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  #3571  
Old 09-18-2022, 03:33 PM
Troxx Troxx is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
We voted on whether a shaman or druid would be a better addition to a 2 enchanter 1 cleric all caster group.

—————————————————
POLLING SITES ARE CLOSED! We are looking for any possible missing absentee ballots but do not expect to find any.

Final tally:

Druid 4
Shaman 1
Tie 1 (with druid lean)


The community has spoken!

Best group is cleric + ench + ench + *other*

For *other* the results are as follows:

First place: a necro, another enchanter or a mage
Second place: another enchanter, a mage or a necro
Third place: a mage, a necro, or another enchanter
Fourth place: druid
Fifth place: shaman
Sixth place: wizard

I would like to thank the community for turn-out and participation.

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  #3572  
Old 09-18-2022, 03:38 PM
Jibartik Jibartik is offline
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This is why people hate science and progress.

You left literally every non magic user, let alone the hybrids off the list entierly.
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  #3573  
Old 09-18-2022, 03:50 PM
Troxx Troxx is offline
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Jib … it was kind of the point of the thread. An exercise in what can be done without melee.

For 99% of group content and a 6 man group I would take a well geared warrior, cleric, shaman, rogue, monk and enchanter. Sub out monk for an epic bard if they are any good.

If limited to 4 and factoring in ALL content: warrrior, cleric, rog, ench. Defensive disc, rogue to open any needed doors. Too much healing and tons of cc/dps to boot. If the cam really needs FD? Swap the warrior for a sk. Otherwise bring on the trains and for heavy ass beaters you have evasive/defensive.

For a duo (xp and named)

Cleric/ench
sham/monk
sham/sk
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Last edited by Troxx; 09-18-2022 at 04:05 PM..
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  #3574  
Old 09-18-2022, 04:05 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Jib … it was kind of the point of the thread. An exercise in what can be done without melee.

For 99% of group content and a 6 man group I would take a well geared warrior, cleric, shaman, rogue, monk and enchanter. Sub out monk for an epic bard if they are any good.

If limited to 4 and factoring in ALL content: warrrior, cleric, rog, ench. Defensive disc, rogue to open any needed doors. Too much healing and tons of cc/dps to boot. If the cam really needs FD? Swap the warrior for a sk. Otherwise bring on the trains and for heavy ass beaters you have defensive.

For a duo (xp and named)

Cleric/ench
sham/monk
sham/sk
So refreshing to see someone say things that make sense in this thread
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #3575  
Old 09-18-2022, 04:12 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Jib … it was kind of the point of the thread. An exercise in what can be done without melee.

For 99% of group content and a 6 man group I would take a well geared warrior, cleric, shaman, rogue, monk and enchanter. Sub out monk for an epic bard if they are any good.

If limited to 4 and factoring in ALL content: warrrior, cleric, rog, ench. Defensive disc, rogue to open any needed doors. Too much healing and tons of cc/dps to boot. If the cam really needs FD? Swap the warrior for a sk. Otherwise bring on the trains and for heavy ass beaters you have defensive.

For a duo (xp and named)

Cleric/ench
sham/monk
sham/sk
You keep voting for Shaman and against Mage in every situation.

I am still not sure where the disagreement is, other than your clear desire to troll me.

It is clear you understand DPS breakpoints, the usefulness of redundant utility, etc. It is why you have a Cleric/Shaman/Enchanter in your six man group.
It is also why you aren't saying the best six man group is just Cleric/Warrior/Rogue/Rogue/Rouge/Rogue for max DPS.

So if a six man group can use a Cleric/Shaman/Enchanter just fine, why can't a four man group do the same and be just fine?
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  #3576  
Old 09-18-2022, 04:13 PM
Troxx Troxx is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
So refreshing to see someone say things that make sense in this thread
I am a realist. Shamans are a stellar class. This was a weird question to pose and given the confines of this thread it is funny that one of the most OP classes didn’t fit well.

As far as dps goes…

my warrior hovers 80-100dps with basic buffs Frostreaver and defensive/evasive
my paladin hovers 70-85 dps with greatspear of dawn and paladin utility
my mage hovers 100-120 dps and no tanking or cc
my necro hovers 70-95dps unless charming but tons of utility
my cleric is practically no dps but keeps any group alive
my shaman is a boss doing tons of shit but actual group dps is meh
my druid rarely gets played but can get a job done with laughable dps
my epic/TStaff monk is barely better dps than my paladin but can FD and do cool stuff
my bard has no epic, is shit dps, but can do amazeballs stuff otherwise

This thread is so far separated from what a real ideal group is it isn’t even funny. With so many years of velious and such gear inflation you can tackle most any camp with a wide range of less than ideal group setups.

But yeah … shamans are gods. They just don’t fit into this narrow, obtuse, exercise in the realm of “what if”
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  #3577  
Old 09-18-2022, 04:14 PM
Troxx Troxx is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You keep voting for Shaman and against Mage in every situation.

I am still not sure where the disagreement is, other than your clear desire to troll me.
Read my most recent post. Stop being a concrete thinker. Expand your mind.

Within the confines of this very narrow and unrealistic group setup …

Ench/mage/nec >>> druid > sham > wiz

It’s not rocket surgery.

And it doesn’t apply to actual in game play. Nobody actually rolls a 4 man (no more
Than 4 … no pocket clerics) group that is ONLY limited to casters.

Ever.
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Last edited by Troxx; 09-18-2022 at 04:17 PM..
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  #3578  
Old 09-18-2022, 04:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Read my most recent post. Stop being a concrete thinker. Expand your mind.
I did read it. You think Cleric/Enchanter/Shaman works well together. Funny how they don't when you want to troll.

I am also a realist.
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  #3579  
Old 09-18-2022, 04:22 PM
Troxx Troxx is offline
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They work great together when you have melee … and when the group can include 6.

What is so confusing to you?

The rules were:

-only casters
-only 4
-best of the best for all content eq had to offer

If you open it up to melee, tanks, up to 6 man … less than 4 man … it all changes.

Quit being a concrete thinker. Shamans are great. They just do NOT fit the confines of this stupid ass thread question as well as other classes.

It

Is

Not

Rocket

Surgery

Shamans excel with melee duos or trios. Shamans can flat out SOLO a lot of this stuff with no help.
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  #3580  
Old 09-18-2022, 04:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
They work great together when you have melee … and when the group can include 6.

What is so confusing to you?

The rules were:

-only casters
-only 4
-best of the best for all content eq had to offer

If you open it up to melee, tanks, up to 6 man … it all changes.

Quit being a concrete thinker. Shamans are great. They just do now fit the confines of this stupid ass thread question as well as other classes.

It

Is

Not

Rocket

Surgery
Its not confusing at all. Cleric/Shaman/Enchanter work really well together, we agree on that. In a four man group you could do Cleric/Shaman/Enchanter/X and do really well, which has been my point since page 1:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Shaman Enchanter Enchanter Cleric. If you are planning on doing Fungi Tunic camp then probably swap 1 Enchanter for a Necro, so they can pull.
If you actually believed your ideas about DPS and redundant utility, your six man group would look more like Warrior/Cleric/Enchanter/Enchanter/Monk/Rogue. You keep saying Shamans are redundant with Cleric/Enchanter/Enchanter.

Honestly I am just glad you really agree with me. You just want to troll for whatever reason. Probably for fun. I think that is /thread.
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