![]() |
|
|
|
#1
|
|||
|
Very interesting to see the 2hs (no fist weave) does a consistent circa 90% of the damage of dw in each scenario.
| ||
|
#2
|
|||
|
That’s a helluva post Troxx. Thanks for taking the time [You must be logged in to view images. Log in or Register.]
Yea all testing had similar self buffs and 91% haste (sky cloak and dragon slaying gaunts). I snared it near velks and would zone when it turned to flee and reset. The primal is the only notable new addition, these were non wolf/avatar parses. Was hoping to opine percent increase more than top figures. https://wiki.project1999.com/Magelo_Blue:Blerv | ||
|
Last edited by Snaggles; 11-23-2024 at 10:33 AM..
| |||
|
#3
|
||||
|
I do appreciate Troxx's lengthy response. I am not being sarcastic. The only thing I will say is Troxx lies a lot about me in that post, as usual. It is hard to trust a liars word on anything. But I must try to help out Troxx and the reader by giving Troxx a reality check.
Troxx has made various claims over the years on these forums, and thinks he has hurt my credibility with them. His strawman version of me he talks to is built on these claims. Because of this, he doesn't want to admit he was wrong about any of his claims. It will crumble his strawman attacks against me, make him wrong in those threads retroactively, and make him look even less credible. In the past he has claimed Corudoth is a bad parse target, and thus my data wasn't good enough to support my claim in another thread. This is his most common strategy. Try to throw out all evidence so he doesn't need to try and gather his own. Then the discussion is just his word against another's. Lets just look at one snippet of this long post: Quote:
(Damage Roll * Mitigation Offset) + Damage bonus = Damage Dealt Neither Damage Roll or Damage bonus are modified in any way during combat, regardless of the mob you are fighting. Mitigation offset is the end result from how the game uses AC, level, etc., to offset your damage rolls. The mitigation offset is what's allowing me to do 50 DPS to Corudoth instead of 30 DPS. Corudoth has less AC, is lower level, etc. Corudoth's mitigation offset is lower than the Giants. We could easily say AoW would take less than 30 DPS, as AoW has a higher mitigation offset. The one scenario where the differences will change more significantly between 1h and 2h in a parse is if the Damage Roll gets reduced close to the minumum possible damage via mitigation offset. For example, lets take two weapons: 2h weapon 100 average damage roll 30 damage bonus 1h weapon 55 average damage roll 10 damage bonus Attacks 2x as fast In this scenario, the 1h will match the 2h, as it has 65 x 2 = 130 damage, which is the same as the 2h. If a mob reduced the damage rolls by 80% via their mitigation offset: 2h weapon 100 average damage roll * 0.2 = 20 damage 30 damage bonus 1h weapon 55 average damage roll * 0.2 = 11 damage 10 damage bonus Attacks 2x as fast Now you have 50 2h damage vs 44 1h damage. When your damage roll starts getting too low, then you will see an offset, and Damage bonus becomes a bigger factor for overall DPS. This is the argument made for AoW. His mitigation offset is so high that you will see this effect. For the vast majority of mobs, I doubt you will see this effect in any significant way, as my data is comparing a level 5 and a level 50. AoW is one exception to the rule for sure, which everybody has always agreed. I say all of this because I want to caution people that Troxx is trying to make himself look good, and smooth over past errors first and foremost. Objectivity is always in second place. This obviously doesn't mean everything he says is wrong when it comes to the game (Troxx's typical lies about me are obviously wrong), but Troxx's latest post shows he still can't admit Corudoth is a good parse target, and thus his objectivity is being clouded in the post. Any conclusions related to this incorrect assumption are also off. I've given plenty more data than Troxx has in this thread. He should return the favor and gather evidence to support his positions. Sadly I don't think he will though, he never does.
__________________
| |||
|
Last edited by DeathsSilkyMist; 11-23-2024 at 11:13 AM..
| ||||
|
#4
|
|||||||||
|
Quote:
Quote:
Quote:
We see what we have always seen ... a closed mind. Snaggles flat out told you: Quote:
Data/numbers given. (not by Troxx) Experiences/data/numbers ignored. (not from Troxx) Quote:
Oh well. Back to post 393: Quote:
Sorry guys. I tried.
__________________
| ||||||||
|
#5
|
|||||
|
One thing I need to address:
Quote:
Remember? Quote:
[You must be logged in to view images. Log in or Register.] Why have you flip flopped? Back then it was concern about being unlucky on those not every-day mobs. You didn't seem to care about which setup was actually better ... only the concern for getting unlucky. Well ... it really feels like THOSE MOBS are now the precisely THE MOBS you are trying to write off by ignoring the fact that it is on those mobs where the superior dmg bonus of 2handers will be most effective. For the record, IFS and epic fist mainhand hit equal dmg bonus potential at level 55. By level 56 the IFS takes the lead ... and that lead only gets bigger each level beyond that to 60. [You must be logged in to view images. Log in or Register.] Oh well. Maybe one day you'll hit level 60, have mainhand triple attack, be at the level where 2h dmg bonus has fully matured, and realize that at level 60 the dual wield combination you currently own has no advantage under any circumstances or against any mob compared to the cheap EC tunnel IFS. Or maybe you'll stay 52 and still not have known that there is a message when FD fails except for the fact that a bunch of people had to tell you otherwise (after leveling a monk to 50+ and a SK to 60) *CHECK SIGNATURE*
__________________
| ||||
|
#6
|
|||||
|
I have gone through your post. Then again, and over and over and over trying to figure out where your cognitive disconnect is. I could be wrong in interpreting you ... but your specific choice of words may provide a clue. It may be that you don't understand how ac works and influences damage output (both mob damage output against you and your damage output against the mob).
Quote:
Quote:
Point is there is no flat 'mitigation offset' it is dynamic/fluid. Things you do to raise your attack will put the odds more in your favor. Things you do to lower your mobs ac will again put the odds more in your favor. But each swing of your weapons is another roll of the dice. Mob AC, when very high, will push your average DI per hit lower. But again, every single swing is a brand new roll of the dice. So no Corudoth does not have a flat mitigation value. Vindi does not have a set mitigation value. Parses simply imply that Corudoth is trivial to a high level player. That's why the absolute dps numbers Snaggle gave you were so ludicriously high on Bloodmaw (level 20 and 50k hp). It is also why ALL of the values were too unrealistically close together. Bloodmaw is a trivial mob. Corudoth is also a trivial mob. Comparisons vs Mendrak are shockingly similar - implying that for a raid geared player he is also falling within the trivial range and giving the raid geared person unrealistic results/returns. None of those mobs are a challenge. Did that make any sense or am I just wasting my time? I've spend ludricous amounts of time parsing ac defensively in the past. The interplay between ac and attack is a lot more fluid/dynamic than say ... a warrior clicking defensive immediately removing a set percentage from the damage interval of a monsters dps output (defensive disc does not reduced the DB of a mob). Bear in mind that DB in this instance is the "base damage". Though you can think of this as the "damage bonus" and it operates similarly it is not quite the same thing. Mob hit = DB (base damage) + DI (1-20 depending on each individual roll of the dice and deflected downward by the armor class value of the player being hit). Again ... I am sincerely trying to help you understand a thing. If the above at all made any sense you will understand why performance on a level 5 green con turtle with 200,000 hp is not going to be predictive of performance on a level 70 mob with Velious era raid ac.
__________________
| ||||
|
Last edited by Troxx; 11-23-2024 at 02:33 PM..
| |||||
|
#7
|
|||||||
|
Quote:
Quote:
Quote:
Quote:
__________________
| ||||||
|
Last edited by DeathsSilkyMist; 11-23-2024 at 03:24 PM..
| |||||||
|
#8
|
||||
|
Quote:
So the answer is that this discussion is just beyond your comprehension? Good to know.
__________________
| |||
|
#9
|
|||||
|
Quote:
He cannot explain the math formulas for how a mob becomes "trivial". He cannot explain the math formulas for how a mob becomes "non-trivial". Simply applying a nebulous term like "trivial" to a mob is a lazy way of waving away data. Anyway, let's get back to the discussion: Quote:
__________________
| ||||
|
Last edited by DeathsSilkyMist; 11-23-2024 at 03:33 PM..
| |||||
|
#10
|
||||
|
See? When I call Troxx out on an error he made with Corudoth, he goes back to trolling immediately. He will not admit he is wrong about anything. The one with the closed mind is him.
Quote:
https://www.project1999.com/forums/s...&postcount=402 I explained to him why he is seeing these results from Corudoth: https://www.project1999.com/forums/s...&postcount=409 If Troxx wants to provide parses of different mobs using the same 1h and 2h setup that puts my conclusion into question, I would love to see it! Until then, we must assume Troxx is simply trying to avoid admitting he was wrong. Again.
__________________
| |||
|
Last edited by DeathsSilkyMist; 11-23-2024 at 11:39 AM..
| ||||
![]() |
|
|