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#1
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Don't go afk on pvp servers, log the fuck out or get your ass handed to you. Bluebie scum Also exp not that bad on p99, got 35 in a few weeks of playing.
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Wipe it clean. | ||||
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#2
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honestly exp on this box is down right fucking gross..
i got too much shit to do than to grind 24 hours trait to get lvl 9 | ||
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#3
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^crybaby bitch can't handle real EQ pvp.
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#4
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I don't think there is any real arguement for no item loot. The only people that really benefit are twink pks and folks too lazy to switch out gear. With item loot newbies actually have a chance and something worth doing.
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#5
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I am for item loot, but the majority isn't, and I'd rather have no item loot and 500+ average population than item loot and < 100. | |||
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#6
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Have only 1 of each of these items on the server. Make them all/all, no lvl req Make them too big to fit in a bag Make them player lootable upon pvp death, announce it serverwide in yellow text Make the holder of the item distinguishable by having a title, or illusion | |||
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Last edited by Billbike; 09-07-2011 at 09:40 PM..
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#7
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#8
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If you want the server to maintain an actual gameplay environment alongside its PvP scene, itemloot is pretty much out of the question. That hasn't really worked since way back in the day where people hadn't yet figured out that it's so contrary to the core gameplay of Everquest. If dying in PvP means losing your best item, there's no incentive to do what the entire game was designed for, and it would turn the server into a meaningless PvP arena. In order for the PvP to flourish and sustain itself, it needs a purpose, and that purpose is to win the rights to a camp/zone/raid or to build up your "PvP career" through accomplishments. Itemloot will just encourage griefing and create an uncontrollably hostile atmosphere while deterring most players from participating in what forms the foundation of the abovementioned purposes.
XP loss can work, but I would suggest limiting it to something like once or twice an hour so that fucktards won't jizz their pants from bind-camping some hapless newbie from level 30 to 20. Coin loot is fine. Most of the incentive for PvP should be in the fame and accomplishment of success, and the privilege to "own" a part of the game world for as long as you can conquer and defend it. Nothing that ruins characters, that was for games like UO where your character wasn't the result of months of hard work. | ||
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#9
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#10
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Greatdane your argument doesn't hold up against the reality of item loot servers like Rallos Zek.
I don't like the fact that without item loot, it will be a race to level 50, a race to get the best items, and then make a twink at whatever level you want to dominate and you never have to think twice about that twink again, he is maxed out and almost impossible to kill. It doesn't require skill to do this, it just requires miserably surpassing those lowbie levels once and then camping all the junk you want. It means level 1-50 for first timers that hit the game a month after server release will be a miserable time simply avoiding these nonpunishable twinks and their whole goal will be to get to level 50 so they can start having a fighting chance too. Not good. If anything is bad for server population, it is that. For those players, PVP without item loot is basically PVE except you also get killed by a twink in unrest sometimes. Whats the point? You dont get HUGE exp for killing a hugely hard to kill twink, and he'll be right back anyways.. so its just a nuisance. When you have a possibility to steal that rubicite BP its actually worth fighting back. | ||
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Last edited by Yukahwa; 09-10-2011 at 01:32 PM..
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