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#1
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Quote:
POP almost out an end to this by limiting the number of people who could be flagged, but even then you could still bring 100 people to actually kill the mob. I say implement a betting system. Each guild in contest gets to "bet" on the number of players with whom they can defeat an encounter. Then attempts proceed in ascending order. Guild with the fewest players gets first attempt - if they fail they're locked out of that specific mob til next spawn. I'll tell ya it's quite interesting how closely ClassicWOW has come to resemble P99. Groups now level only via AOE dungeon groups - you sit at the dungeon entrance and a level 60 clears the dungeon for your (after you've paid them, of course). The highest end guilds clear all the hard raid content, then you walk in and loot your items (after you've paid them, of course) etc etc | |||
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#2
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It's almost like none of these camp dispute problems exist on a pvp server, Red 2.0 please. There's a reason why TMO and plenty of other long term blue players moved over to Red during the play-nice-policy revamp, because arguing with grown adults over how you spend your free time and sharing "loot" in a 22 year old simulator is tedious.
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#3
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No red 2.0, but Sullon Zek style good/neutral/evil teams PvP would be fun
__________________
Jersiey De'Vil <Venerate>
Green Server | ||
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#4
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Last edited by Nirgon; Today at 04:28 AM..
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#5
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Basically ^^^
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#6
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Can't they just sell tickets to these things? Like you show up at the Fear portal and you talk to the klok and get a wristband with a number on it and then later it's Attention #5656 - 5695 your raid opens in 30 minutes.
That would solve everything. And it would be classic. | ||
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#7
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#8
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"Degenerate" is one of those words that says a lot about a person--namely that they are a gambler, a physicist, or a racist.
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#9
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Want to join Seal Team.
__________________
Yosto(s)
Shit Talking Ghetto Druid Proud Member of the Immortal <Imaginary Friends> | ||
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#10
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Sometime during the PoP era there was a post on my server message board from a shadow knight that wanted to stop leveling in the early 50s and just slam AA in Karnor's Castle, at a much slower rate than was expected at the time. He just really loved Karnors. Someone commented, 'why would you kill drolvargs, just to get better at killing drolvargs, just to get better at killing drolvargs? There's no point without some progression.'
That's really been sitting on my mind lately. | ||
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Last edited by bomaroast; 02-14-2021 at 01:19 PM..
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