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  #341  
Old 01-14-2013, 04:07 PM
quido quido is offline
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I still think it's because numbers didn't go above 50,000 or so until this millennium.
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  #342  
Old 01-14-2013, 04:08 PM
quido quido is offline
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Instancing wouldn't be that tough of a problem from a design perspective - we're just talking about managing data here. From a resource perspective, though, it might have been difficult for the time.
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  #343  
Old 01-14-2013, 04:09 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Instancing wouldn't be that tough of a problem from a design perspective - we're just talking about managing data here. From a resource perspective, though, it might have been difficult for the time.
Close to impossible.

If Everquest Classic - Velious was released today, you better fucking bet it would be with instancing.
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Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #344  
Old 01-14-2013, 04:10 PM
Enygma Enygma is offline
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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Jeremy can you tell me why your guild is trying to snipe inny from FC when they have spent 80 hours socking him? Every other guild here is passing, why's TMO need him just curious let me know.
cuz TMO is AWESOME - no joke.

Believe it or not TMO is a "raiding guild" hence... they raid... when mobs are due.
  #345  
Old 01-14-2013, 04:10 PM
patriot1776 patriot1776 is offline
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Instancing probably wasn't a concept until TMO types started cockblockin every1 else off from INny
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  #346  
Old 01-14-2013, 04:12 PM
OforOppression OforOppression is offline
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Eq next cant be sandbox and have instancing. Think about it.
  #347  
Old 01-14-2013, 04:14 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by OforOppression [You must be logged in to view images. Log in or Register.]
Eq next cant be sandbox and have instancing. Think about it.
lets not get it twisted though, I'd argue that Everquest can't be Everquest with instancing. A big part of the appeal to Everquest is the non-instancing component.

Regarding EQNext, who knows. Instancing would be the smart way to go. People these days play for fun and don't want to be grief'd by jobless neckbeards timing dragons.
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Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
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Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #348  
Old 01-14-2013, 04:18 PM
Karafa Karafa is offline
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Quote:
Originally Posted by OforOppression [You must be logged in to view images. Log in or Register.]
Eq next cant be sandbox and have instancing. Think about it.
I hope EQ next takes a similar approach to early EQ2. There was a healthy mix of contested and instanced content. Generally speaking for the first few expansion packs (and the avatars), there were several contested top tier raid mobs while also providing a few instanced raiding zones. Hope they do that.
  #349  
Old 01-14-2013, 04:20 PM
beyondinfin beyondinfin is offline
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This is abut how I feel affter reading this thread...

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  #350  
Old 01-14-2013, 04:23 PM
quido quido is offline
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Quote:
Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
Close to impossible.

If Everquest Classic - Velious was released today, you better fucking bet it would be with instancing.
I don't see why it would be so difficult. If you can create the zone once, you can create it a bunch of times. It's just managing it properly that takes a little finesse, assuming you have the resources.
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