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Old 10-22-2022, 06:33 PM
Zukan Zukan is offline
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Hey gang, been a bit since I updated here. I thought showing something neat I've been working on lately would be a good reason to post:

We're trying out using hair cards for the hair on characters. We want to have different hair options, and this is a good way to make a lot of options with not a lot of texture work. Also if we group clumps in specific sections we'll be able to still have longer sections that hang down show while you're wearing a helm. Test example here for your viewing pleasure. I know it's not ultra classic but we are modernizing things here and there if we think it can still fit in with our classic aesthetic goal. Lemme know what you all think. [You must be logged in to view images. Log in or Register.]

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Old 10-28-2022, 05:37 AM
keeranadams keeranadams is offline
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Quote:
Originally Posted by Sindy Mars [You must be logged in to view images. Log in or Register.]
Cool and original. You got my attention. It always seemed to me that creating graphic characters is very difficult, probably, as many people think that it is difficult to write texts. But my experience work with has made me a pro at it. From your work with graphics, it is also clear that you are a true professional in your field. Good luck to you.
Moving geometry can be really tricksy to get right. That looked really solid. I wonder if doors will push the player and what happens if they are pushed inside a wall etc
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