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  #361  
Old 01-02-2014, 04:10 AM
Buriedpast Buriedpast is offline
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Originally Posted by knix [You must be logged in to view images. Log in or Register.]
I would but, this thread is in important announcements and leaving it with such inaccurate assumptions to me is unpalatable. I would much prefer that the thread was locked after Rogean's original post and all the replies be erased .
Wait. TMO don't like the forum game THEY DO THEIR BEST TO PERPETUATE, with the open and encouraged activity by their leadership to spread lies and troll?

Yet get bent out of shape when it goes he other way.

Sounds similar to how the entire server does not want TMO playing here too.
  #362  
Old 01-02-2014, 04:12 AM
Buriedpast Buriedpast is offline
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Paging Jeremy, Alarti, Zeelot, Xasten, Tiggles for comment on how much forum trolling is hurting your feelings collectively TMO.
  #363  
Old 01-02-2014, 04:15 AM
odiecat99 odiecat99 is offline
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Sirken makes me lol
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  #364  
Old 01-02-2014, 04:16 AM
odiecat99 odiecat99 is offline
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Jeremy is the fattest of all the tmo neckbeards btw. Usually hes the one stirring the collective pot. I giggle everytime I see a TMO tag now.
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  #365  
Old 01-02-2014, 04:24 AM
odiecat99 odiecat99 is offline
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Originally Posted by Dr3am [You must be logged in to view images. Log in or Register.]
Most people's classic experience with Everquest is not what TMO has created on this server- far from it in fact. In classic times Everquest was new and server domination was different in that a guild got the best geared and moved to their content and then stopped farming the content that others needed. The mindset was different then and nobody had the farm skills and overall MMO management skills that we do now on P99. Sabbat on Rallos Zek could have dominated the raid scene with "Might Makes Right" being enforced by GMs, but they only did this for VP and left lower end content to others. Sure in the beginning they dominated everything but then they moved on once their primary and secondary toons got geared. They even helped other guilds once they got strong enough to enter the raid scene (outside of VP of course). TMO is unique from the classic experience in that they kill things that they don't need just to make their stacks of cash a little taller as well as to deprive others of the position that they already have. It is not often that you find folks who will refuse to let someone else get to where they have gotten.
The server staff have done a wonderful job of recreating a classic experience from a code perspective, and most people are thrilled with that. It is the actions of the elite few at the top that shock most new players once they join P99, as none of them remember a high end raid scene that is described for them when they poke around the P99 community. Why is that? Why is the community so bad on P99 as compared to the classic experience that it shocks new players? Part of the root problem is all the icharacter sales which allowed TMO (let's be real here) to park raid forces, which is related to the issue described above- folks are wiser now and have thought through how to push others down in EQ and lock down content. The other root problem I will address below.



I am so tired of hearing greedy people justify their greed by saying that they have spent their time and effort so they are entitled to it. It is a product of the last couple generations that people globally (not just Americans) have gotten so selfish, self absorbed, and greedy. The generation of folks who laid down their lives to fight Hitler in World War 2 would roll over in their graves if they looked at the state of the world's rich and poor today. This is the saddest thing that I see around me in our beautiful world today- so many folks scrambling for a few more pennies and pushing the smiling and community minded folks away so they can grab at one more cent.
Nobody hates TMO for having too much time on their hands, they hate TMO for what they do to the server community with their selfishness. Their appearance of self absorption, selfishness and greed is shocking to the newly anointed in P99, and some of your members represent the words of what humanity has become today all embodied in one guild. Certainly your guild policies in general represent the worst of human greed and selfishness.
I am "Polyanna" in that I hope for the best for humanity and our world in vhery difficult times, and I wish that world wide we could find a way to work together and solve the problems that will be facing all of us. I for one welcome the fact that "Winter is coming"- some of us understand how big the winter is that is coming to face humanity, and they would rather face it themselves than have their sons or daughters face it for them. Either way I wish that the world could work out their problems and greed is at the heart of it- it would be sad if in an Elf Simulator a few thousand people can't find a way to work out their greed problems. It speaks volumes for humanity in general that we end up with situations like the one TMO has created on this server for the past 3 years. We are probably all fkd and I can't say that we don't deserve it with the way we act to one another.

A little long winded and somewhat off topic I suppose- but this has been burning at me since I got on the server and saw what we have made of the raid scene. It's terrible, and the people who justify it are the worst of what is driving our society down.

I like this post
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Last edited by odiecat99; 01-02-2014 at 04:25 AM.. Reason: tyop
  #366  
Old 01-02-2014, 01:49 PM
alaiwy0503 alaiwy0503 is offline
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I think it's a little short-sighted to blame EVERYTHING on TMO. In a scenario where we are on content that was suppose to be a year long in total for 2-3 years this type of dominance over content is expected. Some of this was unavoidable based on the length of time that we have been on Kunark.
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  #367  
Old 01-02-2014, 02:12 PM
Fountree Fountree is offline
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Originally Posted by alaiwy0503 [You must be logged in to view images. Log in or Register.]
I think it's a little short-sighted to blame EVERYTHING on TMO. In a scenario where we are on content that was suppose to be a year long in total for 2-3 years this type of dominance over content is expected. Some of this was unavoidable based on the length of time that we have been on Kunark.
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  #368  
Old 01-02-2014, 02:46 PM
falkun falkun is offline
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Except everyone else saw this coming, and so a year ago, when EVERYONE else came to the bargaining table, TMO showed up and said, "Where's Verious?" and walked away. Maybe its more than a year ago, it was when the VP agreement between TMO and IB was expiring.

It is TMO's fault because they were the ONLY ones unwilling to play nice in the sandbox with all the toy trucks.
  #369  
Old 01-02-2014, 04:21 PM
alaiwy0503 alaiwy0503 is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Except everyone else saw this coming, and so a year ago, when EVERYONE else came to the bargaining table, TMO showed up and said, "Where's Verious?" and walked away. Maybe its more than a year ago, it was when the VP agreement between TMO and IB was expiring.

It is TMO's fault because they were the ONLY ones unwilling to play nice in the sandbox with all the toy trucks.
Yes, I agree with this. But the problem wouldn't have arisen in the first place if we weren't stuck on Kunark for years. I don't blame the staff, this is a huge undertaking and isn't their full time jobs. This product is stunning for the amount of effor they put in. Also this has occured b/c there isn't pvp. On Rallos Zek this shit wouldn't have happened because ....kill the other guild.

Any economy where one group holds even slightly more of the resources will grow over powered. The resource (raid mobs) were dominated by TMO and they had no compelling reason to play nice. They were destroying the content w/o playing nice.
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  #370  
Old 01-03-2014, 12:34 AM
mattkwi mattkwi is offline
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Quote:
Raid Scene
It continues to be an aggravating realization among CSR staff that 10% of the server population causes 90% of the problems. We are all for competition, but it needs to be fair competition. We are also all here for the same thing, to experience classic Everquest. The same guild monopolizing raid content for 2 years that they might not even need anymore is ridiculous, just to block other guilds from the chance of gearing up to take on the same end game content.

I was thinking to myself the other day and I came to ask myself.. Are we providing this server to give people the arena to compete to such bitter extremes that it has resorted to taking every absolute measure to be victorious, or are we here to provide a classic Everquest experience for everyone to enjoy?

A lot of you make fun of it in your own terms, but it really does come down to fighting over very old content.

Either way, we're tired of the constant bickering, the training, the ninja looting, and all the other bullshit that's going on. So here's what we're going to do.

Starting today and then evaluated when Velious is released the CSR staff will be keeping track of how the raid guilds are treating eachother. If we do not see a significant improvement in the behavior of the raiding guilds and how they treat eachother, Velious will be released without raid content. To be clear, we want an enjoyable raid scene for everyone, not just one or two guilds. This means working together to figure out a compromise when racing for mobs, and working with smaller guilds to let them have a chance at mobs you don't absolutely need for gearing main characters.

Don't think that this means you can continue shitting on each other and just not petition, the staff will still be watching.
So back to the original problem. The two hour rule the server already agreed to (and I bet TMO would agree to) solves the problem stated above. Why make this more complicated? None of the proposals were ever on the table before and have nothing to do with the original problem. None of those guilds put anything forward prior to this and are just taking advantage of TMOs ban. So again. Two hour fixes the problem.

Further to that, we also witnessed that a simulated server spawn goes smooth (esp along with two hour rule) and spreads the mobs around. So that would further boost the server and morale.

Why are we getting more complicated than this just because TMO was banned? The problem was the in fighting and ruthlessness, and the two hour rule solves that.
Last edited by mattkwi; 01-03-2014 at 12:40 AM..
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