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#3871
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But he's been arguing, yet again, that shamans will root rot in this hypothetical 2 charm group. Why would they do that? To merely prove a point that shamans are better than mages at DPS. Yes. He really is that childish. DSM really doesn't deserve a civil discussion at this point. | |||
#3872
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But I disagree about the coincidence part. Enchanters are certainly the best solo and single group class for the same reason. They have unparalleled CC in addition to good DPS. They don't really play different solo vs. single group either. They are still Charming and CCing. They can just be a bit more ballsy since they have backup. Most group content that 3-4 players can do is already soloable by Enchanters or Shamans. Having one of each in your group means you can basically have a single player solo a bad situation if multiple problems are occurring simultaneously. A Cleric is less able to handle an unstunnable mob beating them in the face, for example. DPS also has diminishing returns, which I have mentioned before. At 200 DPS you are killing Fungi King in 90 seconds. At 250 DPS you are killing Fungi King in 72 seconds. The biggest issue with Everquest is 30 minute spawn timers cause DPS to fall off considerably after a certain point. 250 DPS is only saving you 18 seconds in a 30 minute wait time. Obviously raids are different, but we are discussing single group content. A 3-4 player group is not really killing anything with more than 25000 HP, and 2 Enchanters are already hitting 200 DPS. Generally speaking even when you are churning through mobs, a bit of extra DPS needs many consecutive play hours to translate over to an additional spawn. If you take a break in between, you lose all that progress.
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Last edited by DeathsSilkyMist; 06-27-2023 at 01:09 PM..
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#3873
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#3874
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#3875
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![]() Suppose you should also be agreeing with the fact that mages might be better at one thing than the shaman, but alas, here we are.
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#3876
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I simply disagree that roughly 50 extra single target DPS over a Shaman is necessary in a four man group already doing 200+ DPS with 2 Enchanters. The Shaman's utility far outweighs DPS that has already hit significant diminishing returns, and the group can have the Shaman do more DPS via root rotting in XP groups if they care. As other people have mentioned (and I agree), that is typically overkill because players intuitively understand diminishing returns on DPS. It is the same reason why you don't normally see 6 player XP groups, because the additional DPS of 2-3 more players simply doesn't make up for the XP loss each player is getting.
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Last edited by DeathsSilkyMist; 06-27-2023 at 01:22 PM..
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#3877
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#3878
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A Shaman can share those duties, alleviating the mana loss on an Enchanter. The Cleric cannot share those duties as easily.
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#3879
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![]() If your cleric is FM and the enchanter is low, all he has to do is downrank slow for a while.
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#3880
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