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#1
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![]() Same on Druid. But that’s just like my opinion man
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#2
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![]() Instant lets the mob swing 1-2 extra round for like 200-400 damage before target dies, downgrading the need for a 250mana nuke to a 160mana one. If you're reverse charming a couple mobs or just chain killing that 90mana economy per mob can make or break your sequence. Reverse charms are quite mana intensive but they're the fastest burst exp.
You can always cast and cancel ROST or regular invis but you're adding extra steps and more risk. GGR lets you trigger it precisely when you need it. Your video shows it is possible and I've done it from 12 to 44 but we both know you won't get consistent results especially toward end game conditions because a lot (or very little) can happen in 5 seconds. I personally lost a lot more mobs and mana before GGR. I'd probably be better at it today than back then but GGR takes 90% of the guess work and the fumbling out of the equation. If you're 60 and you don't care about exp or you're not interested in maximizing efficiency the ROST is the better ring but you just cannot deny with a straight face that GGR gives you more precision on charm breaks with less hassle. | ||
#3
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![]() Quote:
You don't know when the instant cast component of Goblin Ring helped and when it didn't. This is because you can do the same things without instant cast invis for charm break. https://www.youtube.com/watch?v=qYCpsgMYx7A It is possible that your experience of losing less mobs with Goblin Ring was due to you getting bettter at charming, rather than the Goblin Ring itself. If using Goblin Ring makes you feel more efficient, that is awesome! This is a game, so you can play how you want. If you want to make a factual claim about Goblin Ring being more efficient, you need to provide more evidence than simply personal experience.
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#4
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![]() Quote:
With a 5 sec cast you can mistime it due to missed rounds and then break casting and recast but then rounds hit for full damage so you restarted too late and your mob dies. Or start early and have to nuke more. Perfect timing makes you a slave to RNG and prone to fumbles.You can back off your mob and cast but in cramped spaces, with casters or while reverse charming that is not possible. Now if you're fighting bullshit trash mobs it isn't too bad, they'll get 2-3 swings in before invis lands. Now fight with a hasted and torched krup and you get 1 attack every second which means 5-6 swings of 0-600dmg before invis lands. That big damage range gets harder to predict accurately. Sounds bad? Try a classic 4vs1 HS reverse charm where your pet will eat 8-12 rounds before invis lands. Or maybe a crystal fang clear which is a 5vs1. I don't know if you ever reverse charmed but one round your pet loses 3%hp and the next it's 18%. When your pet goes from 20% to 2% within a second you lost it without GGR. And we aren't even talking about smaller packs in seb with wizards and shamans thrown into the mix which might end up in wilder damage spikes. Those mobs also have a lot more HP so it gets harder to get them to a sliver of life with precision. I know it helps because I lost about 12 mobs from 44 to 60 with GGR and 75% of them was user error. That's near 100% kills on several thousand mobs. Nearly all those fights I finished a mob with a single submax nuke. I wasn't nearly as efficient 12-44. That's not a flex or hyperbole, that's just how easy GGR makes it once you get used to it. What evidence do YOU have that you could be as efficient with invis/ROST in such situations? Situations that are routine for a soloing chanter mind you. But even if you could be as effective with ROST it comes with extra fiddling and why would you do that for minor perks like easy access to an inferior invis and negligible stats? | |||
#5
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![]() Quote:
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I understand why you don't want to do it. You'll need to provide vidoes of multiple long charm sessions with and without Goblin Ring to see if any significant change occured in kills per hour. You'll also need to show why the Ring was the cause of more kills per hour, and not RNG due to things like spell resists and what random level the mobs were. Quote:
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Last edited by DeathsSilkyMist; 06-17-2025 at 04:08 PM..
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#6
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![]() Quote:
You say the burden of proof is on me but I already explained the situations and the reasons why ROST would be inferior but you chose to disregard them. For someone who went to great length to make a damage calculator you seem to have a hard time comprehending the dynamics of a simple combat round. | |||
#7
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![]() I concur with DSM.
Source: enchanter who farms Chardok and Seb with ring of stealthy travel | ||
#8
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![]() I guess it’s because most of us are autistic but fuck some of you think there’s only one way to play this game and y’all are the types of folks I wouldn’t want shit to do with in this game or out of it
It’s. Preference. I prefer not having to target my pet after I break charm. Others don’t mind. Both strategies work you dense idiots | ||
#9
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![]() Quote:
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People are simply making some factual claims about Goblin Ring that are unsupported by evidence. I am pointing that out so other readers understand these claims are experience/preference based rather than fact based. Quote:
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#10
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![]() The only thing that video proves is that DSM's enchanter is still level 30.
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