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#341
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__________________
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#342
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Somehow I bet you won't see it that way. Lol. | |||
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#343
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#344
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1) GM intervention is inconsistent (This is what creates lawyerquest) and CSR has yet to have a GM on staff that understands the raid scene and mechanics fully. 2) The devs/admins are notably absent on almost all large issues. We get quarterly updates on patches at best and beyond that, it's radio silence. Devs/Admins appear to almost ignore/avoid the population entirely. 3) The raid scene is artificial. Dating back to the early days of IB vs DA, a precedent was created that somehow 2 guilds should dominate the end game raid scene when EQ is obviously designed to really only have one. In recent years, we've created rules that restrict certain mechanics, disallow certain spells, prohibit the use of certain items, etc... because a competing guild either A) Doesn't have comparable resources to compete against the other guild that does have those resources or B) Just doesn't want to. 4) Creating a raid scene where fledgling guilds actually have a shot at end-game loot. There aren't supposed to be 7+ guilds killing the end-game content no matter how you cut it. To be fair, there should also be earthquakes or simulated patch days that make this somewhat easier for small guilds to get their share. 5) Earthquakes and simulated repops. We were promised an average of 4 (and no less than 4) per month years ago. That average is probably closer to .05 or fewer repops per month and maybe distributed at a rate of around 10-12 per year. Again, absent leadership at the staff level. Rules 1 and 2 are the real problems - the rest are really just a symptom of those. | |||
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#345
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I don't think 3 was true until Velious. The pattern was often monopoly guilds in Kunark for a massive portion of the server history. The rules are tailored to A/A because we were the ones there. If you guys showed up and competed like we did you would soon have rules reflecting this. I think your deluding yourself if you think "fair rules" where our guilds compete on an equal competitive field, is what is preventing anyone from getting in the raid scene. Its the sheer commitment. You underestimate the commitment gap between A/A and other guilds. There are a lot of things on this server that aren't like classic at all. I don't see why having more guilds get to the endgame is where you put your foot down. More guilds in the endgame is the logical extension of a server that was locked in Kunark for 6 years. | |||
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#346
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Even JCR knows better. | |||
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#348
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As dumb as Unbrella is sometimes he's mostly right in his last 2 posts
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#349
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Dragons are in window as we speak. Nothing stopping ya guys. Nothing that would have stopped us.
In yet, you guys are never there. Because you know the fruitlessness of it. You guys have your place on the train. We have ours. | ||
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#350
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It's the reverse scenario of the player made rotation we once had here. Any guild that tried to hard ball the rotation would get the training parade of a life time from all the others. In fact it only takes one guild with competent trainers with clicks to want a rotation and the others guilds have to comply. That or it's a war of attrition. Some servers allowed that on live. Player made rules enforced by players who had the power to train each other legally. | |||
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