Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 07-05-2023, 06:32 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,272
Default

Quote:
Originally Posted by cyxthryth [You must be logged in to view images. Log in or Register.]
Where - specifically/exactly - in the above linked post did you address/explain/justify the fact that you have claimed the 4 below Quotes are NOT contradictory
In the link you provided in your own post https://www.project1999.com/forums/s...postcount=4165 .

I am not going to answer you on this question again, because it is clear you are refusing to read anything given to you.

Just to clarify what quotes I am talking about in the link posted above:

Quote:
1. Assuming your group plays correctly, you will DPS the same way every time, the same as if you were solo.
This quote is making an assumption the group plays correctly. In both group and solo situations, a Mage will be doing less DPS than what is possible for their class to do if their pets keep dying mid-fight due to an issue with the player, or the group.

Quote:
2. I am very confident it won't change in a group.
This quote is simply saying if you can do 50 DPS to a mob solo, you can do 50 DPS to a mob grouped. The stats of the mob do not change based on your grouping status.

Quote:
3. In a group setting, there are too many variables out of your control that can skew the data.
4. Once you add in outside variables, that changes the DPS equation NOT because of what the class can do, but because of what other players are doing.
Both of these quotes are variations on the same idea. You could parse a group in which a Shaman does more DPS than a Mage, because the Mage's pet keeps dying due to the puller consistently pulling poorly. This doesn't indicate the Mage class does poor DPS, it indicates the group was performing poorly. It is more difficult to parse class DPS accurately in a group because of these variables.

If you want to make the claim that a specific class does less DPS in a group due to specific conditions, you need to provide evidence showing those specific conditions, so we can see if it is a restriction of the class in that specific scenario, or simply a result of inefficient play.
Last edited by DeathsSilkyMist; 07-05-2023 at 06:59 PM..
Reply With Quote
  #2  
Old 07-05-2023, 06:43 PM
cyxthryth cyxthryth is offline
Sarnak


Join Date: Aug 2013
Posts: 448
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
In the link you provided in your own post https://www.project1999.com/forums/s...postcount=4165 .
Simply claiming you provided the justification/explanation - when you haven't - does not make it so; you would have to actually provide the justification/explanation. Nor does claiming you've provided the justification/explanation negate the irrefutable fact that the 4 Quotes in question are simply, contradictory. [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am not going to answer you on this question again, because it is clear you are refusing to read anything given to you.
How is it clear that I'm refusing to read anything given to me exactly?

Furthermore, I don't really care at this point whether or not you reply to that particular question, because currently I'm far more interested in your reply to the following 2 (which I noticed you happened to ignore [You must be logged in to view images. Log in or Register.]):


Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Assuming your group plays correctly, you will DPS the same way every time, the same as if you were solo.
Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am very confident it won't change in a group
If you believe the DPS will be "the same" / "won't change" in a group vs solo please clarify, are there or are there not outside variables introduced via the addition of group-mates which can "skew the data" / "change the DPS equation"?

You simply cannot claim "it (DPS) will be the same solo vs group, it (DPS) won't change" while simultaneously claiming "outside variables when grouping (which do not exist/apply when solo) "skew the data " / "change the DPS equation" (affect DPS), as the statements are simply contradictory.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
in a group setting, there are too many variables out of your control that can skew the data
Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Once you add in outside variables, that changes the DPS equation NOT because of what the class can do, but because of what other players are doing.
If you believe there are variables out of your control introduced by each group-mate which can "skew the data" and "change the DPS equation" please clarify, how can a given player's DPS be "the same every time" / "won't change in a group" when taking the aforementioned variables into consideration/account?

You simply cannot claim "outside variables when grouping (which do not exist/apply when solo) skew the data " / "change the DPS equation" (affect DPS) while simultaneously claiming "it (DPS) will be the same solo vs group, it (DPS) won't change", as the statements are simply contradictory.




I eagerly & patiently await your next reply! [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #3  
Old 07-06-2023, 09:53 PM
fortior fortior is offline
Fire Giant

fortior's Avatar

Join Date: Jun 2016
Posts: 644
Default

439 pages to find out that wizards are better than shamans
Reply With Quote
  #4  
Old 07-06-2023, 11:32 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,272
Default

Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
439 pages to find out that wizards are better than shamans
Shaman/Enchanter/Enchanter/Wizard is indeed awesome for your solo farm crew idea. Thanks for bringing it up!
Reply With Quote
  #5  
Old 07-07-2023, 05:48 AM
fortior fortior is offline
Fire Giant

fortior's Avatar

Join Date: Jun 2016
Posts: 644
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Shaman/Enchanter/Enchanter/Wizard is indeed awesome for your solo farm crew idea. Thanks for bringing it up!
Hmm something seems not right here...

Could shaman/enchanter/cleric/cleric clear sleeper's tomb trash in 2 hours? Because that might be the actual highest tier of loot attainable by a 4 priest group if so, priceless weapons are raid tier and prismatic scale turn-ins can be BIS.
You need 2 clerics because a 6 second chain isn't enough whenever the shaman is offtanking and 1 has to watch the enchanter full time as well since the pet will need to be hasted and weaponized. You need malo on the Newly Created Sentry to actually charm it, and on the trash to slow it since it's all dark dark red.
Reply With Quote
  #6  
Old 07-07-2023, 03:22 AM
Duik Duik is offline
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 2,972
Default

Fuck me.
This is awesome(ly stupid and insane to argue with someone who just has to be correct, be the last poster proving correctness and clearly trolling the absolute fuck outta yas).
Just let DSM have last word and get on with your lives.
Best 4 slot team? Dru Dru Nec Pal. Cuz root rotting just 4 mobs is never enough.
Last edited by Duik; 07-07-2023 at 03:31 AM..
Reply With Quote
  #7  
Old 07-07-2023, 06:01 AM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,765
Default

DSM went to HS to farm trash mobs with mid 50s to prove a point.

The enc and necro would have made more XP in that 2 hour session as a duo without a 60 sucking off the top.

Poor lil fellas.
Reply With Quote
  #8  
Old 07-07-2023, 09:47 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,272
Default

Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
DSM went to HS to farm trash mobs with mid 50s to prove a point.

The enc and necro would have made more XP in that 2 hour session as a duo without a 60 sucking off the top.

Poor lil fellas.
You seem to have forgotten the idea that some people simply like to have fun in groups.

We had a great time, even after a few wipes. We got to learn HS West a bit better, and the Enchanter got a Mask of Obtenebration for their bard, which was the item they were looking for in HS West.
Reply With Quote
  #9  
Old 07-07-2023, 09:56 AM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 2,250
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You seem to have forgotten the idea that some people simply like to have fun in groups.

We had a great time, even after a few wipes. We got to learn HS West a bit better, and the Enchanter got a Mask of Obtenebration for their bard, which was the item they were looking for in HS West.
So much for all that “utility” a shaman brings.

Let me guess, pet broke and ya wiped. Ya cleric woulda been better for aoe stuns and rezzes.
Reply With Quote
  #10  
Old 07-07-2023, 09:58 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,272
Default

Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
So much for all that “utility” a shaman brings.

Let me guess, pet broke and ya wiped. Ya cleric woulda been better for aoe stuns and rezzes.
No, it was bad HS pathing each time. Train of 20+ mobs coming in to kill us. Cleric wouldn't have saved us either.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:42 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.