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  #1  
Old 03-07-2024, 04:14 PM
Snaggles Snaggles is offline
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The only time boots and gloves make sense for solo work is if you are clicking while your pet does all the work. I guess there is a situation for that but it’s a bit silly.

I can see the gloves being nice to have in a non-clarity group or a free click to delay a pull (I carry mine but don’t wear them). The legs bother me because the FD is so slow. Outside droga or taking preemptive AFK’s is rather burn mana than wait three seconds.

All the BE armor looks cool. I just wish it had stats. The legs are passable, the BP isn’t.
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Old 03-07-2024, 04:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
The only time boots and gloves make sense for solo work is if you are clicking while your pet does all the work. I guess there is a situation for that but it’s a bit silly.

I can see the gloves being nice to have in a non-clarity group or a free click to delay a pull (I carry mine but don’t wear them). The legs bother me because the FD is so slow. Outside droga or taking preemptive AFK’s is rather burn mana than wait three seconds.

All the BE armor looks cool. I just wish it had stats. The legs are passable, the BP isn’t.
https://www.youtube.com/watch?v=mI_IJ_F1GCY&t=325s - Here is a scenario where you can use Blood Ember Boots/Gauntlets for solo work to save mana. Blood Ember usage isn't exclusive to scenarios where you are just letting your DoT's + Pet do all the work. I started the fight with the Froglok Jin Wizard at 91% HP and 75% Mana. I ended the fight with 87% HP and 82% Mana. Using Blood Ember Clickies and FT1 + FT2 items, I recovered 7% mana during the fight, at the cost of 4% HP. As a Troll with 2x AoB Items, Racial Regen, and Epic, a 4% HP loss is quickly recovered without sitting.

When you have good AC, Resists, Epic, Fungi, etc., you can take damage via casting Blood Ember Clickies to prevent mana loss. This is because you recover HP faster than mana.

FD pants are amazing, even with a 3 second cast. Being able to save 60 or 120 mana per cast in any non-life threatening scenario is great. It's also good when you have multiple casters in a pull. In those scenarios you may need to FD multiple times due to unlucky casts triggering when you flop.
Last edited by DeathsSilkyMist; 03-07-2024 at 04:39 PM..
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  #3  
Old 03-07-2024, 04:51 PM
Duik Duik is offline
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Have BIS velious ft items and your freebie kunark clickes totes become worth it.
Simples.
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Old 03-07-2024, 04:56 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Have BIS velious ft items and your freebie kunark clickes totes become worth it.
Simples.
I used Blood Ember Boots/Gauntlets to great effect before I got much of my better gear when I was lower level. Before I got the BE Greaves and FT items. Blood Ember Boots/Gauntlets worked great when I was killing trash around KC in Dreadlands. That is another place where you don't want a mob to be perma-feared, as they can run back into the areas where mobs wander, giving you adds.

Players do get better gear as they play their character more. Greenmist will be replaced eventually by better weapons. Blood Ember Gauntlets/Boots/Greaves have no superior alternative that Iksars can use when/if they start acquiring raid gear.
Last edited by DeathsSilkyMist; 03-07-2024 at 05:00 PM..
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  #5  
Old 03-08-2024, 10:28 AM
Toxigen Toxigen is offline
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Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Have BIS velious ft items and your freebie kunark clickes totes become worth it.
Simples.
if anything the clickies are even better when you have no FT1 and 2

im with dsm on this one...for solo / weird duos with no mana regen you need all the mana savings you can get

moar mana moar gud
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  #6  
Old 03-08-2024, 11:18 AM
Snaggles Snaggles is offline
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I went from rarely using my BE gaunts to never using them once I got a Soul Defiler. Easier said than done but as a general practice just potg will keep up with casting tank spells. If it won’t, it’s because you are fighting something with a 0-second or CH chain targeted on you. In that case, the clerics will go OOM before you will.

Theorycrafting is fun. Nice to have the option of a free click when your mana is struggling. Likewise a Greenmist is a good tanking weapon, especially with the nerf to DC. An AC, STR, lifetap dot would be a fever dream weapon for any warrior…
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Old 03-08-2024, 12:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I went from rarely using my BE gaunts to never using them once I got a Soul Defiler. Easier said than done but as a general practice just potg will keep up with casting tank spells. If it won’t, it’s because you are fighting something with a 0-second or CH chain targeted on you. In that case, the clerics will go OOM before you will.

Theorycrafting is fun. Nice to have the option of a free click when your mana is struggling. Likewise a Greenmist is a good tanking weapon, especially with the nerf to DC. An AC, STR, lifetap dot would be a fever dream weapon for any warrior…
I agree that Soul Defiler is a big help to solve mana problems. But it is a tough item to get. It's a rare drop and usually goes for a large amount of DKP, even in top guilds.

Greenmist would be awesome on a Warrior, but the same could be said for many 1h knight weapons. They have a higher than average ratio to make up for low knight damage.

Since Greenmist can't be used on a Warrior, and this is a Shadowknight thread, we need to discuss the merits of Greenmist vs. Blood Ember in the context of a Shadowknight.

Once you are in a position to acquire a Soul Defiler, you can also get an Axe of Resistance or Silver Whip of Rage if you want a high MR 1 handed weapon. So high MR isn't really an argument for Greenmist, especially since Shadowknights don't need procs to maintain agro. Stacking Greenmist and Epic is not worth it either when you look at the math, except in the luckiest of cases where you can proc both within 6 seconds.

I'd rather have BE Greaves and a Silver Whip of Rage/Axe of Reaistance/Vulak Axe over Greenmist. Sadly Greenmist is replaceable by raid gear. Blood Ember Gear cannot be replaced.
Last edited by DeathsSilkyMist; 03-08-2024 at 12:28 PM..
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  #8  
Old 03-08-2024, 06:07 PM
Snaggles Snaggles is offline
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People who use DW class weapons for knights are ridiculous. 1/1 or better 1h’s do mediocre damage. I can’t imagine doing less and paying big dkp for a silver whip of rage. The proc isnt any aggro, the GM is substantial. Also…if you are using that kind of weapon you are throwing all melee aggro out the door. Which isn’t that important but you shouldn’t forfeit it completely.

Getting a soul defiler is no harder than a silver whip. Vyemm is actually hard and it’s a multi-class weapon. An Axe of Resistance makes for a fun resist screenshot but you wouldn’t catch me dead using it.
Last edited by Snaggles; 03-08-2024 at 06:11 PM..
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  #9  
Old 03-08-2024, 06:36 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
People who use DW class weapons for knights are ridiculous. 1/1 or better 1h’s do mediocre damage. I can’t imagine doing less and paying big dkp for a silver whip of rage. The proc isnt any aggro, the GM is substantial. Also…if you are using that kind of weapon you are throwing all melee aggro out the door. Which isn’t that important but you shouldn’t forfeit it completely.

Getting a soul defiler is no harder than a silver whip. Vyemm is actually hard and it’s a multi-class weapon. An Axe of Resistance makes for a fun resist screenshot but you wouldn’t catch me dead using it.
1. A Knight's job is tanking, not DPS. Greenmist's DPS isn't great either compared to other knight 1h weapons like Frostwrath or Soul Defiler. Greenmist has a 0.81 ratio, Frostwrath has a 1.09 ratio. You are already sacrificing 0.28 ratio, so I am not sure why you think you are doing great damage with Greenmist.

2. Silver Whip of Rage generates more white damage agro than Greenmist because it is faster. The Rune Proc will save you more HP than Greenmist, especially if you proc multiple times within a minute. Greenmist is capped to 300 HP/Minute saved due to it's DoT nature, regardless of proc amount. Silver Whip of Rage could save you 600 HP if you happened to proc 4 times in a minute.

3. Knights don't need weapon procs to maintain agro. I am not sure why you keep thinking Greenmist is going to significantly change how often the mob flips if you are playing your Shadowknight correctly. I don't see any guild using Greenmists for specific content due to difficulty of maintaining agro.

4. When it comes to getting Soul Defiler in a guild, my point is that Soul Defiler is not a trivial low DKP knight item that is easy to get. It's a rare drop, and I've seen Soul Defiler go for 800 DKP in a top raiding guild multiple times. If you can get Soul Defiler, you can get other raid weapons that will outclass Greenmist like Axe of Resistance, Silver Whip of Rage, or Vulak Axe. There simply isn't anything good enough about Greenmist that would make it preferable to Axe of Resistance, Silver Whip of Rage, or Vulak Axe for players who want a 1h weapon that fulfills a similar role to Greenmist.
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  #10  
Old 03-08-2024, 08:48 PM
Snaggles Snaggles is offline
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Im not talking dps, im talking aggro. Specifically melee swing aggro based on the most a weapon can do per round. If you are chain casting spells the whip and a 1h will cycle about the same amount of times, less threat per swing though and less aggro on the whip. A proc is at least 400 hate and if it goes off is worth a couple swings. Outside this…the ratio on the GM is better, it has mana, str, and Dex. It’s free and is good enough to tank without buying anything. So its like an extra 400+ dkp.

See above.

Nothing is going to flip if a SK is burning their mana on aggro spells. There is no guild-specific strategy using Greenmist just like there is no ogre (outside tunare) or blood ember strat. These are all silly things.

I like how you casually lump the Vulax in with all the rest. In terms of difficulty on blue there are more guilds that can consistently kill Yeli than Vyemm. There is only one guild that gets Vulak outside the draft. Our guild has SD’s go for less than Whips since it’s a solid rogue offhand, ranger primary, and warriors who like a mitigation setup.

The axe of resistance sucks.
Last edited by Snaggles; 03-08-2024 at 08:51 PM..
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