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  #361  
Old 01-03-2014, 07:21 PM
Hitpoint Hitpoint is offline
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Yes, that's EverQuest. Good ol classic everquest. That's how every mob should go down. [You must be logged in to view images. Log in or Register.]


Read what you posted and try to figure out where the actual problem is...
So you think FTE is the problem? Guilds should be allowed to form KS groups and 6 people can take loot from 60? Or maybe a guild of 40 can pull a mob, and then a group of 20 can pull it off and kill it. I'm sorry guys, variance and FTE are necessary and they wouldn't exist otherwise. Shit was much worse before.
  #362  
Old 01-03-2014, 07:22 PM
Kagatob Kagatob is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
TMO are not the only ones defending limited variance. I have never proposed less than +/- 4hrs personally, and Europa loves limited variance so mobs aren't ALWAYS on USA times. International players (I am not) of all guilds advocate for limited variance, just not +/-48hrs with the anti-sock code on the end.
You are all looking at the situation and making it more complicated though.

How about instead of having a 3 day mob with +/- 48 hours so it will randomly go around random times you have a mob with a 2 day, 23 hour spawn, so it works it's way around the clock every other month?

Classic tracking of a mob isn't about having someone paid DKP to sit in a zone all day every day. Classic tracking of a mob involves a spreadsheet and a note on your raid calander to show up if you don't have other plans that day/hour. If it's a mob of extreme importance then you show up early and sit in force like they did back in the day.
  #363  
Old 01-03-2014, 07:23 PM
Hitpoint Hitpoint is offline
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Originally Posted by Rail [You must be logged in to view images. Log in or Register.]
Remove FTE policy also! That is the point, both Variance and FTE together are causing this problem.

Let whoever gets the EXP message decide who gets the loot. End of arguments.
Better work on your KS group of rogues then. And a KS group of wizards for gore, hosh and xygoz. There surely won't be more anger and petitioning than there is now. Surely...
  #364  
Old 01-03-2014, 07:26 PM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
So you know FTE is the problem.
fixed
Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Guilds should be allowed to form KS groups and 6 people can take loot from 60?
Exprain prease.
Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Or maybe a guild of 40 can pull a mob, and then a group of 20 can pull it off and kill it. I'm sorry guys,
If a guild of 40 people have positioned themselves so poorly that a guild with half as many players can peel a mob and out damage them with half as many players (and not wipe mind you) it only shows that the guild of 40 did not position themselves properly in the first place. Regardless you are completely ignoring zone in force policy with this idiotic example so whatever.
Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
variance and FTE are necessary and they wouldn't exist otherwise. Shit was much worse before.
If it is better now, why did the staff decide to shut down raids entirely? [You must be logged in to view images. Log in or Register.]
  #365  
Old 01-03-2014, 07:26 PM
Rail Rail is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
So you think FTE is the problem? Guilds should be allowed to form KS groups and 6 people can take loot from 60? Or maybe a guild of 40 can pull a mob, and then a group of 20 can pull it off and kill it. I'm sorry guys, variance and FTE are necessary and they wouldn't exist otherwise. Shit was much worse before.
Yes, this would be better. Not worse. How else can ANYONE compete against a 60 man force? Because then you could use STRATEGY and TACTICS and actually PLAY the damn game instead of sitting around waiting for a handout.

Oh I know the solution:
Why don't we all just form one huge guild. <Popular People's Front>
Then we can distribute all dragon loot in DKP system to the entire server.
  #366  
Old 01-03-2014, 07:34 PM
Hitpoint Hitpoint is offline
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Okay. In a system where FTE doesn't exist, then the group which gets the exp is allowed to loot the mob. Therefore, since no raid groups exist. You put the highest dps you have into one group, send them in when another guild engages, and you get the exp/loot.


The next thing you said was asking how a group of 20 can pull a mob away from a group of 40. Well 1 player can do that very easily. Any player trying to build agro on a mob can pull it off someone. Mallet charges, hybrid agro, etc. Other guild pulls talendor, takes the charm, puller brings him to their raid force. I can pull it off him before he even reaches them and bring it to mine, easily. That's what FTE is for. I promise you'd be mad if fay was walking to your raid, then suddenly he turned around and went to another.

Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
If it is better now, why did the staff decide to shut down raids entirely? [You must be logged in to view images. Log in or Register.]
It has absolutely nothing to do with FTE. Not sure why you would even suggest that.

I have no idea what the guy above me is talking about. Rail, FTE allows you to compete with a 60 person force. But your the guy who said exp message = getting the kill so I'm going to just ignore you.
Last edited by Hitpoint; 01-03-2014 at 07:38 PM..
  #367  
Old 01-03-2014, 07:39 PM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Okay. In a system where FTE doesn't exist, then the group which gets the exp is allowed to loot the mob. Therefore, since no raid groups exist. You put the highest dps you have into one group, send them in when another guild engages, and you get the exp/loot.


The next thing you said was asking how a group of 20 can pull a mob away from a group of 40. Well 1 player can do that very easily. Any player trying to build agro on a mob can pull it off someone. Mallet charges, hybrid agro, etc. Other guild pulls talendor, takes the charm, puller brings him to their raid force. I can pull it off him before he even reaches them and bring it to mine, easily. That's what FTE is for. I promise you'd be mad if fay was walking to your raid, then suddenly he turned around and went to another.



It has absolutely nothing to do with FTE. Not sure why you would even suggest that.
I don't even know where to begin with the number of things wrong with this post.

Good job still ignoring force in zone policy though. Troll?

Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
I have no idea what the guy above me is talking about. Rail all that is very vague. But your the guy who said exp message = getting the kill so I'm going to just ignore you.
He makes perfect sense actually, not that I agree with his solution 100% but what he's saying is still zounds more coherent than the idiot-crap you are spewing.
  #368  
Old 01-03-2014, 07:42 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I don't even know where to begin with the number of things wrong with this post.

Good job still ignoring force in zone policy though. Troll?


He makes perfect sense actually, not that I agree with his solution 100% but what he's saying is still zounds more coherent than the idiot-crap you are spewing.
The server WAS like this and it made more problems. What is sufficient force for Draco? He can be duo'd.

VP WAS exp gets loot and it made more problems. They just fucking changed it a few days ago.

Quote:
Originally Posted by Rail [You must be logged in to view images. Log in or Register.]
Yes, this would be better. Not worse. How else can ANYONE compete against a 60 man force? Because then you could use STRATEGY and TACTICS and actually PLAY the damn game instead of sitting around waiting for a handout.
Can you please translate that shit for me Kagatob? Because I'm not sure where I was asking for a handout or how I'm not playing EQ. It's borderline incoherent.
Last edited by Hitpoint; 01-03-2014 at 07:44 PM..
  #369  
Old 01-03-2014, 07:44 PM
Vyal Vyal is offline
Sarnak

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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
The server WAS like this and it made more problems. What is sufficient force for Draco? He can be duo'd.

VP WAS exp gets loot and it made more problems. They just fucking changed it a few days ago.



Can you please translate that shit for me Kagatob? Because I'm not sure where I was asking for a handout or how I'm not playing EQ.
THE SERVER WAS NEVER EVER LIKE THIS BUD. Get your facts straight a bit...
I was around before variance, I was around before all your crazy rules that make no sense whatsoever.
The game was fine, people had fun and we enjoyed it. It was close to classic there was competition yes there may have been a few petitioned here or there but those always got solved. If someone KS'd someones mob then Rogean himself would come down and take loot out of their bags or just respawn the mob for people.

Because now your trying to derail a discussion about it by scaring people with the 6 man TMO VP geared rogues coming to KS mobs from people in the night.
Last edited by Vyal; 01-03-2014 at 07:51 PM..
  #370  
Old 01-03-2014, 07:48 PM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
The server WAS like this and it made more problems. What is sufficient force for Draco? He can be duo'd.
Again you don't seem to get it. You think in-force is about the mobs? You do it by zone. If you want to hold Draco or Maestro you need a force suffecient to kill CT or Inny respectively if you want to hold claim. If nobody else is in the zone and you get 2 people in to duo Draco there's no problem because nobody is there to dispute.

You are coming up with problems that don't exist because you want to.

Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
VP WAS exp gets loot and it made more problems. They just fucking changed it a few days ago.
VP was no rules, don't try to pick out one sentence out of one sub paragraph and try to pin everything on that. Young lawyer you are not.

Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Can you please translate that shit for me Kagatob? Because I'm not sure where I was asking for a handout or how I'm not playing EQ. It's borderline incoherent.
What language? It's perfectly fine in English.
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