Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-24-2014, 04:12 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

CT and Trak would have still been a struggle for them though I can give you that. But the kill count per week would have been close if they same amount of guilds that try for FFA mobs now tried for mobs before with the shorter windows. Because in essence that is all the FFA cycle now is...The raiding system we had before with shorter windows.
  #2  
Old 10-24-2014, 04:22 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,930
Default

That's just so mean.
  #3  
Old 10-24-2014, 04:31 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Quote:
Originally Posted by Lazie
The Class C/R/FFA cycle helps, but honestly the things that made the biggest difference for guilds killing more than they did before was the shortening of windows and the repops.
The C/R/FFA cycle guarantees the R guilds 1/3 of total targets. For your statement to be true, the shortening of windows and repops would have to result in the R guilds killing >1/3 of total targets, which is impossible.
  #4  
Old 10-24-2014, 04:50 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
The C/R/FFA cycle guarantees the R guilds 1/3 of total targets. For your statement to be true, the shortening of windows and repops would have to result in the R guilds killing >1/3 of total targets, which is impossible.

Not even remotely true. What I said was IF the windows had been 16 hours before guilds that spent a lot of time on 1 target a week could spend time on maybe a 2 a week. Guilds that attempted no targets a week would have likely been more prone to attempting 1 target a week as they are on the FFA cycle now. They would have come close to that 33% success rate once they spent time and focused on learning how to approach those targets. They don't have to kill 33% of the targets to make the systems the same in productivity because that was never my argument.

Again the biggest difference was the reduction in windows and repops. They may not have gotten 33% over time with reduced windows and repops but they would have gotten 25% or more over time.That is why that was the biggest change.
  #5  
Old 10-24-2014, 04:35 PM
Duckwalk Duckwalk is offline
Sarnak

Duckwalk's Avatar

Join Date: Sep 2012
Posts: 351
Default

1/3 of targets is still pathetic. All Kunark and Old World should be rotation. Let Velious be FFA for the first year then rotate it also.

Sorry you might have to wait on that epic piece on your 4th alt you firegiant.
  #6  
Old 10-24-2014, 04:40 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,930
Default

Quote:
Originally Posted by Duckwalk [You must be logged in to view images. Log in or Register.]
1/3 of targets is still pathetic. All Kunark and Old World should be rotation. Let Velious be FFA for the first year then rotate it also.

Sorry you might have to wait on that epic piece on your 4th alt you firegiant.
Casual guilds have been pushing for that, and the hardcore guilds are absolutely against it. The only way a full rotation will be put into effect is staff intervention and that will be last straw for ALOT of people who remain here.
  #7  
Old 10-24-2014, 04:44 PM
Duckwalk Duckwalk is offline
Sarnak

Duckwalk's Avatar

Join Date: Sep 2012
Posts: 351
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Casual guilds have been pushing for that, and the hardcore guilds are absolutely against it. The only way a full rotation will be put into effect is staff intervention and that will be last straw for ALOT of people who remain here.
Haha the last straw for the people that have exploited the server for the last 3 years? What a shame
  #8  
Old 10-24-2014, 04:50 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,930
Default

Quote:
Originally Posted by Duckwalk [You must be logged in to view images. Log in or Register.]
Haha the last straw for the people that have exploited the server for the last 3 years? What a shame
I know right? Good riddance. But I mean we probably wouldn't mind losing the casuals either.
  #9  
Old 10-24-2014, 07:57 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I know right? Good riddance. But I mean we probably wouldn't mind losing the casuals either.
Enjoy farming heiro with Jeremy and Alarti.
  #10  
Old 10-24-2014, 04:46 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Casual guilds have been pushing for that, and the hardcore guilds are absolutely against it. The only way a full rotation will be put into effect is staff intervention and that will be last straw for ALOT of people who remain here.
We know from experience that when TMO can't raid, instead of quitting you guys AFK at the spore king constantly. Pixel addicts don't quit.

Also I don't see where these casual guilds are pushing for a full rotation, the proposed R/C + FFA repops would result in fewer mobs on the R rotation than before. The staff would never enforce a rotation anyway; what's the point of owning an anthill if the ants never riot?

I keep forgetting that RNF exists in some sort of fantasyland where logic and reason do not apply and success is governed by the number of 'rustled' gifs one can post.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:52 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.