Project 1999

Go Back   Project 1999 > General Community > Off Topic

Reply
 
Thread Tools Display Modes
  #1  
Old 03-13-2026, 12:23 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,212
Default

You know if it's got pvp it's got potential [You must be logged in to view images. Log in or Register.]
__________________
Reply With Quote
  #2  
Old 03-28-2026, 03:20 PM
Evia Evia is offline
Planar Protector

Evia's Avatar

Join Date: Jun 2014
Location: USA
Posts: 2,197
Default

I finally got a chance to play for a few hrs this weekend. My first impressions are that it's definitely similar to EQ1, Graphics and the world kinda gives me a Vanguard vibe...which isnt a bad thing. My only real concern is that i'm not sure i have the patience and desire to re-learn a whole new world, game mechanics, and endure the struggle. I had my character stroll into the wrong side of town and I got killed by some npc necros. Finding my way back to my body in a world I didn't know wasn't near as fun as I remember the experience being in EQ 20+ years back.

It is the closest thing to EQ1 i've experienced tho since Vanguard...but even better. It just might have come a decade too late for me.
__________________

Kellian Cove (60 Wood Elf Rogue)
Parra Doxx (55 Barbarian Shaman)

Kellian Blindwell (25 Human Paladin)
Marvin Miyagi (24 Gnome Necromancer)
Evia (12 High Elf Wizard)
Reply With Quote
  #3  
Old 03-28-2026, 04:24 PM
sajbert sajbert is offline
Fire Giant


Join Date: Jan 2019
Posts: 636
Default

Still got no invite but tried the stress test a couple of times.

Positives
- Lovely character models, textures and music. Some areas look truly great like one of the dungeon entrances. Gives a nice vibe and identity to the game.
- Dedicated small community

Negatives
- Unnecessarily crude map designs and some world textures look like blatant placeholders.
- Some parts are just archaic or cryptic by design to the point there's really no way to solve it without wasting your time or having a dev leak information on how to solve a quest. I.e. lack of direction in quests or problems where you have no means to figure out the solution.
- Too many classes with many rough drafts with severely limited sets of abilities. Sadly the best and most fleshed out classes are bastardized versions of their EQ and WoW counterparts.
- Poor optimization. WoW Classic is prettier and runs on a toaster. This game "sorta" runs on a toaster but looks pretty bad with jaggies and the monsters and mobs stuttering across in the distance as if it were literally Classic Everquest.
- One prominent dev got booted from the project, M&M team didn't wanna disclose why and that's typically not good. Another prominent devs rubs me a bit the wrong way.
- Missing/bugged/broken tradeskills.

Now that's a lot of negatives but the dev issue may not even be an issue and everything else is fixable. I only fear that they won't be able to get the classes ready enough in time. That seems like the tallest order to me right now.

This is game is much more promising than Pantheon. I do think it will take off if the dev team doesn't implode.
Reply With Quote
  #4  
Old 03-29-2026, 12:20 PM
Wakanda Wakanda is offline
Kobold


Join Date: Feb 2024
Posts: 193
Default

Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
- Unnecessarily crude map designs and some world textures look like blatant placeholders.

- Poor optimization. WoW Classic is prettier and runs on a toaster. This game "sorta" runs on a toaster but looks pretty bad with jaggies and the monsters and mobs stuttering across in the distance as if it were literally Classic Everquest.
I know no one asked for my opinion, but a lot of the textures are blatant placeholders [You must be logged in to view images. Log in or Register.] you probably already know this, but I watched in live-time as they started to add more and more textures to certain zones and dungeons. Also I was shocked at how much Faelindral changed between my first play test and the second play-test.

I also feel like... MnM requires more than a toaster PC. I have a 4080 and had a 5800x and this combo ran MnM pretty well, but I would drop down to 30-40 FPS in Night Harbor and stuff like that. I have to assume my friends with lesser PCs would be chugging in the same areas. Saw quite a few people in-game complaining about it. Upgrading to 9800x3d definitely solved all FPS problems, but that's not really a toaster processor.

And I'm not really sure if Classic WoW existing will be a huge reason why people don't play MnM. And I'm not a WoW hater either. I still play an unhealthy amount of WoW even in 2026, but when it comes to Classic WoW... I feel like that ship has sailed for a lot of us. None of my WoW friends get crunk for Classic WoW .... even when Nightslayer launched... I couldn't get any of them to play with me. So it's hard for me to envision MnM launching and people being like welp, I decided Classic WoW looks better so I'm going to go play that instead.

Also to me, MnM is the best looking MMO I've ever played. The lighting and environment feel so real, I find myself sitting along the coast in Oasis drinking coffee and staring at the sunrise reflecting off the ocean. Glancing at huge landmarks in the distance and wondering what's over there because I realize that it's a real place in the game. I just don't get that in WoW at all. I was thinking about that last night... how the new Silvermoon City would look epic if it actually had night time, but lighting doesn't even exist in a game like WoW.
Last edited by Wakanda; 03-29-2026 at 12:23 PM..
Reply With Quote
  #5  
Old Today, 01:54 AM
Autotune Autotune is online now
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,471
Default

If one of you have a spare friend closed beta key and would be willing to send it to me I'll love you forever and ever amen.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
Reply With Quote
  #6  
Old 10-22-2022, 06:33 PM
Zukan Zukan is offline
Sarnak

Zukan's Avatar

Join Date: Jul 2010
Posts: 213
Default

Hey gang, been a bit since I updated here. I thought showing something neat I've been working on lately would be a good reason to post:

We're trying out using hair cards for the hair on characters. We want to have different hair options, and this is a good way to make a lot of options with not a lot of texture work. Also if we group clumps in specific sections we'll be able to still have longer sections that hang down show while you're wearing a helm. Test example here for your viewing pleasure. I know it's not ultra classic but we are modernizing things here and there if we think it can still fit in with our classic aesthetic goal. Lemme know what you all think. [You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]
__________________
Reply With Quote
  #7  
Old 10-28-2022, 05:37 AM
keeranadams keeranadams is offline
Decaying Skeleton


Join Date: Mar 2022
Posts: 4
Default

Quote:
Originally Posted by Sindy Mars [You must be logged in to view images. Log in or Register.]
Cool and original. You got my attention. It always seemed to me that creating graphic characters is very difficult, probably, as many people think that it is difficult to write texts. But my experience work with has made me a pro at it. From your work with graphics, it is also clear that you are a true professional in your field. Good luck to you.
Moving geometry can be really tricksy to get right. That looked really solid. I wonder if doors will push the player and what happens if they are pushed inside a wall etc
__________________
Attract Group's staff augmentation services provide companies with the flexibility to scale their teams with skilled IT professionals on-demand.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.