Quote:
Originally Posted by Rader
[You must be logged in to view images. Log in or Register.]
p99 is a very merit-based, "one percent"-er system, rewarding those who put in time and effort, versus an equality of results system that they desire.
Imagine p99 based on socialis-err, Democratic principles. Experience should be shared zone-wide, or even server-wide, as well as loot, simply existing means you partake of the rewards of all xp and item rewards. Not sure if even being logged on should be a criteria, simply creating a character may suffice.
|
Everyone who joins green server can reasonably expect to get themselves a guise and manastone by being in zone. No one even needs to ask why that decision was made, just like no one can be persuaded to join red because of the few anti-social best-in-slot psychopaths. On blue, however, there are players who become so averse to change that they take on those very same red server attitudes when a feature is altered or removed. We become too soft or too hard in either case, and in both a similar trait is revealed.
The point is that no one party or systematic approach works incredibly well over long periods of time, because people are people and will do as has been done throughout history. Always adjustments must be made, from the top down or the bottom up, which has been the case on Project1999. Previously there was a class system for guilds that raided. Previously there wasn't a guild wherein each member earned all of their gear and declined outside assistance. And amid all of that there still has been a rotation for Plane of Sky.