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#1
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Disclaimer: this is all hypothetical as I don't have access to population data.
To come to an actual compromise I think we need to break the problem down to it's most simplistic level. I've seen numbers thrown around here by people such as 50/50 and 75/25 splits, but that's not really what it's all about. A 50/50 split implies each person is getting an equal share, when in reality a 50/50 hardcore/casual split is 50% of loot going to 10% (again I don't know the exact number, this is all hypothetical) and the other 50% to 90% of the server. There needs to be a compromise that the majority agrees upon to proceed, so lets break it down even further. How many individual players are there in TMO/FE/IB and how many individual players are there on the rest of the server(or maybe just in the rest of the raid capable guilds - include all guilds that can kill a raid target here)? If we can get access to these numbers we can find the exact ratio of hardcores to casuals. From there we need to agree upon what loot % per person would be appropriate for a casual vs a hardcore player. E.g. I think a hardcore player is entitled to 4x as much loot as a casual player, so if TMO/FE/IB have 300 individual players between them and the rest of the server = 3000 individual players, then TMO/FE/IB at a 4:1 ratio = 300/3300 x 4 = 1200/3300.. so from there we see that a raid target limit system would be the most appropriate, and using that ratio the target limit per guild (treating IB, FE and TMO as separate guilds) would need to be 1200/3300 (36%) therefore all guilds should then have a limit entitling them to 12%(rounded for simplicity) of all raid targets per month each. If we were to increase the ratio to 6:1 then each guild would be entitled to 18% of all raid targets per month. Note that this doesn't mean everyone gets a fair share. Some people will still get the full amount per month and others may get 0, but this way guilds would need to pick & choose their targets appropriately and there would still be competition over the choicest loot whilst still giving the casuals plenty of available raid targets. Obviously this is all hypothetical and you can debate over what the ratio of hardcore:casual loot/raid targets should be, but I think we need to stop acting like hardcore players make up 50% of the server population. Probably TL;DR for most people, but it's a compromise that provides an alternative that caters to the casual scum whilst still satiating that pixel lust of the hardcore population. | ||
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#2
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I think it sucks, but i did have a favorite part:
As of January 1, 2014, Category A guilds will be considered “Hands Off” for any Priority raid targets during the first 7 days of each calendar month. During that time period, Category A guilds will avoid any of their priority targets and open them to the rest of the server. This will however exclude raid targets in Veeshan’s Peak. During the “Hands Off" Period, Category A Guilds may take this opportunity to go after Category A de-prioritized targets that they will be avoiding the other 3 weeks a month. It is important to note that FE, IB and TMO will not necessarily be actively tracking these deprioritized mobs during this time, as we have agreed only to track and engage them during this time if there is a need for a specific item (e.g. we have a warrior holding a green scale that needs a maestro hand). Curious, does this include the *need* to sell these item MQs to other guilds? [You must be logged in to view images. Log in or Register.] Compromise to me sounds more like splitting the month in half, and doing the first 1/2 as a 'rotation' to be randomly determined each month and the second 1/2 half as FFA, sock ur balls and do whatever u want while basement dwelling... sounds way better to me
__________________
Mylez <Riot>
Dustboy#1652 on Discord | ||
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#3
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FE you guys got this wrong.
Smarten the fuck up. | ||
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#4
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All the markings of a compromise and no soul raping poop socking.
Let's see who drags their feet here. | ||
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#5
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Also turp, it isn't welfare. We (TMO and IB and FE) win here.
Taken will never get a trakanon we want, no one gets VP kills we want. It's the fairest thing possible having a bag limit. | ||
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#6
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Quote:
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#8
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No need to random week to week, just have the first 2 weeks of the month decided via /random between guilds (picks for mobs to appropriate rolls, free to trade picks with other guilds - lottery style)
last 1/2 of the month goes back to FFA, TMO/FE/IB domination for proper neckbeard growth this is/was divinity's idea - and i think its a good start/fair compromise
__________________
Mylez <Riot>
Dustboy#1652 on Discord | ||
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#9
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Quote:
#1 pick over point system. I dont see the proposal from FE/TMO viable for so called "category b' guilds. So far all I have seen is defensive responses and harsh criticism for this original proposal. Why not entertain this lottery system? Lottery is not socialism. | |||
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#10
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Quote:
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