | ||
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#38
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no iksar warrior?
shits weak
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hello i'm cucumbers
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#39
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Quote:
So, actually, this makes more sense with EQ lore. [You must be logged in to view images. Log in or Register.]
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Last edited by Zuranthium; 08-23-2013 at 02:09 PM..
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