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  #1  
Old 02-14-2021, 10:58 AM
Vizax_Xaziv Vizax_Xaziv is offline
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Join Date: Aug 2018
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Bullshit. Since EQ has no gear-check barriers of entry (bar easy to get resists and cheap utility items) and no PvP your gear is literally just vanity pixels outside of a few solo/small group feats which few ever do anyway.

EQ raiding is staring blankly at a screen spamming tracking/pettracking or duckporting for several hours on end in the hopes of that something will pop. Then everyone logs on and rushes the boss in <20 secs. Items are dropped, the people who have the most unhealthy amount of hours staring at the screen gets the good drops. Rince and repeat.

For all the shit WoW gets it is far more demanding in skill and the top end gear actually requires something more than unemployment status and autism.

If you however like a social game with a big world full of dangers, EQ gives you that.
I think the problem is more specifically the fact that raids have no player-cap. Back in Vanilla resists were EXTREMELY important because you (or at least, we, as in my guild) had very limited numbers. When we did something like NTOV we'd have MAYBE 50 players (on the high side). However, when you have 100+ people attending a raid you have so much excess healing and DPS that it makes resisting AOEs totally irrelevant. Especially when we have an EXTREMELY unclassic number of the "core" raiding classes (cleric warriors monks and rogues specifically). We have so many shaman and druids that healing AOE/Ramp damage is not a problem at all.
POP almost out an end to this by limiting the number of people who could be flagged, but even then you could still bring 100 people to actually kill the mob.

I say implement a betting system. Each guild in contest gets to "bet" on the number of players with whom they can defeat an encounter. Then attempts proceed in ascending order. Guild with the fewest players gets first attempt - if they fail they're locked out of that specific mob til next spawn.

I'll tell ya it's quite interesting how closely ClassicWOW has come to resemble P99. Groups now level only via AOE dungeon groups - you sit at the dungeon entrance and a level 60 clears the dungeon for your (after you've paid them, of course). The highest end guilds clear all the hard raid content, then you walk in and loot your items (after you've paid them, of course) etc etc
  #2  
Old 02-12-2021, 05:47 AM
Flexin Flexin is offline
Kobold


Join Date: Jan 2015
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It's almost like none of these camp dispute problems exist on a pvp server, Red 2.0 please. There's a reason why TMO and plenty of other long term blue players moved over to Red during the play-nice-policy revamp, because arguing with grown adults over how you spend your free time and sharing "loot" in a 22 year old simulator is tedious.
  #3  
Old 02-12-2021, 07:12 AM
Coridan Coridan is offline
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Join Date: Feb 2010
Posts: 661
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No red 2.0, but Sullon Zek style good/neutral/evil teams PvP would be fun
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  #4  
Old 02-12-2021, 09:55 AM
Snortles ban appeal Snortles ban appeal is offline
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Last edited by Nirgon; Today at 04:28 AM..
  #5  
Old 02-12-2021, 01:23 PM
cannobeers3 cannobeers3 is offline
Aviak


Join Date: Sep 2018
Posts: 97
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Basically ^^^
  #6  
Old 02-12-2021, 04:44 PM
BlackBellamy BlackBellamy is offline
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Can't they just sell tickets to these things? Like you show up at the Fear portal and you talk to the klok and get a wristband with a number on it and then later it's Attention #5656 - 5695 your raid opens in 30 minutes.

That would solve everything. And it would be classic.
  #7  
Old 02-13-2021, 12:29 AM
Bach Bach is offline
Kobold


Join Date: Dec 2020
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Holy batman!

https://www.project1999.com/forums/s...d.php?t=378493

/bow menden
  #8  
Old 02-13-2021, 03:17 PM
wicco wicco is offline
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Join Date: Jan 2021
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"Degenerate" is one of those words that says a lot about a person--namely that they are a gambler, a physicist, or a racist.
  #9  
Old 02-14-2021, 01:14 PM
RoguePhantom RoguePhantom is offline
Sarnak


Join Date: Sep 2012
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Want to join Seal Team.
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  #10  
Old 02-14-2021, 01:17 PM
bomaroast bomaroast is offline
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Posts: 382
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Sometime during the PoP era there was a post on my server message board from a shadow knight that wanted to stop leveling in the early 50s and just slam AA in Karnor's Castle, at a much slower rate than was expected at the time. He just really loved Karnors. Someone commented, 'why would you kill drolvargs, just to get better at killing drolvargs, just to get better at killing drolvargs? There's no point without some progression.'

That's really been sitting on my mind lately.
Last edited by bomaroast; 02-14-2021 at 01:19 PM..
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