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  #361  
Old 10-24-2019, 12:03 AM
Arctos Arctos is offline
Decaying Skeleton


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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
It is true. Wasn't working at all before true.

Can you show me a screenie on a human with correct working lighting?

Any other settings that I should check into?
I had this same issue and had to set the following in eqclient.ini:

VertexShaders=1
20PixelShaders=1
14PixelShaders=1
1xPixelShaders=1
MultiPassLighting=1
ShowDynamicLights=TRUE

MultiPassLighting is the Advanced Lighting option that is now hidden from the UI. The Shader options should still be in the Advanced display options - they needed to be checked.
  #362  
Old 10-24-2019, 12:07 AM
Danth Danth is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
That's a great question. I rush-created him cause I didn't care, so it is quite possible that I did choose Prexus. I had no idea they get that special feature.
They're pulling your leg. It's simply a glitch related to going underwater on our client. I get it too on my decidedly not-prexus characters.

EDIT: For now, at least, I am no longer able to test Kunark zones (on blue) using the Green patch. The files seem to have diverged too much: Kunark forest zones (including Emerald Jungle and Trak's Teeth) become very bright at night, similar to the underwater glitch mentioned above. This does not happen if I revert all files to 50D, but of course then I don't have the newest night-sky tweaks.


Danth
Last edited by Danth; 10-24-2019 at 12:28 AM..
  #363  
Old 10-24-2019, 01:54 PM
douglas1999 douglas1999 is offline
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Sorry if this has already been mentioned, but I noticed while running through south karana at night that my torch only lights up the trunks of trees; the actual leaf\foliage textures remain solid black. It looks.. odd.
  #364  
Old 10-24-2019, 01:59 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
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Quote:
Originally Posted by douglas1999 [You must be logged in to view images. Log in or Register.]
Sorry if this has already been mentioned, but I noticed while running through south karana at night that my torch only lights up the trunks of trees; the actual leaf\foliage textures remain solid black. It looks.. odd.
Tragically, textures with alpha cut-outs (the transparent spaces between the leaves/branches) respond differently to dynamic lighting. Sometimes it works, sometimes it doesn't - it depends on how many other lights are in the zone.

Definitely in the "can't fix unless I have a eureka moment" bucket.
  #365  
Old 10-24-2019, 02:58 PM
LiQuid LiQuid is offline
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Honestly, is this how it's supposed to look???

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  #366  
Old 10-24-2019, 03:04 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by LiQuid [You must be logged in to view images. Log in or Register.]
Honestly, is this how it's supposed to look???

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Yes!
  #367  
Old 10-24-2019, 03:04 PM
magusfire24 magusfire24 is offline
Sarnak

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something is wrong. you cant use custom UIs. how you do that?
  #368  
Old 10-24-2019, 03:05 PM
Lonedrahon25 Lonedrahon25 is offline
Sarnak

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Probably on blue?
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If anyone has any room to grief, its Rogean. Nuff said.

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  #369  
Old 10-24-2019, 03:06 PM
magusfire24 magusfire24 is offline
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Quote:
Originally Posted by Lonedrahon25 [You must be logged in to view images. Log in or Register.]
Probably on blue?
They already said that the lighting shaders dont work on blue yet right?
  #370  
Old 10-24-2019, 03:23 PM
LiQuid LiQuid is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Yes!
Not gonna lie, I'm not a fan
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