![]() |
|
|
|
#1
|
||||
|
Quote:
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
|
|
||||
|
#2
|
|||||
|
Quote:
1 week, casuals raid, the next hardcores. You can't cut a pie differently and label it fair.
__________________
Quote:
| ||||
|
|
|||||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
|||
|
The entire point of this server is for it to be a classic EQ experience. That's why everyone started playing here. There's nothing 'classic' about forced rotations. The main difference between EQ and other MMOs is that raid content isn't instanced, it's competed for.
Honestly, if you want raid mobs handed to you every week, that's cool and understandable. There are dozens of other games built for players like you- please stop trying to turn this MMO into something it was never meant to be. Competition is what makes this game so preferable. | ||
|
|
|||
|
#5
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#6
|
||||
|
I'm all for giving people some raid mobs (even way more than what was given up before) in an attempt to emulate the aspect of classic that includes people being spread out across a dozen servers, but the game needs to remain competitive.
Quote:
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
|
|
||||
|
#7
|
||||
|
Quote:
Alternatively, no-hardcore raiding the first 7 days a month is acceptable, though I can see the lower tier guilds tracking and batphoning late night on occasion which prevents the truly casual from seeing the raid content. Both systems are self-regulating and require little to no oversight. Keeping the system simple and efficient is extremely important.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
|
|
||||
|
#8
|
|||
|
Yeah, I guess 2 hours is a bit long.
What if it was a rule like no guild can kill 2/3 consecutive spawns of one mob? For example TMO kills trak, sits out next one. Fe/IB kills trak next spawn, sits out next one. Now neither FE/IB or TMO can raid the next trak(3rd spawn, 2 since TMO last killed,) he spawns and whoever is capable goes and kills it. That is 3 trakanons, on the 4th TMO would then be eligible to partake...then the 5th FE/IB could go again. Well after I typed that up it sounded more like a rotation than I originally imagined, but it still seems like a good idea to me. Repost from other thread....sigh...
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
|
|
|||
|
#9
|
|||
|
People are under the impression that IB/FE do not need loot of anything but vp dragons or something. Most need to realize 90 percent of vp loot is shit or just visual. Ya a few weapons that upgrade maybe a shield here and there or a clicky, but for the most part VP comes down to 3 or 4 items in all that are worth the whole effort. Many main charecters stlil missing VS legs, Wiz missing epics, sk's missing epics, mages missing epics, etc. FE as a guild is really trying to push for less of a monopoly and more of a chance for other guilds to get to raid high end content, but i don't see us agreeing to something that gives those guilds in the past year, while we bashed our heads against the wall competing, equal chances at raid loot. You should have to work for raid mobs, else why not just cry for istance raid mobs and give everyone spawn tokens and turn it into world of warcraft. Hey lets give everyone mercs to and multiple crypt camps where the named always spawn.
| ||
|
|
|||
|
#10
|
|||
|
Competition in EQ has always been severe. That's my point, man- you want to play EQ? That's how the game has always been. I certainly agree that guilds can be competitive without being dicks, and I'd never advocate farming unneeded content just to cockblock. Beyond that, though, if you played EQ on live, you knew what you were signing up for when you rolled a toon here: the right to COMPETE for content, not to have content handed to you. That has ALWAYS been the essence of EQ, and the ability to distinguish yourself from other players and guilds through skill and teamwork is what made this game so memorable. I think you're trying to change the rules of EQ 14+ years too late.
| ||
|
|
|||
![]() |
|
|