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  #361  
Old 09-11-2013, 03:20 PM
finalgrunt finalgrunt is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
It needs to be removed or greatly reduced (especially when Velious is released). I suppose you guys haven't been pushing for raid changes as long as I (and a few others) have.
Well then good to see we're agreeing on something. As for changing the raid scene, maybe not trying, but discussing it? Phew that takes me back a while [You must be logged in to view images. Log in or Register.]
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  #362  
Old 09-11-2013, 03:42 PM
Atmas Atmas is offline
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Also going to throw in there, rotations are nothing like my classic experience.
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  #363  
Old 09-11-2013, 04:35 PM
Droog007 Droog007 is offline
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My classic experience included guilds not zoning into Fear or Hate when another guild was there... unless perhaps they were obviously struggling to stay alive and not making headway.

Rotations? No. Class and tact? Usually.
  #364  
Old 09-11-2013, 05:16 PM
darklight darklight is offline
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I read through 20 pages of this particular thread before I had a thought that I wanted to contribute. If this thought has already been discussed, then please discard my post.

I want to talk about the idea of enforcing a server wide rotation.

Now, the GMs have not yet enforced a rotation, and as far as I can gather, they have no interest in doing so. This leaves only one option: The players make the rules. Discussion is fine, but as anyone who has tried can see, discussion has not made a server rotation a reality.

So:

Those in favor of setting up a server-wide rotation need to organize themselves. They need to become the top force in the server. What this means is that through combined effort, this force must use all means available, including training in VP (if that's what it takes), to be at any and every raid target first and to deny TMO, or any other top force, access. Fight fire with fire. When words don't solve matters, actions do.

When this combined force becomes the predominant one - and it IS possible, with numbers, with organization, and with dedication to the cause (yes, this sounds like a revolution; that's because it is) - this force can then enforce a rotation. Any group who is "out of line" will be controlled by means of this force, who does so by beating rule breakers to the target and denying access.

That's the only way a rotation will happen.

This is a social game; we interact, and we decide what the rules are. We police ourselves, if that's what we want badly enough...or not.

Make no mistake, this would mean "war" (probably a long, drawn out one, until one side or the other finally gives in) and would not enact change over night. This group would have to work hard for it. If the people in this group finally won, would they still want to share after their effort? I don't know. It's up to them at that point. Will they be benevolent leaders or will they hoard it all for themselves? When the war is over, a rotation could give other, less powerful, less dedicated forces a shot - I'm thinking specifically about the more casual guilds. Again, if this new group still wanted to share.

If the war never ends? Well, then now the raid competition is as lively and as fair as it ever can or should be!

If this hypothetical rotation came into existence, then when a large enough group of like-minded individuals didn't want the rotation, they would deny the "rotation enforcers" access in the same manner. And the cycle continues. It's not wrong either way. The only thing that matters is: who wants it (the power to make the rules) the most?

If you don't want it enough, then this idea is meaningless to you, but if you do, make friends, grow, and fight back. As others have said it in far fewer words: play the game; play it the way it is. It IS possible to win.

As for me? I don't have the time nor the desire, so I just share my thoughts on the subject. Maybe enough people do have the time and the desire, though. They can "make it better for everyone," if that's what they think is better.

Edit: I finished the rest of the thread. Some good thoughts in here on all sides. I nominate Morgander to be a leader in this new force to overcome tyranny, if he wants it, rather than nominating him to be GM - leave the GMs out of it and let them do what they are good at and what they originally came here to do. The game is as classic as we want it to be, in all aspects other than the direct coding of the game. Not everyone had the same classic experience, which I think a lot of people either don't realize, or they forget. You might think that your classic experience of EverQuest wasn't fighting for the way things were, which is probably true, but that's what it will take now. Things can change after, and then you will be in position to propagate your version of the classic EverQuest experience.
Last edited by darklight; 09-11-2013 at 06:36 PM..
  #365  
Old 09-11-2013, 05:22 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
That's because you're an idiot and can't tell when I'm serious or not. Stupid people often laugh at things they don't comprehend.
And you're a smelly jerk with a questionable haircut. This battle of wits is over.
  #366  
Old 09-11-2013, 09:25 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
I might get stones thrown at me but I kind of like variance. Not because its beneficial to the guilds who put in the time to track, but because it keeps mob spawn and kill times from being locked into times when I couldn't raid. I have a family, full time work, and school and I could definitely see everything getting killed every day while I'm in the office.
the joys to be a raider european guild back in live when americans go back .stuff was allready fried cooked and loot awarded sniff sniff sniff the god ole times
  #367  
Old 09-11-2013, 09:52 PM
Tasslehofp99 Tasslehofp99 is offline
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Fuck a rotation, just actually enforce the rules that are in place now and remove training in VP and the raiding scene will already be worlds better than it is now. Then you just have random repops every 2-4 weeks, you will see a lot more guilds going for mobs and killing them than is happening right now.

Removing variance would help as well but I have a feeling until velious is out this is not an option simply because Kunark has been farmed so much that there is way too many lvl 60's with full BiS/Epics etc. When velious came out on live there was a VERY small portion of the server who had BiS/epics, so the content was a lot harder. I have a feeling that velious release on p99 is going to be a lot more trivial than it was on live as far as raiding goes because we've had 2 years to prepare/farm instead of the 10-11 months that kunark was out before velious on live.
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  #368  
Old 09-11-2013, 10:03 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
And you're a smelly jerk with a questionable haircut. This battle of wits is over.
Now you're cooking with propane!
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  #369  
Old 09-11-2013, 10:10 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Fuck a rotation, just actually enforce the rules that are in place now and remove training in VP and the raiding scene will already be worlds better than it is now. Then you just have random repops every 2-4 weeks, you will see a lot more guilds going for mobs and killing them than is happening right now.

Removing variance would help as well but I have a feeling until velious is out this is not an option simply because Kunark has been farmed so much that there is way too many lvl 60's with full BiS/Epics etc. When velious came out on live there was a VERY small portion of the server who had BiS/epics, so the content was a lot harder. I have a feeling that velious release on p99 is going to be a lot more trivial than it was on live as far as raiding goes because we've had 2 years to prepare/farm instead of the 10-11 months that kunark was out before velious on live.
+1

I fear that top guilds will tear through Velious content in a matter of 2 months and demand next chapter [You must be logged in to view images. Log in or Register.]
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  #370  
Old 09-11-2013, 10:21 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
+1

I fear that top guilds will tear through Velious content in a matter of 2 months and demand next chapter [You must be logged in to view images. Log in or Register.]
I can't help but wonder if the devs will slip in some evil, yet subtle, tweaks. For example, set an aggro cap that no one player can have more than X aggro than any other player. Keep the margin thin and overnukers/DPS will get eaten if they aren't careful. Little things like AC, regen, and aggro settings if done properly could make this stuff really hard while remaining subtle.
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