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#1
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Just gonna say that if you tell a melee character they can't join your EXP group because of what weapon they have, you are an ENORMOUS tool.
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#3
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hope this helps | |||
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#4
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It was quite funny getting gearchecked into worse gear because optics is king. I also got gearchecked in crushbone on a rogue for using a tarnished spear. | |||
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#5
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The problem is you honestly don't understand that you can level fairly quickly in a non-optimized group. Your standard is just too far into the extreme, because you are used to it. That doesn't mean most people are willing to go to that level, or that it is fun for most people. This isn't Diablo 2, where you are trying to max out as soon as possible. Everquest is long enough to where you can actually enjoy the journey to 60.
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#6
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Again, playing the game as you propose, you'll be sitting around at Level 15 and getting no good items on a new server, while other people are twice your level and holding down the best camps. And that same pattern will constantly repeat itself, since this game as a whole is very much about about farming. Need to grind in Kael to get faction? It's gonna take you 2x as long to get the necessary amount, only playing the game as you state. If you want to waste your own time in life, that's your decision. It has no bearing on the power level of classes.
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#7
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Lets do a simple math exercise. Lets say you have a group that does 2000 damage per minute. They are killing mobs with 1000 HP. If it takes them 2 minutes per pull, they are killing one mob per two minutes. Another group does 1000 damage per minute, but they can pull every one minute. That group is killing 1 mob per minute. Even though this group has half the DPS, they are getting double the kills per hour. This is why raw DPS often doesn't matter. You are basically making the assumption that every group is working perfectly, which is rarely the case in real life application. Some groups have high DPS and bad pullers, some groups have low DPS but good pullers. Some groups have both. You are projecting your fantasy that most people play with perfect groups all the time. Its a silly fantasy. And obviously things get more complex when you account for how good your CCer is, how good your healer is, how much damage your tank can soak and taunt, etc. All of these factors change how quickly a group can kill content, even if their DPS on paper is high or low. You have an oversimplified view that more DPS always equates to more kills per hour. That just isn't true.
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Last edited by DeathsSilkyMist; 07-29-2022 at 01:07 AM..
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#8
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Cmon, DSM, I know you like to argue points into oblivion but just step down man. Holy fucking cringe. | |||
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#9
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DPS isn't the end all be all to everyone. EQ isn't a race to me. Maybe it use to be, but my god man it's 23 years old, I've played hundreds of characters. You get to 60, then you go to a raid now and again if that's your thing. You buff newbies. You go around to different dungeons farm items with a 20+ min spawn timer. Play a rare race/class combo cause it's fun. Play 1-60 untwinked cause you can even though you could twink the crap out of him. The nerd rage on these forums amazes me.
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#10
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You can't just look at DPS and say 2x DPS = 2x kill speed. That is factually incorrect unless you have perfect control of the situation. I am not saying it is always difficult to control a lot of situations, but this is why utility often plays a huge role in a group, not just DPS. You can have low DPS and good kill speed if you have good players and know the dungeon well.
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