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#3851
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A year later and this argument is still going with DSM? What is wrong with you people
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#3852
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we're making 400 boys
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#3853
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People sleep on druids but enchx2, necro, druid would be fun
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#3854
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This is actually making me kind of curious about how well Shaman/Ench/Ench/Cleric could handle Puppet show. There's some possible advantages for a Shaman in comp there:
--Shaman gives easy ability to solo Geb, so you can have one member prep multiple puppets for you without having to waste time acquiring a pet to start the cycle. (I think enchanter probably has more trouble just popping on and soloing Geb efficiently?) --Shaman slow is effectively a 20% damage reduction, which actually matters if your plan is to spawn 3-4 puppets and tank them all concurrently --Shaman can be pretty tanky with good gear and brings additional buffing. AC matters for this a lot but BIS shaman can probably tank 3 or 4 puppets concurrently with CH cleric backup. --Summoning means you can't do it with just pets as easily --Targets have so much HP shaman is efficient DPS with dots and Avatar on pets EDIT: Malo and Malosini help reduce pet breaks and speed debuffing.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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Last edited by 7thGate; 06-26-2023 at 01:26 PM..
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#3855
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unfortunately the only spot 50+ for this is ...chardok. | |||
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#3856
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
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#3857
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Kael, Chardok, mischief, sirens come to mind. SG could get pretty saucy with 4 pets. Speaking of PoM, from what I've seen, you're right about the puppet show 7thgate - shaman is key to a smooth puppet show
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#3858
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I'm not trying to put words in your mouth or trying to score debate points, just trying to understand your position. | ||||||
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#3859
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#3860
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I appreciate you brought this up, because it simply shows how strawmen ruined this thread. That was the intent of course. When people got mad that they couldn't win with facts and logic, they decided to switch tactics and troll. It amazes me that you have 100 replies in this thread and still know nothing about it since that is what you thought I was arguing. Quote:
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However, this is a question about a four man group. I don't think a group of four friends is going to drop down to a trio so they can split the loot better. Therefore, I am not going to discourage OP from abandoning one of their friends. Instead, I am suggesting you take the base concept of a powerhouse trio like Shaman/Enchanter/Monk, and add a fourth member. With the additional restriction of caster/priest only, there are a few logical choices. Shaman/Enchanter/Necromancer is the closest analogy, and also gives you twitch + resurrection. Enchanters are often comfortable doing the pulling, so Shaman/Enchanter/Enchanter works fine too. Both of these combinations hit 200 DPS, which is probably the best breakpoint for a trio. Just about every named mob a trio can kill is dying in less than 2 minutes. Most trash mobs are dying in 20-40 seconds. Mobs killable by 3-4 players are mostly slowable and do not out-DPS Torpor + Slow. CH is rarely needed in this scenario. This is especially true since this group has the restriction of no Warriors, so you don't have the option to CH a Warrior discing. Cleric is a strong choice for the fourth member, since this trio doesn't really need more DPS. But you could fit in just about any class. The only reason why I say putting a Druid in this group isn't a good idea is because people are saying they want to replace the Shaman with the Druid. It simply doesn't make sense to do so. Shamans can handle more content than a Druid, so you are simply sacrificing a broader range of camps for port convenience. As long as the server populations remain healthy, you shouldn't be too worried about finding a port.
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