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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#341
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#342
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![]() I was so disappointed when i saw someone rated this thread lower than 5, but now it is a 4.20 rating so that is pretty cool too tia
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#343
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You guys are absolutely ridiculous. What you (trans) want is what we (IB) were fighting for from December 1st-15th (the events leading up to the post in the link above) until the rotation was lifted. Apparently you missed the memo. During those months while you were laughing to yourselves that you had effectively taken all sense of competition out of the game, we were campaigning to have the raid rule-set removed from the server. After many weeks of rage induced posts and PMs, (or as Nilbog dubbed these documents 'the ocean of tears') the decision was made by the dev staff that the only truly fair way they could have a close to classic raid system that didn't require them to step in for every encounter was to add spawn variance to the raid targets. Sorry you didn't want the competition then, but if everyone could have agreed on a classic, live-like system with first to engage rules then you wouldn't be in this predicament right now. Yes, I am saying that having the first 15 near the raid target does not entitle you to that mob, but the GMs disagree with me, and that's why the rules are how they are. You are three months too late. Nilbog and his team have said many many times that they want absolutely no responsibility in how we manage the raids on the server, and that's what they have gotten... except when you tried to leapfrog and KS Divinity. That was funny. | ||||
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#344
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You just said it, we started this thread to say it and hear some ideas... What they should do is 2 week the entire raid force that tries to KS someone else. 2nd time is Perma Ban. they may have to intervene for a week(i doubt that at all) but it would be quickly fixed and no one would KS, and if someone else got first to engage, people would back off with huge consequences like that. | |||
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#345
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Anyway, The dev staff has been vehemently against that idea since we began advocating for it before the rotation even went into effect. Now with ~5 raid guilds ready to compete for targets, I can guarantee you they would be even less willing to consider the idea of a 'first to engage' system. | |||
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#346
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Where is the passionate outcry from the rest of the server? Why the absence of actual support from the rest of the server if they all agree? All I have seen is people from other guilds say that they want to beat us. That's fucking rad, and I wish more power to them. I hope they beat us honestly. I root for every non-IB guild OVER IB except Trans actually. I was sad when I felt that I MUST help kill a boss after div or FB wiped.. Not that we would have stopped regardless, but somewhere long forgotten, deep down within, I felt a twinge of conscience over it. ..but then I realize that if we step aside, div will not appeciate it. They are warriors. They are not pussy bitches who can't take, so instead beg (I -swear- I'm "not" pointing fingers). They can, and will take, and when they do what they get will be THEIRS and nobody will be able to say "oh yeah, IB gave that to you." I just don't understand why you guys would want anything different. ..oh yes I do.. To everyone else: [You must be logged in to view images. Log in or Register.]
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#347
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![]() Otto and Hasbinbad ended this thread.
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#348
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![]() I, personally, prefer the variance system. It can be hard to play EQ when RL commitments come into the picture and even harder still to assist in tracking and killing boss encounters. However, this is how it SHOULD be. I do not expect to play ball when I can't get to the game.
Even though this is a game, you can apply some real world concepts to it. Whether it is used to describe economics, biology, or p99 raid kills, the phrase "survival of the fittest" has some meaning. What you are witnessing is a guild who has adapted with the current ruleset. IB is not the only guild that has done so, but they also, currently, have the best setup when it comes to spawn response time. That being said, you should expect any other guild that wants to kill bosses to do one of two things. Either said guild will assess their own situation and adapt to the current ruleset, ensuring they have a higher chance at boss encounters, or they will become complacent with the fact that they will not get bosses. It really is not that difficult of a concept. Divinity assessed its situation as soon as the variance system came out and will continue to improve. When I read these boards, the one thing that I see is a lack of foresight. Good things take time, commitment, and a little blind luck. Divinity has worked very hard to be where it is right now and we are looking forward to gameplay throughout Kunark and into Velious. While we enjoy the shots we get at bosses and the competition that comes from them, we understand that this server is in its infancy. We are building an empire(although some would call it a republic), which will take time and commitment to reach the level of success that we expect from ourselves. | ||
Last edited by Rhalous; 03-17-2010 at 12:59 AM..
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#349
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