#3891
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There's also no way to add more utility to any 3 man caster/priest group than by adding a Druid. Ports alone are massive, potg is mana regen, long snare on charm pets makes breaks a breeze, and damage shield is insane dps on unslowed mobs. If you want beef you add a chanter, if you want heals you add a cleric, if you want utility you add a druid. No other class even registers.
Saying you can just grab a dial-a-port in your non-druid 4 man is essentially the same as saying you can just get outside buffs from a shaman. Any 4 man needs a porter or you're behind from the very start | ||
#3892
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A Shaman is better in more combat situations than a Druid, which is why they can solo more things than a Druid. A Necro/Shaman combo is twitching more mana to your Enchanters than PoTG. PoTG isn't a necessary buff, it's a nice to have. Torpor + Regen + Twitch is a great combo.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 06-27-2023 at 02:31 PM..
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#3893
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Saying you can just get a dial-a-port to move your 4 man group around Norrath is basically the same as saying you can just get clarity from a nearby enchanter. No druid or wizard in your 4 man = your 4 man walks. It's the only way to fairly compare class makeups. | |||
#3894
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For your rogue example, you can get around locked doors without a rogue while soloing. But I am not sure what that has to do with Druids vs. Shamans, because a Druid can't lockpick either. I don't understand the analogy.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#3895
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I'm pretty thoroughly convinced that enc/enc/clr/druid is the way to go. Shaman haste/slow is fully covered by two enchanters and dots don't help when engaging group content that dies quickly. I'm glad DSM can find groups that let him go off on his own and root rot stuff, but I find the whole concept pretty repulsive. Druid adds snares, ports, roots, the Skin Like line, group regen, potg at 60, and outdoors shenanigans. But really, I think if you start with a pair of enchanters, adding any combination of druid/necro/cleric will lead to a great group. My highest level character is 45, though, so my perspective is from a leveling/adventuring group, not from someone who's spent a decade at level 60 with raid gear. Quote:
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Last edited by bcbrown; 06-27-2023 at 02:46 PM..
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#3896
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You want rezzes, you want paci, you want ports, and you want dps. Shamans add literally nothing to a group that's that stacked with pure dungeon crashing power. It's a class for people who want to solo the same way in every situation, and if their one trick doesn't work they can't do the camp. Shaman is the class you bring to a group when you're carrying melees.
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#3897
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With 2 Enchanters you simply don't need more DPS, so that is why the Mage is redundant. A Shaman is going to be doing more in a group than a Druid, unless you are trying to hold a bunch of camps around the world simultaneously, which isn't a good idea. Quote:
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||||
Last edited by DeathsSilkyMist; 06-27-2023 at 02:56 PM..
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#3898
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With 2 enchanters, a cleric, and a druid, you could break any 2 camps + a chardok camp as a 4 or 3 man (3 man after leaving ench #1 at the first broken camp), and leave the druid + cleric at the easier chardok camp with a chokidai pet. You'd have rezzes, ports, and aego + potg on both enchanters. Everyone playing p99 in the real world knows being able to quickly get to a camp is invaluable.
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#3899
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#3900
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