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#1
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Yeah, I haven't thought much about it since quitting. Toop/Kegz might decide to pull the plug 1-2 years in... the whole unpredictability of the server is a reason to keep away.
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#2
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i was really into it for the first week.... The Warrens is super accurate... now that i've moved on, though, i can't find a spot that is functioning like it should...
spent 15 hours in Highpass Hold killing gnolls and haven't seen Grenix Mucktail spawn once.... asked Kegz about it, no response as of yet.... but when i had a Tacky Silk drop off of "a gnoll champion" Kegz brought the zone down to remove that item within minutes.... (causing me to have to recast my pet and re-break the camp due to being LOM).... but then a week later i had a Sullied Silk drop off of the same mob, so apparently he didn't look too closely at the items DB when he fixed the Tacky Silk thing.... in all, Kegz seems very quick to fix the small, inconsequential things, but pretty slow to fix the big things.... which makes sense, i suppose.... i still have hope for the server, but am going to be taking it slow/easy there while things get fixed... Quote:
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Escapegoat / Pharmakos / Madriax
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Last edited by pharmakos; 04-26-2013 at 02:12 PM..
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#3
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A+ job
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Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#4
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#5
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I reported issues that were seriously game breaking for days on end and never once got any response or saw them changed. Got tired of exploiting them after like 15 mins and it was game over for me on that server. Bad strategy to release that server how it is and just expect to slowly work through the problems when its much easier and quicker just to jump over to a real server and play. | |||
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#6
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Honestly though, the tipping point was when the 8 billionth time I told Kegz mob speed was fucked, or player speed was too slow. One of the 2 for sure being a problem. Documented an example using a different server's mob speed rates comparatively to Sleeper's, gave him the results. Shortly after (when someone supported my point in ooc) Kegz responded with " Mob speed is 100% accurate, this isn't WoW anymore, learn the difference.. I'm sorry, you launch this server with more bugs than Watergate, fucking xp wasnt even TURNED ON when the server went up, allow me and a handful of other people to guide how you fix the server for the entire population after your dev team spent 2 years doing ...?, then call us WoW kids, which is like the n word for EQEmu players.. tl;dr - I'm pretty much done there, and I spent most of my time online reporting bugs and discussing with GM's on how to remove exploits. GL dealing with <IB> during raiding [You must be logged in to view images. Log in or Register.]
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Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends> | |||
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#7
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It's my opinion that that server is epic fail.
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#8
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I'm guessing he just doesn't know how to fix a lot of stuff because I reported the mob speed problems from day 1 and probably 10 times total before I quit. You can be fighting a skel, get an add, and then with 50 percent hp strafe to the zoneline and have the mob and add both beating on you the entire time. Also a problem with mobs who have sow, if you snare them, it will say it lands but the mob still just hauls ass like the snare didn't land and the mob still had SoW.
If the server is similar to tz/vz then it is really screwed. There were multiple ways to dupe plat on that server and countless different tradeskill combinations you could do that you could sell the combines to a vendor and make 1000s of plat per hour. He really just needs to bring that shit down and actually do some work. | ||
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#9
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yep. most of the vztz issues exist on this sleeper server. thats how i know exactly how little work was done before release.
Diamond bros 2.0
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#10
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There's just something wrong with everything, basically. Pretty much any one thing you look at is affected by one or more bugs, database errors, broken mechanics, or is missing. Take nearly any spell and either it doesn't do what it should, isn't available from the vendor, or suffers from the fucked-up resists of that server. Take any mob and it almost certainly doesn't drop what it should, often doesn't spawn where it should, and rarely paths where it should. Most quests either give incorrect exp, reward the wrong item, have inaccurate faction checks, or don't work at all. Pets don't dual-wield at the right level and don't do the right damage, invis doesn't break charm, taunt just works like an enraging blow proc, mez generates about six times more aggro than it should, snare doesn't counter sow, and so on. Mobs kickstun at all levels, run way too fast, regen so much you almost can't kill things with dots, cast ridiculous spells, and the list just goes on forever. I wasn't KoS in Mistmoore, Splitpaw, RunnyEye and other places like that. I could fill five pages with similar major bugs.
That's the standard for quite literally everything in the game, with consequences ranging from nuisance to absolutely gamebreaking. It's very clear that most things haven't been looked at even once, leading most named mobs to drop nothing and most zones to be missing half their spawns. In the time between 2011 and now, nobody has taken a single look at the Oasis croc spawns or the undead barkeep in Unrest, just to name a couple of examples; both are so broken that it took everybody three seconds to tell precisely what was wrong. The fact that nobody did so in two years of development tells me most of that time was spent doing nothing. It looks like a server that somebody slapped together over a weekend. I don't know what's more baffling, that they managed to do so little in such a long time or that they ever thought it was worth releasing the server in that state. It would have been graded F if it was a school assignment. If people can enjoy it despite this, more power to them. Given the ample alternatives, the only rational reason to play on The Sleeper is that it's a new server that hasn't yet been claimed by some guild. Considering how utterly incompetent and unintelligent their (only) GM is, I wouldn't count on the server ever reaching a quality that remotely approaches that of P99, and I frankly don't think Kegz will fix anything significant. I don't think he knows how. During the beta, it was painfully obvious that he didn't have the slightest clue what he was talking about, didn't care to fix anything, frequently told beta testers that something was fixed when it wasn't, and should have accomplished so much more in the two years that the server was supposedly in development. To me, it's clear that he simply isn't capable of making a good EQ server but wanted to appear like he is, so he promised a bunch of shit and launched a stock PEQ server with a few easy surface changes and hoped for the best. Even for a free project, it's almost disrespectful to the people who thought they were waiting for a real server and spent a lot of time supporting it. It's an affront to the community and a tragedy of wasted time for everyone who spent any on this farce. | ||
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Last edited by Noselacri; 04-26-2013 at 10:39 PM..
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