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#361
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VertexShaders=1 20PixelShaders=1 14PixelShaders=1 1xPixelShaders=1 MultiPassLighting=1 ShowDynamicLights=TRUE MultiPassLighting is the Advanced Lighting option that is now hidden from the UI. The Shader options should still be in the Advanced display options - they needed to be checked. | |||
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#362
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Quote:
EDIT: For now, at least, I am no longer able to test Kunark zones (on blue) using the Green patch. The files seem to have diverged too much: Kunark forest zones (including Emerald Jungle and Trak's Teeth) become very bright at night, similar to the underwater glitch mentioned above. This does not happen if I revert all files to 50D, but of course then I don't have the newest night-sky tweaks. Danth | |||
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Last edited by Danth; 10-24-2019 at 12:28 AM..
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#363
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Sorry if this has already been mentioned, but I noticed while running through south karana at night that my torch only lights up the trunks of trees; the actual leaf\foliage textures remain solid black. It looks.. odd.
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#364
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Definitely in the "can't fix unless I have a eureka moment" bucket. | |||
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#367
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something is wrong. you cant use custom UIs. how you do that?
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#368
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Probably on blue?
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P1999 Custom Desktop Launcher Icons | |||
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