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#2
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I finally got a chance to play for a few hrs this weekend. My first impressions are that it's definitely similar to EQ1, Graphics and the world kinda gives me a Vanguard vibe...which isnt a bad thing. My only real concern is that i'm not sure i have the patience and desire to re-learn a whole new world, game mechanics, and endure the struggle. I had my character stroll into the wrong side of town and I got killed by some npc necros. Finding my way back to my body in a world I didn't know wasn't near as fun as I remember the experience being in EQ 20+ years back.
It is the closest thing to EQ1 i've experienced tho since Vanguard...but even better. It just might have come a decade too late for me.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#3
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Still got no invite but tried the stress test a couple of times.
Positives - Lovely character models, textures and music. Some areas look truly great like one of the dungeon entrances. Gives a nice vibe and identity to the game. - Dedicated small community Negatives - Unnecessarily crude map designs and some world textures look like blatant placeholders. - Some parts are just archaic or cryptic by design to the point there's really no way to solve it without wasting your time or having a dev leak information on how to solve a quest. I.e. lack of direction in quests or problems where you have no means to figure out the solution. - Too many classes with many rough drafts with severely limited sets of abilities. Sadly the best and most fleshed out classes are bastardized versions of their EQ and WoW counterparts. - Poor optimization. WoW Classic is prettier and runs on a toaster. This game "sorta" runs on a toaster but looks pretty bad with jaggies and the monsters and mobs stuttering across in the distance as if it were literally Classic Everquest. - One prominent dev got booted from the project, M&M team didn't wanna disclose why and that's typically not good. Another prominent devs rubs me a bit the wrong way. - Missing/bugged/broken tradeskills. Now that's a lot of negatives but the dev issue may not even be an issue and everything else is fixable. I only fear that they won't be able to get the classes ready enough in time. That seems like the tallest order to me right now. This is game is much more promising than Pantheon. I do think it will take off if the dev team doesn't implode. | ||
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#4
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I also feel like... MnM requires more than a toaster PC. I have a 4080 and had a 5800x and this combo ran MnM pretty well, but I would drop down to 30-40 FPS in Night Harbor and stuff like that. I have to assume my friends with lesser PCs would be chugging in the same areas. Saw quite a few people in-game complaining about it. Upgrading to 9800x3d definitely solved all FPS problems, but that's not really a toaster processor. And I'm not really sure if Classic WoW existing will be a huge reason why people don't play MnM. And I'm not a WoW hater either. I still play an unhealthy amount of WoW even in 2026, but when it comes to Classic WoW... I feel like that ship has sailed for a lot of us. None of my WoW friends get crunk for Classic WoW .... even when Nightslayer launched... I couldn't get any of them to play with me. So it's hard for me to envision MnM launching and people being like welp, I decided Classic WoW looks better so I'm going to go play that instead. Also to me, MnM is the best looking MMO I've ever played. The lighting and environment feel so real, I find myself sitting along the coast in Oasis drinking coffee and staring at the sunrise reflecting off the ocean. Glancing at huge landmarks in the distance and wondering what's over there because I realize that it's a real place in the game. I just don't get that in WoW at all. I was thinking about that last night... how the new Silvermoon City would look epic if it actually had night time, but lighting doesn't even exist in a game like WoW. | |||
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Last edited by Wakanda; 03-29-2026 at 12:23 PM..
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#5
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If one of you have a spare friend closed beta key and would be willing to send it to me I'll love you forever and ever amen.
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#6
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Hey gang, been a bit since I updated here. I thought showing something neat I've been working on lately would be a good reason to post:
We're trying out using hair cards for the hair on characters. We want to have different hair options, and this is a good way to make a lot of options with not a lot of texture work. Also if we group clumps in specific sections we'll be able to still have longer sections that hang down show while you're wearing a helm. Test example here for your viewing pleasure. I know it's not ultra classic but we are modernizing things here and there if we think it can still fit in with our classic aesthetic goal. Lemme know what you all think. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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#7
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Attract Group's staff augmentation services provide companies with the flexibility to scale their teams with skilled IT professionals on-demand.
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