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  #351  
Old 12-11-2012, 11:24 AM
Vile Vile is offline
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bro above me is on thin ice imo
  #352  
Old 12-19-2012, 02:42 PM
Tomatoking Tomatoking is offline
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Resist Feedback post

lol make a wizard and win , resists dont work !
  #353  
Old 12-19-2012, 02:48 PM
Nirgon Nirgon is offline
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Oh but bro at 120 magic resist you resist root 80% of the time
  #354  
Old 12-19-2012, 03:00 PM
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why cast a root when you can nuke !

80% of server are casterrrssss
  #355  
Old 12-19-2012, 03:22 PM
Nirgon Nirgon is offline
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Run up and mash nuke has a time and a place.

But not always.
  #356  
Old 01-12-2013, 12:21 PM
heartbrand heartbrand is offline
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I take back everything I ever said in favor of the custom resist system. It is awful shame on me for ever endorsing it.
  #357  
Old 01-12-2013, 11:22 PM
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Default Wizard Notes

They only resists I have been encountering as a wizard in the game are if they have a level or 2 on me I get partial hits.

-The :Partial HIT Value and the Resist MOD: Value are really touchy. I never could get it 100%

Honestly... I've resisted a few roots with 45 MR I think Rogean has it going in the right direction.
  #358  
Old 02-26-2013, 01:03 PM
heartbrand heartbrand is offline
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Just an update on resists, I tested sunstrikes on my warrior @ 405 FR and I got hit between 177-300 every time. If you can't get resists or partial it to 1 damage @ 405 FR I don't even understand why we have resists.
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  #359  
Old 02-26-2013, 01:05 PM
Nirgon Nirgon is offline
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From my classic resist formula:

Quote:
so if the spell lands it does at least 25% dmg (partial resists).
if 75%+ of the "to beat" number is reached and the spell lands then 25% dmg is incured.

these partial resists come in 25% of spell dmg, 50% and 75%
With Null gone, I'll never know I guess how it truly works here [You must be logged in to view images. Log in or Register.]. Wtb code snippets.

Also the resist cap needs to be 255 as outlined in bugs.
  #360  
Old 02-26-2013, 01:21 PM
Tomatoking Tomatoking is offline
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dums gonna dum
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