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  #341  
Old 05-23-2013, 06:36 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
When you see promises made and broken and patch notes pushed that benefit only the poopsocking guilds, you quickly learn that it wasn't ever meant for you.
Or that your devs are volunteers and have busy lives.... but yes... lets make this about you. Hop on the Complain Train
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #342  
Old 05-23-2013, 06:40 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by JanitorGotGriefedOffBox [You must be logged in to view images. Log in or Register.]
Is in the guild currently ruining the server.

Talks like he gives a fuck about the devs as he spits in their faces by cheating.
i'm not in tmo, but like i said i don't see what they are doing now as being any different than what happened on classic. the difference is new content hasn't come out to shift their focus and open up more targets to other guilds.

top guilds on live weren't spending their time on trivial kunark mobs (with the exception of a few) unless all velious targets were dead and even then there was better risk/reward by just farming armor in tov/kael/skyshrine etc.
  #343  
Old 05-23-2013, 06:43 PM
Skope Skope is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Or that your devs are volunteers and have busy lives.... but yes... lets make this about you. Hop on the Complain Train
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I'm still on board with this. There will be content parts and source parts necessary.. and I'm ready to start with mine. I think adding the extra, random raid target chance per week would help a lot.. and fill the gaps of missing npcs over the past 2 years. I have heard people claim it will flood the server with loot, but I don't agree with them; it means raids which can kill the target will get loot. We've been making great progress with Velious which will also help alleviate the issue.
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It's the raid scene and rules, then? If there's something I can fix, I go out of my way to fix it. If it's generally complaining about raiding, then address it as such. I think the raid scene is trash as well. What's funny about that is.. if you played on a server with top 5 worldwide guilds, it's pretty damn classic and awful. Da`Kor was my experience, but the difference is they did the most they could with the fewest people they could. That.. is not the zerg mentality of present day.
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It is literally impossible to please everyone, but we seriously do what we can. Zerg guilds, on both servers, I wish you would drop some numbers or create rules or rotations with other guilds. It's ridiculous that it reaches the point that management is blamed for what happens in game.
You're making friends in high places, Alarti. I'm sure nilbog is QQing as well

I'm bowing out of this thread. It's turning into a flamefest that will inevitably end up in RnF, and bringing up the same arguments again and again and hearing that the people who run the server agree it's in a shit state and that rules are in need of changing are in agreement with you but, in typical P99 fashion, nothing ends up happening... well, that really gets tiring.

Enjoy the rest of this thread, god knows I haven't enjoyed a single bit.
Last edited by Skope; 05-23-2013 at 06:49 PM..
  #344  
Old 05-23-2013, 06:46 PM
quido quido is offline
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Split a period of one year into chunks of 30 minutes - there are 17520 of these chunks in a year. Say you want Talendor to spawn 52 times a year - then every 30 minutes, the server/zone does a check if Talendor isn't already up, and at the start of the chunk (or maybe at a random point within the chunk), the RNG is run and there is a 52/17520 or 0.2968% chance that Talendor will spawn.

I GUARANTEE YOU such a change would decrease the amount of tracking across the board from the zerg guilds and would afford the smaller guilds more ample an opportunity to have a shot at Talendor. Yes TMO will still get more targets than Divinity, but I 100% absolutely guarantee you that the smaller guilds will have a larger share of attempts under this system.

Add to this some simulated (or real) patches involving server repops, and suddenly, in my opinion, the raid scene is looking a lot more promising for the casual player.

If you think TMO or FE or IB or whoever can maintain that level of focus on tracking over an extended period of time, you are wrong. But honestly though I think Velious will alleviate most of the grievances. Kunark is just too fucking old.
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  #345  
Old 05-23-2013, 06:49 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Split a period of one year into chunks of 30 minutes - there are 17520 of these chunks in a year. Say you want Talendor to spawn 52 times a year - then every 30 minutes, the server/zone does a check if Talendor isn't already up, and at the start of the chunk (or maybe at a random point within the chunk), the RNG is run and there is a 52/17520 or 0.2968% chance that Talendor will spawn.

I GUARANTEE YOU such a change would decrease the amount of tracking across the board from the zerg guilds and would afford the smaller guilds more ample an opportunity to have a shot at Talendor. Yes TMO will still get more targets than Divinity, but I 100% absolutely guarantee you that the smaller guilds will have a larger share of attempts under this system.

Add to this some simulated (or real) patches involving server repops, and suddenly, in my opinion, the raid scene is looking a lot more promising for the casual player.

If you think TMO or FE or IB or whoever can maintain that level of focus on tracking over an extended period of time, you are wrong. But honestly though I think Velious will alleviate most of the grievances. Kunark is just too fucking old.
aside from more server repops + velious coming out that is a solid idea.

p.s. also like how in one of the quotes skope provides, nilbog indicates that the raid scene on this server is close to classic for top guilds on live, which is what the majority of us in the know have been saying all along.
  #346  
Old 05-23-2013, 06:50 PM
Skope Skope is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
If you think TMO or FE or IB or whoever can maintain that level of focus on tracking over an extended period of time, you are wrong. But honestly though I think Velious will alleviate most of the grievances. Kunark is just too fucking old.
I recall that same argument regarding Kunark, Jeremy.

I'm sure *this time* it'll be different.
  #347  
Old 05-23-2013, 06:51 PM
quido quido is offline
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Maybe you believed it then, but I don't remember hearing it and I sure as hell wouldn't have believed it if I did. When most targets only require being tracked 2 out of 7 days a week, it's a little more reasonable.

Try 7 out of 7!

Regardless, such a statement doesn't hinder the credibility of my proposal.

I personally don't understand why the staff doesn't just try out something different. If it doesn't work out like you thought, you can always just revert it.


Whatever it is you do, though, you will never be able to account for the fact that we have A SINGLE SERVER.
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Last edited by quido; 05-23-2013 at 06:53 PM..
  #348  
Old 05-23-2013, 06:51 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
I recall that same argument regarding Kunark, Jeremy.

I'm sure *this time* it'll be different.
the only reason tracking is manageable now is because of the windows and mobs splitting out over time, but you would know nothing about that making comments from the sideline. skope = definition of sunday morning quarterback.
  #349  
Old 05-23-2013, 06:55 PM
Skope Skope is offline
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
the only reason tracking is manageable now is because of the windows and mobs splitting out over time, but you would know nothing about that making comments from the sideline. skope = definition of sunday morning quarterback.
That only holds water if it was me who said it, but it wasn't. It's a case of P99 Deja Vu. When threads like this popped up pre-kunark, the two guilds at the top were the first to claim it'd get better with the release of Kunark in rebuttle to the same arguments popping up here now.
  #350  
Old 05-23-2013, 06:57 PM
quido quido is offline
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It holds water regardless, Skope. You can't say that this different situation will go exactly like the last one just because the last one went like that. It's idiotic. Please shut the fuck up.
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