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  #361  
Old 02-26-2013, 01:43 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
From my classic resist formula:



With Null gone, I'll never know I guess how it truly works here [You must be logged in to view images. Log in or Register.]. Wtb code snippets.

Also the resist cap needs to be 255 as outlined in bugs.
If the resist cap gets moved to 255 then the issue becomes even more glaring and the need for resist changes more urgent. Any potential change to 255 NEEDS to be accompanied by a change to this resist system.
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  #362  
Old 02-26-2013, 01:52 PM
Nirgon Nirgon is offline
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Well there's been PvE changes that broke PvP things before. PvE gets fixed but not PvP. Hi2u VP dragon fix as a result of Null's code (bugs happen, anyone woulda missed this one) but mage pets still being ridic.

Sorry bout all this.

Need to pass the Null torch, he shan't return.

Open source the shit, it's nothing perfectly classic like other P99 content. Heck, take it down when we're done :P.

I remember vztz 2.0 having a more classic resist code feeling but didn't play there as hardcore as most.
Last edited by Nirgon; 02-26-2013 at 01:59 PM..
  #363  
Old 02-26-2013, 08:53 PM
Tomatoking Tomatoking is offline
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Originally Posted by Tomatoking [You must be logged in to view images. Log in or Register.]
This message is hidden because heartbrand is on your ignore list.
This message is hidden because Nirgon is on your ignore list.

dums gonna dum


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  #364  
Old 02-26-2013, 09:26 PM
Nirgon Nirgon is offline
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Wrankles you are so funny
  #365  
Old 02-26-2013, 10:11 PM
Rettii Rettii is offline
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wtb coders, i can donate if its a matter of cost; i think most would in favor of a more classic project...

if 200 people on red donate 20, thats 4,000... id even donate 40 to compensate 1 lazy casual.

I know Heartbrand donates because he is a fan of the project and doesn't want to see it get taken down for whatever reason, as most hardcore people on blue and i am sure a large handful of red do as well.

Not sure what the hold up is. We hear, and we understand, that the current staff do this as a Hobby, not a Job. But, sometimes we just hope things were a little higher on the priority list.
Last edited by Rettii; 02-26-2013 at 10:14 PM..
  #366  
Old 05-10-2013, 05:38 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Crazerous [You must be logged in to view images. Log in or Register.]
ebolt landing 50% of the time w/ 150+ PR is ridiculous
if only Null had listened
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  #367  
Old 07-26-2013, 11:35 AM
Stasis01 Stasis01 is offline
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Null designed this on purpose.

Guy was a clown, or he didn't have the respect of the staff - who really knows. I know he never posts, doesn't really interact with the box and never had since release.

Fuck the goof, shits the new classic now Earth pets don't fuck around.
  #368  
Old 07-26-2013, 02:13 PM
Silikten Silikten is offline
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Null was actually a good guy and developer. Probably way smarter than you in that area. His resists make room for adaptability, not god mode. It's incredibly funny to hear all the people who relied on gear (evidently you) talk about how nothing should land on them.

However, it is definitely not classic. I prefer Null's resist system over classic, though.
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oh geez more friedchicken corpse, have he no honor
  #369  
Old 07-26-2013, 02:53 PM
Stasis01 Stasis01 is offline
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His resist code has always favored shitty players, druids who just cast wildfire - melees who just attack rooted targets, earth pets lure rooting.

It's no surprise you would favor it Silikten.
  #370  
Old 07-26-2013, 04:36 PM
Dullah Dullah is offline
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I can understand what he was trying to accomplish with resists considering how now everyone makes use of resist gear far more than the average player back in the day. Even now its easy to get 150 in multiple resists when buffed, and thats enough to prevent almost any spell in pvp in classic. Factor in gear from velious, and having something of an adjusted system will be necessary. Right now, fire/cold/pr are still way too random even with 200+ resists. You often take full damage, and never completely resist spells the way you should.

The BIG problem is where it applies to magic resist and how it promotes root/snare/stuns etc when that was never intended because it makes for horrible pvp. Raising the bar from the 70mr that made you nearly impervious to root is one thing, but allowing players to be rooted on the regular when they sacrifice all other stats for MR is just laughably bad game design.
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Last edited by Dullah; 07-26-2013 at 04:39 PM..
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