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  #371  
Old 09-11-2013, 10:28 PM
Arteker Arteker is offline
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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
I can't help but wonder if the devs will slip in some evil, yet subtle, tweaks. For example, set an aggro cap that no one player can have more than X aggro than any other player. Keep the margin thin and overnukers/DPS will get eaten if they aren't careful. Little things like AC, regen, and aggro settings if done properly could make this stuff really hard while remaining subtle.
u forgot dragon rege in velious isnt the same as kunark hehe? agro was changed aswell in ehals and nuke and procs.
  #372  
Old 09-12-2013, 04:19 AM
Morgander Morgander is offline
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Originally Posted by darklight [You must be logged in to view images. Log in or Register.]
I want to talk about the idea of enforcing a server wide rotation.

Now, the GMs have not yet enforced a rotation, and as far as I can gather, they have no interest in doing so. This leaves only one option: The players make the rules. Discussion is fine, but as anyone who has tried can see, discussion has not made a server rotation a reality.

So:

Those in favor of setting up a server-wide rotation need to organize themselves. They need to become the top force in the server. What this means is that through combined effort, this force must use all means available, including training in VP (if that's what it takes), to be at any and every raid target first and to deny TMO, or any other top force, access. Fight fire with fire. When words don't solve matters, actions do.

This is a social game; we interact, and we decide what the rules are. We police ourselves, if that's what we want badly enough...or not.

Edit: I finished the rest of the thread. Some good thoughts in here on all sides. I nominate Morgander to be a leader in this new force to overcome tyranny, if he wants it, rather than nominating him to be GM - leave the GMs out of it and let them do what they are good at and what they originally came here to do. The game is as classic as we want it to be, in all aspects other than the direct coding of the game. Not everyone had the same classic experience, which I think a lot of people either don't realize, or they forget. You might think that your classic experience of EverQuest wasn't fighting for the way things were, which is probably true, but that's what it will take now. Things can change after, and then you will be in position to propagate your version of the classic EverQuest experience.
Herein lies the dilemma. The server shouldn't need a forced rotation. The players should be able to discuss this sort of thing and agree to share.

There are a million different techniques and nuances that could be utilized to make it fun and fair for everybody.

For example. Guilds could be scrutinized based on their active members higher than a set level (say we set that level at 58 for example, or even 60).

This information could be posted and updated for all to view, and how many different mobs can be added to the rotation of a given guild could be determined by this number.

Then we can have guilds barter or trade with one another for various rotation cycles. You want more Trak and TMO frankly doesn't need anymore? They can give them up for say, more VS spawns.

I also still like the idea of guilds self-competing. Say a rule is put into place that says that a guild cannot log off players at the zone of a given raid mob prior to that mob spawning. Maybe the closest you can log for Trak is outside Seb. Then you have 1 hour to get your raid down there to kill it in one try. A wipe means the next guild in line gets the next shot. Taking over an hour means the next guild in line gets the next shot.

Do it in say, 15 minutes flat from zone in to kill on your first attempt? Maybe the GM in question for the day can check the loot table for the mob and randomly select one item in that table to double up on for the killing guild.

These kinds of things are only positives for everyone. We have incentives to try harder to focus killing a mob. It destroys poop-socking because we could easily go back to removing variance. Now you know when the mob's going to spawn and you can LITERALLY set it up on your guild sites exactly when people should show up for a given raid and how long it's going to take in many aspects.

For players who just can't sit there and sock on a Saturday for instance, they would KNOW that VS spawns in 2 hours and your guild only has ONE hour to kill him (maybe 30 minutes since VS is so easy to get to).

This means if VS is scheduled to spawn at 4PM, you KNOW you have to raid from around 4PM to 4:30 and no later.

Kill VS in 5 minutes flat? Get double the loot!

There could even be server-wide tests of strength as it were. Think of them like GM events controlled almost strictly by the playerbase.

Guilds could try something, say FE manages to kill VS in 14 minutes with only 22 people. Now if say TMO can do it in 12 minutes with the same or fewer, the GM's could award TMO with something nice, maybe double the VS loot for that day, or a random pair of VS leggings to be rolled on by the GM's.

There are just so many ways that I personally think we as a community could make the entire experience here better.

And actually, sure. I would be willing to be a part of that, be it in discussions to help setting up rules or regulations, the monitoring and or enforcing of those creations, or in some form of server guide to help things run smoothly.

Just ideas after all.
  #373  
Old 09-12-2013, 08:16 AM
Kika Maslyaka Kika Maslyaka is offline
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if you going to push for non classic customization - may as well just play on one of the custom servers, that have things like: 10x times as many raid targets, instancing, and other modern features. Storm Haven, Hidden Forest - they all very good at what they do.
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  #374  
Old 09-12-2013, 03:53 PM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
Heh exactly... why do you play on p99 if you wanna custom everything to "make the experience better"... just pick a customized server. We're playing real Everquest here
"Real Everquest" had server repops every 3-4 weeks, had no sanctioned training, and had no insane variance like we have here. Sanctioned training in VP, and Variance are non-classic customizations.
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  #375  
Old 09-12-2013, 03:57 PM
Droog007 Droog007 is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
+1

I fear that top guilds will tear through Velious content in a matter of 2 months and demand next chapter [You must be logged in to view images. Log in or Register.]
I pray that top guilds will tear through Velious content in a matter of 2 months and GTFO.
  #376  
Old 09-12-2013, 04:14 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
I pray that top guilds will tear through Velious content in a matter of 2 months and GTFO.
Yeah, like they did for Kunar...
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  #377  
Old 09-12-2013, 05:24 PM
Khaleesi Khaleesi is offline
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There's a term that goes around a lot in these discussions and that's 'Raid scene'
Music has scenes, art has scenes even piracy apparently has scenes but an emulated video game published in 1999 does not need a scene.

That alone should give perspective on how absurd the entire thing is. It's people who legitimately believe raiding on P99 is a THING, that are the culprits for why it's turned out like it has.
  #378  
Old 09-12-2013, 05:46 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Khaleesi [You must be logged in to view images. Log in or Register.]
There's a term that goes around a lot in these discussions and that's 'Raid scene'
Music has scenes, art has scenes even piracy apparently has scenes but an emulated video game published in 1999 does not need a scene.

That alone should give perspective on how absurd the entire thing is. It's people who legitimately believe raiding on P99 is a THING, that are the culprits for why it's turned out like it has.
...
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  #379  
Old 09-12-2013, 06:19 PM
Lagaidh Lagaidh is offline
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I thought I'd pop in the forums and say "Hi", maybe ask folks what's new since I've been away for a month...

39th page...

Same stuff. And a lot of the same stuff.
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  #380  
Old 09-12-2013, 06:38 PM
Lagaidh Lagaidh is offline
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Quote:
Originally Posted by Morgander [You must be logged in to view images. Log in or Register.]
The more I think about it in fact, the more I feel that's all this anti-sharing thing really is about. It's about children who's parents have to force them not to be selfish. We shouldn't have to be told to share, we should just f*cking do it. There should be no question, no arguments, no debate.
Heh. Did you see how half of America reacted to passing a law to share a basic level of health?

Humanity: We Are Disgusting!
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