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  #1  
Old 05-28-2013, 12:35 PM
Splorf22 Splorf22 is offline
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Meh I just don't see the evidence that TMO gets all this GM favoritism. Your guy had a blatant train of Trakanon; I saw the fraps. I do agree that we need to ban account sales. I think for starters the staff simply forbidding it would be huge.
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  #2  
Old 05-28-2013, 01:04 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Meh I just don't see the evidence that TMO gets all this GM favoritism. Your guy had a blatant train of Trakanon; I saw the fraps. I do agree that we need to ban account sales. I think for starters the staff simply forbidding it would be huge.
for every one fraps of ours involving training/cheating etc. there are probably five of them doing it. Regardless it's wrong either way.
  #3  
Old 05-28-2013, 12:08 PM
feanan feanan is offline
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I watched TMO "mobilize" for trak yesterday.

I was at zone in. There were like 5 people in zone. I saw ONE tmo zone in. Next thing you know, there were 40 TMO in zone.

So, yeah, I guess if camping out characters at the contested spawns and logging them in is your idea of "racing" or "mobilizing"

How fucking fun.

I mean, how much "raiding" does TMO do in a week? One min to log on, 3 mins to kill, 1 min to rebuff and log. So, for all stuff they kill, they probably raid an hour a week.
  #4  
Old 05-28-2013, 12:23 PM
Lyra Lyra is offline
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Quote:
Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
I watched TMO "mobilize" for trak yesterday.

I was at zone in. There were like 5 people in zone. I saw ONE tmo zone in. Next thing you know, there were 40 TMO in zone.

So, yeah, I guess if camping out characters at the contested spawns and logging them in is your idea of "racing" or "mobilizing"

How fucking fun.

I mean, how much "raiding" does TMO do in a week? One min to log on, 3 mins to kill, 1 min to rebuff and log. So, for all stuff they kill, they probably raid an hour a week.
Right.

So what is the motivation? Can it really be the hope of dominating Velious?

I find myself asking this repeatedly.
  #5  
Old 05-28-2013, 01:55 PM
Cecily Cecily is offline
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Quote:
Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
I watched TMO "mobilize" for trak yesterday.

I was at zone in. There were like 5 people in zone. I saw ONE tmo zone in. Next thing you know, there were 40 TMO in zone.

So, yeah, I guess if camping out characters at the contested spawns and logging them in is your idea of "racing" or "mobilizing"

How fucking fun.

I mean, how much "raiding" does TMO do in a week? One min to log on, 3 mins to kill, 1 min to rebuff and log. So, for all stuff they kill, they probably raid an hour a week.
What's really funny is that FE was raid suspended for this Trak. That was us taking our time.
  #6  
Old 05-28-2013, 02:15 PM
Lyra Lyra is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
What's really funny is that FE was raid suspended for this Trak. That was us taking our time.
FE was raid suspended? I don't keep up.

If that was the case, why wasn't TMO offering raid mobs to the other guilds?

Let me go find a quote. Be back shortly.
  #7  
Old 05-28-2013, 03:33 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by Lyra [You must be logged in to view images. Log in or Register.]
FE was raid suspended? I don't keep up.

If that was the case, why wasn't TMO offering raid mobs to the other guilds?

Let me go find a quote. Be back shortly.
I told other guilds trak was up.. when said guild bphoned... tmo logged in to kill.
  #8  
Old 05-28-2013, 01:16 PM
kaleran kaleran is offline
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Removing variance won't help that much. All those alts that are camped out now at each spawn for all these raid mobs? Yeah, they'll be logged in. Only now you'll have to compete with 100 members since they know *exactly* when they pop. It'll be an AE spam fest to get FTE, just like it was pre-variance. Unless TMO wants to allow a rotation. (And yes, TMO would have to be the one allowing the rotation. The GM's already stated that any solution will have to be player-enforced, so as the top dogs we either have to kick TMO's ass or hope they let us play in their sandbox).

Weekly repops help since the forces have to be spread out amongst multiple targets. Doesn't help the smaller guilds get a shot at Trak/Inny/CT though. The larger guilds will just train and kite the adds to the bosses, since they're always top of the target order.
  #9  
Old 05-28-2013, 01:19 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by kaleran [You must be logged in to view images. Log in or Register.]
Removing variance won't help that much. All those alts that are camped out now at each spawn for all these raid mobs? Yeah, they'll be logged in. Only now you'll have to compete with 100 members since they know *exactly* when they pop. It'll be an AE spam fest to get FTE, just like it was pre-variance. Unless TMO wants to allow a rotation. (And yes, TMO would have to be the one allowing the rotation. The GM's already stated that any solution will have to be player-enforced, so as the top dogs we either have to kick TMO's ass or hope they let us play in their sandbox).

Weekly repops help since the forces have to be spread out amongst multiple targets. Doesn't help the smaller guilds get a shot at Trak/Inny/CT though. The larger guilds will just train and kite the adds to the bosses, since they're always top of the target order.
this point has been brought up by myself and countless others, but people still insist removing variance will fix the raid scene here. Removing variance is only classic if the content/progression is classic. At no point on live were there this many level 60's and the amount of gear we have here when kunark was the prime raiding continent, period.

To get more in line with classic, variance has to be removed in conjunction with more content becoming available and even then we still have more of an advantage over what we had on live.
  #10  
Old 05-28-2013, 01:21 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by kaleran [You must be logged in to view images. Log in or Register.]
Removing variance won't help that much. All those alts that are camped out now at each spawn for all these raid mobs? Yeah, they'll be logged in. Only now you'll have to compete with 100 members since they know *exactly* when they pop. It'll be an AE spam fest to get FTE, just like it was pre-variance. Unless TMO wants to allow a rotation. (And yes, TMO would have to be the one allowing the rotation. The GM's already stated that any solution will have to be player-enforced, so as the top dogs we either have to kick TMO's ass or hope they let us play in their sandbox).

Weekly repops help since the forces have to be spread out amongst multiple targets. Doesn't help the smaller guilds get a shot at Trak/Inny/CT though. The larger guilds will just train and kite the adds to the bosses, since they're always top of the target order.
What he said. Sorry there is no good solution no matter what happens. Even if TMO quits, FE takes their place, then BDA, etc. [You must be logged in to view images. Log in or Register.]
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