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  #1  
Old 10-03-2025, 03:40 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Unlike the BE gloves/boots which I have found rather useful on my SK, I never found Tolan's gloves to get amazing use on my ranger... honestly I'd rather have the extra slot to loot another fine steel sword [You must be logged in to view images. Log in or Register.]. Even when mucking about in KC they'd barely get any use when looted as primarily a cash item.

Anyways, considering the context of the thread is best solo power, free snare isn't terribly useful, especially as if you are soloing it is pretty easy to quickly catch a med tick and recoup mana spent on casting a snare properly. Soloing an ice burrower is a fun one time thing for a ranger to do when they have a spare hour or so. It is useful there as landing snare without a druid epic is pretty arduous, and by fighting an ice burrower with a ranger you've already committed to being pretty time intensive... I can't remember if you have time to land the snare cast on an unsnared IB, or if you have to start preresnaring before the current one fades. Definitely there must be some kind of 'usecase' there? But honestly, just finding half a second to catch a med tick feels better.
The specific context is Cecily is saying they are going OOM. This means they need to save mana somehow.

You are correct that sitting for a tick will recover the 15 mana spent on snare. However, the cast time on the snare clickies are only 4 seconds.

This means you can save the 15 mana and catch the full meditation tick if you start casting the clickie snare after a server tick. You get the snare and 20 mana instead of the snare and 5 mana. You are effectively gaining 15 mana per snare this way.
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Old 10-03-2025, 04:00 AM
Cecily Cecily is offline
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So I have 2300 mana. Flame lick costs 10. I cast it twice per mob. That's 20 mana. That's 115 mobs. Say 45 seconds a kill. That's 86 mins of uptime, not including passive mana regen. Snaggles ranger with 1600 mana gets 60 mins of uptime only spending mana on flame licks. It's not an issue that needs to be solved with Tolan's gloves. The mana just runs out eventually. It's ok. That's an example of how more mana not run out faster. Thank you for weighing in.

Your suggestion of saving 600 mana an hour with gloves clicks equates to 4 mins per hour of glove casting. No. That's pure aids.

Anyways this was just an aside about how originally I was arguing more mana isn't a bad thing and this is a group example, so not really relevant to the thread... Nor is the ranger class in general. They're great soloers, but the answer is monk and everyone knows it.
Last edited by Cecily; 10-03-2025 at 04:04 AM..
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Old 10-03-2025, 05:11 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
So I have 2300 mana. Flame lick costs 10. I cast it twice per mob. That's 20 mana. That's 115 mobs. Say 45 seconds a kill. That's 86 mins of uptime, not including passive mana regen. Snaggles ranger with 1600 mana gets 60 mins of uptime only spending mana on flame licks. It's not an issue that needs to be solved with Tolan's gloves. The mana just runs out eventually. It's ok. That's an example of how more mana not run out faster. Thank you for weighing in.

Your suggestion of saving 600 mana an hour with gloves clicks equates to 4 mins per hour of glove casting. No. That's pure aids.

Anyways this was just an aside about how originally I was arguing more mana isn't a bad thing and this is a group example, so not really relevant to the thread... Nor is the ranger class in general. They're great soloers, but the answer is monk and everyone knows it.
If you only need to cast flame lick twice per mob, you will have infinite up time by simply meditating for 1 tick per mob. This could be done while a new mob is coming into camp, or the existing mob is fleeing. If your group's healer isn't struggling with mana, you could even do it mid combat and eat the bit of extra damage.

Snaggle's Ranger will have infinite up time in the same scenario with 700 less max mana using the strategy above.

You can also use a snare clickie at max casting range while the mob is coming into camp to have it switch agro from the puller to yourself. Then you only need to spend mana on flame lick if you lose agro, rather than always casting 2x flame lick even when you may not need to.

If you pair the snare clicky on incoming mobs with occasional meditation ticks, you'll get even more mana.
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Old 10-03-2025, 05:29 AM
Cecily Cecily is offline
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Oh ok thanks
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Old 10-03-2025, 07:04 AM
Goregasmic Goregasmic is offline
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Ranger mana pool gets chipped away at. With limited regen options and often little time to sit, more mana means more uptime, regardless of clickies, regardless of starting full or not. 80% of 2400mana is still more than 80% of 1800.

Bcbrown ranger's magelo is more or less EC BIS, leaning on the sturdier side. Yeah it is hard to get more mana on a EC beat but if you want more there are options. Melees get the 12mana/wis treatment too and you'll pretty much always be under the 200wis softcap so it is good returns. Yeah, you'll have to sacrifice some stats but depending on the task at hand it might not matter much. If you have the "luxury" of raiding gear it is even easier.

Sidenote: when I started chanter, almost everybody told me mana doesn't matter because you have high regen but even with +14 mana regen is always an issue. Different class with different struggles but a bigger pool is a bigger pool.
Last edited by Goregasmic; 10-03-2025 at 07:07 AM..
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Old 10-03-2025, 02:06 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
.
Sidenote: when I started chanter, almost everybody told me mana doesn't matter because you have high regen but even with +14 mana regen is always an issue. Different class with different struggles but a bigger pool is a bigger pool.
Oh for sure. Enchanters benefit from max mana, especially at lower levels. I am trying to increase max mana on my Enchanter too. At lower levels blue mobs have a smaller level gap so you get more resists, your tash isn't as good, and you get more fizzles due to lower skill levels.

The difference is Enchanters have a lot more INT/Mana on their items in general. It is easier to balance INT/Mana/CHA/HP. My Enchanter Magelo is on the high end of EC gear, and has 13/20 items with Mana and/or int.

https://wiki.project1999.com/Magelo_Blue:Blerv
https://wiki.project1999.com/Magelo_Green:Zalea

Snaggles has 5/20 items with mana/wis
Cecily has 9/20 items with mana/wis

So they have an average of 7/20 items with mana/wis. This is because melee gear in the velious era is less likely to have both melee stats and mana/wis, unless we are talking about a full bis/near full bis Ranger.

Prioritizing mana often comes at the cost of other stats for melee characters.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Definitely agree. I've never considered using Tolan's gloves, they're just not worth it. Anyone advocating for them isn't worth listening to
Bcbrown is simply doing his trolling routine again. At least I hope so for his sake. I understand he is fairly new to P99 still, but he should really learn the basic concepts of clickies and how they save mana. With channeling being the way it is on P99, it is easy to channel through hits as well. I have a video showing how snare clickies generate agro, but Bcbrown often time ignores evidence unfortunately.

https://www.youtube.com/watch?v=HGMz5gpf_EY
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  #7  
Old 10-03-2025, 06:46 AM
Duik Duik is offline
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I can see how having more mana is a good thing, but im an aussie so everything you guys do is upside down anyways.
Am i correct in assuming if Cecily (frigsample) has total 2300mana, is currently at 1725 (75%) and needs to drop a few 0 stat sv items into slots that have + mana and/or wis. Say a total of 200 mana from 4 items.
So a new total of 1525 (out of a possible 2100), does the percent mana goes up, to make it look like they have more mana.
This would appear to open up more options.
But chasing more mana is silly. Sorry i forgot.
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Old 10-03-2025, 07:21 AM
Duik Duik is offline
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Yep agreed Gore.
More is more. No matter how you cut it.

I was trying to make the point that there is always more than one way to skin the cat. Clickies for various spells may work, who knows.
On an unrelated note, its a pity the two best mana rechargers, bard and chanter are so strong solo cuz virtually any duo/trio with (underpowered) bard or chanter would really encourage grouping. NVM.
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  #9  
Old 10-03-2025, 08:35 AM
kjs86z2 kjs86z2 is offline
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cecily posted all night and is still categorically wrong

its amazing people don't understand that a large mana pool does not equate to more mobs per hour
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  #10  
Old 10-03-2025, 09:01 AM
Goregasmic Goregasmic is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
cecily posted all night and is still categorically wrong

its amazing people don't understand that a large mana pool does not equate to more mobs per hour
Regen is regen but you can go longer before hitting a wall and you have more margin for dealing with problems. Depending on the context it may or may not be useful.
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