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  #1  
Old 09-07-2011, 10:35 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Spike Spiegel [You must be logged in to view images. Log in or Register.]
Last thing I want to do is get any cool item taken from me when I go AFK or something.
Ok i don't support item loot, but not for this retarded reason, if you go afk, you're [A] [F]REE [K]ILL.

Don't go afk on pvp servers, log the fuck out or get your ass handed to you.

Bluebie scum

Also exp not that bad on p99, got 35 in a few weeks of playing.
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  #2  
Old 09-07-2011, 10:18 AM
Foxx Foxx is offline
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honestly exp on this box is down right fucking gross..

i got too much shit to do than to grind 24 hours trait to get lvl 9
  #3  
Old 09-07-2011, 10:34 AM
Harrison Harrison is offline
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^crybaby bitch can't handle real EQ pvp.
  #4  
Old 09-07-2011, 11:36 AM
Yukahwa Yukahwa is offline
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I don't think there is any real arguement for no item loot. The only people that really benefit are twink pks and folks too lazy to switch out gear. With item loot newbies actually have a chance and something worth doing.
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I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
  #5  
Old 09-07-2011, 01:00 PM
Xareth Xareth is offline
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Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
I don't think there is any real arguement for no item loot. The only people that really benefit are twink pks and folks too lazy to switch out gear. With item loot newbies actually have a chance and something worth doing.
The only argument is server population. Most people feel this is just a theory...they are dead wrong.

I am for item loot, but the majority isn't, and I'd rather have no item loot and 500+ average population than item loot and < 100.
  #6  
Old 09-07-2011, 06:56 PM
Billbike Billbike is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
Monk staff was 29/41 that procced colorflux a pbae stun maybe .5 second duration.

Shaman staff was 1 second cast canni2.

Mage item had a 250hp clicky rune range slot.

Enchanter item summoned a 100lb gnome into the inventory of the opponent you clicked and would QQ about random things was based off a real player quandary who also played a dwarf cleric named drew i think and he had a mage, ended up getting banned for MQ or something.

Warrior Item was like 30/40 i think with a greater heal proc.

Bards got a 15/25 1hs with a haste proc?

Rogues got a sweet dagger that had a lifesteal proc i believe 12dmg/25 delay i think?

Rangers got a sweet bow with a nice fire proc I think.

wizards got a clicky debuff staff instant cast better than the temperate flux staff.

cant remember what clerics got at all

druids got a sleeve item with a 1 second cast snare effect i think.
I think this would be fun:

Have only 1 of each of these items on the server.
Make them all/all, no lvl req
Make them too big to fit in a bag
Make them player lootable upon pvp death, announce it serverwide in yellow text
Make the holder of the item distinguishable by having a title, or illusion
Last edited by Billbike; 09-07-2011 at 09:40 PM..
  #7  
Old 09-07-2011, 10:17 PM
Xareth Xareth is offline
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Quote:
Originally Posted by Billbike [You must be logged in to view images. Log in or Register.]
I think this would be fun:

Have only 1 of each of these items on the server.
Make them all/all, no lvl req
Make them too big to fit in a bag
Make them player lootable upon pvp death, announce it serverwide in yellow text
Make the holder of the item distinguishable by having a title, or illusion
And you can't camp while the item is in your possession.
  #8  
Old 09-10-2011, 06:09 AM
greatdane greatdane is offline
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If you want the server to maintain an actual gameplay environment alongside its PvP scene, itemloot is pretty much out of the question. That hasn't really worked since way back in the day where people hadn't yet figured out that it's so contrary to the core gameplay of Everquest. If dying in PvP means losing your best item, there's no incentive to do what the entire game was designed for, and it would turn the server into a meaningless PvP arena. In order for the PvP to flourish and sustain itself, it needs a purpose, and that purpose is to win the rights to a camp/zone/raid or to build up your "PvP career" through accomplishments. Itemloot will just encourage griefing and create an uncontrollably hostile atmosphere while deterring most players from participating in what forms the foundation of the abovementioned purposes.

XP loss can work, but I would suggest limiting it to something like once or twice an hour so that fucktards won't jizz their pants from bind-camping some hapless newbie from level 30 to 20. Coin loot is fine. Most of the incentive for PvP should be in the fame and accomplishment of success, and the privilege to "own" a part of the game world for as long as you can conquer and defend it. Nothing that ruins characters, that was for games like UO where your character wasn't the result of months of hard work.
  #9  
Old 09-10-2011, 06:27 AM
Galacticus Galacticus is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
We are leaning towards a server with no item or coin loot, however there will be an XP Loss on PvP Deaths. We are open to discussion on this.
I think we have leant enough.
  #10  
Old 09-10-2011, 01:22 PM
Yukahwa Yukahwa is offline
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Greatdane your argument doesn't hold up against the reality of item loot servers like Rallos Zek.

I don't like the fact that without item loot, it will be a race to level 50, a race to get the best items, and then make a twink at whatever level you want to dominate and you never have to think twice about that twink again, he is maxed out and almost impossible to kill. It doesn't require skill to do this, it just requires miserably surpassing those lowbie levels once and then camping all the junk you want. It means level 1-50 for first timers that hit the game a month after server release will be a miserable time simply avoiding these nonpunishable twinks and their whole goal will be to get to level 50 so they can start having a fighting chance too.

Not good. If anything is bad for server population, it is that. For those players, PVP without item loot is basically PVE except you also get killed by a twink in unrest sometimes. Whats the point? You dont get HUGE exp for killing a hugely hard to kill twink, and he'll be right back anyways.. so its just a nuisance. When you have a possibility to steal that rubicite BP its actually worth fighting back.
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Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
Last edited by Yukahwa; 09-10-2011 at 01:32 PM..
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