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#371
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#372
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There are a million different techniques and nuances that could be utilized to make it fun and fair for everybody. For example. Guilds could be scrutinized based on their active members higher than a set level (say we set that level at 58 for example, or even 60). This information could be posted and updated for all to view, and how many different mobs can be added to the rotation of a given guild could be determined by this number. Then we can have guilds barter or trade with one another for various rotation cycles. You want more Trak and TMO frankly doesn't need anymore? They can give them up for say, more VS spawns. I also still like the idea of guilds self-competing. Say a rule is put into place that says that a guild cannot log off players at the zone of a given raid mob prior to that mob spawning. Maybe the closest you can log for Trak is outside Seb. Then you have 1 hour to get your raid down there to kill it in one try. A wipe means the next guild in line gets the next shot. Taking over an hour means the next guild in line gets the next shot. Do it in say, 15 minutes flat from zone in to kill on your first attempt? Maybe the GM in question for the day can check the loot table for the mob and randomly select one item in that table to double up on for the killing guild. These kinds of things are only positives for everyone. We have incentives to try harder to focus killing a mob. It destroys poop-socking because we could easily go back to removing variance. Now you know when the mob's going to spawn and you can LITERALLY set it up on your guild sites exactly when people should show up for a given raid and how long it's going to take in many aspects. For players who just can't sit there and sock on a Saturday for instance, they would KNOW that VS spawns in 2 hours and your guild only has ONE hour to kill him (maybe 30 minutes since VS is so easy to get to). This means if VS is scheduled to spawn at 4PM, you KNOW you have to raid from around 4PM to 4:30 and no later. Kill VS in 5 minutes flat? Get double the loot! There could even be server-wide tests of strength as it were. Think of them like GM events controlled almost strictly by the playerbase. Guilds could try something, say FE manages to kill VS in 14 minutes with only 22 people. Now if say TMO can do it in 12 minutes with the same or fewer, the GM's could award TMO with something nice, maybe double the VS loot for that day, or a random pair of VS leggings to be rolled on by the GM's. There are just so many ways that I personally think we as a community could make the entire experience here better. And actually, sure. I would be willing to be a part of that, be it in discussions to help setting up rules or regulations, the monitoring and or enforcing of those creations, or in some form of server guide to help things run smoothly. Just ideas after all. | |||
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#373
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if you going to push for non classic customization - may as well just play on one of the custom servers, that have things like: 10x times as many raid targets, instancing, and other modern features. Storm Haven, Hidden Forest - they all very good at what they do.
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#374
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#375
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I pray that top guilds will tear through Velious content in a matter of 2 months and GTFO.
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#376
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#377
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There's a term that goes around a lot in these discussions and that's 'Raid scene'
Music has scenes, art has scenes even piracy apparently has scenes but an emulated video game published in 1999 does not need a scene. That alone should give perspective on how absurd the entire thing is. It's people who legitimately believe raiding on P99 is a THING, that are the culprits for why it's turned out like it has. | ||
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#378
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#379
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I thought I'd pop in the forums and say "Hi", maybe ask folks what's new since I've been away for a month...
39th page... Same stuff. And a lot of the same stuff.
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Lagaidh Smif
Proud Paladin of the Rathe | ||
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#380
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Humanity: We Are Disgusting!
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Lagaidh Smif
Proud Paladin of the Rathe | |||
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