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Old 12-28-2013, 02:46 AM
quido quido is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
putting guilds into hardcore and softcore is a temp patch and everyone knows it. It leaves no room for guilds to bridge the gap. It's no different that what TMO has suggested before, "We leave mobs up and as long as our 'competition' doesn't mess with it then we are okay with it."

Everyone should be on equal footing whenever they want to be, the only limit should be to make sure no guild can monopolize the raid targets.
I disagree - I think a hybrid system is the most straightforward system and accounts for the greatest number of playstyles.
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  #2  
Old 12-28-2013, 02:51 AM
Autotune Autotune is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I disagree - I think a hybrid system is the most straightforward system and accounts for the greatest number of playstyles.
The only way a hybrid system will work, is if the Hardcores and the Casuals share 50/50 piece of the pie.

1 week, casuals raid, the next hardcores.

You can't cut a pie differently and label it fair.
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  #3  
Old 12-28-2013, 02:58 AM
Kope Kope is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I disagree - I think a hybrid system is the most straightforward system and accounts for the greatest number of playstyles.
Divinity is considering proposing something like this Jer. I'm honestly asking you guys give guilds time to hash out their opinions and ideas to be able to present them fully.
  #4  
Old 12-28-2013, 02:54 AM
Stefen Stefen is offline
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The entire point of this server is for it to be a classic EQ experience. That's why everyone started playing here. There's nothing 'classic' about forced rotations. The main difference between EQ and other MMOs is that raid content isn't instanced, it's competed for.

Honestly, if you want raid mobs handed to you every week, that's cool and understandable. There are dozens of other games built for players like you- please stop trying to turn this MMO into something it was never meant to be. Competition is what makes this game so preferable.
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Old 12-28-2013, 02:57 AM
Troubled Troubled is offline
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Quote:
Originally Posted by Stefen [You must be logged in to view images. Log in or Register.]
The entire point of this server is for it to be a classic EQ experience. That's why everyone started playing here. There's nothing 'classic' about forced rotations. The main difference between EQ and other MMOs is that raid content isn't instanced, it's competed for.

Honestly, if you want raid mobs handed to you every week, that's cool and understandable. There are dozens of other games built for players like you- please stop trying to turn this MMO into something it was never meant to be. Competition is what makes this game so preferable.
Kinda past that atm. Competition on P99 is severe and equates to many potential donors quitting and not playing.
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Old 12-28-2013, 03:03 AM
quido quido is offline
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I'm all for giving people some raid mobs (even way more than what was given up before) in an attempt to emulate the aspect of classic that includes people being spread out across a dozen servers, but the game needs to remain competitive.

Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
Divinity is considering proposing something like this Jer. I'm honestly asking you guys give guilds time to hash out their opinions and ideas to be able to present them fully.
Cool, I'm looking forward to hearing what you guys have.
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  #7  
Old 12-28-2013, 03:08 AM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I'm all for giving people some raid mobs (even way more than what was given up before) in an attempt to emulate the aspect of classic that includes people being spread out across a dozen servers, but the game needs to remain competitive.
If we can convince the staff to implement repops we can have them "protected" in an appropriate manner (bag limits, off-limits to hardcores, whatever) while leaving the server open to a highly competitive atmosphere of tracking and batphoning the other times.

Alternatively, no-hardcore raiding the first 7 days a month is acceptable, though I can see the lower tier guilds tracking and batphoning late night on occasion which prevents the truly casual from seeing the raid content.

Both systems are self-regulating and require little to no oversight. Keeping the system simple and efficient is extremely important.
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  #8  
Old 12-28-2013, 03:11 AM
Tasslehofp99 Tasslehofp99 is offline
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Yeah, I guess 2 hours is a bit long.
What if it was a rule like no guild can kill 2/3 consecutive spawns of one mob?

For example TMO kills trak, sits out next one. Fe/IB kills trak next spawn, sits out next one. Now neither FE/IB or TMO can raid the next trak(3rd spawn, 2 since TMO last killed,) he spawns and whoever is capable goes and kills it. That is 3 trakanons, on the 4th TMO would then be eligible to partake...then the 5th FE/IB could go again.


Well after I typed that up it sounded more like a rotation than I originally imagined, but it still seems like a good idea to me.

Repost from other thread....sigh...
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  #9  
Old 12-28-2013, 03:00 AM
baramur baramur is offline
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People are under the impression that IB/FE do not need loot of anything but vp dragons or something. Most need to realize 90 percent of vp loot is shit or just visual. Ya a few weapons that upgrade maybe a shield here and there or a clicky, but for the most part VP comes down to 3 or 4 items in all that are worth the whole effort. Many main charecters stlil missing VS legs, Wiz missing epics, sk's missing epics, mages missing epics, etc. FE as a guild is really trying to push for less of a monopoly and more of a chance for other guilds to get to raid high end content, but i don't see us agreeing to something that gives those guilds in the past year, while we bashed our heads against the wall competing, equal chances at raid loot. You should have to work for raid mobs, else why not just cry for istance raid mobs and give everyone spawn tokens and turn it into world of warcraft. Hey lets give everyone mercs to and multiple crypt camps where the named always spawn.
  #10  
Old 12-28-2013, 03:01 AM
Stefen Stefen is offline
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Competition in EQ has always been severe. That's my point, man- you want to play EQ? That's how the game has always been. I certainly agree that guilds can be competitive without being dicks, and I'd never advocate farming unneeded content just to cockblock. Beyond that, though, if you played EQ on live, you knew what you were signing up for when you rolled a toon here: the right to COMPETE for content, not to have content handed to you. That has ALWAYS been the essence of EQ, and the ability to distinguish yourself from other players and guilds through skill and teamwork is what made this game so memorable. I think you're trying to change the rules of EQ 14+ years too late.
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