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#1
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I want to see it. Please point me to it. Everything I've read so far shows that the ShowEQ guys found pets were eating 50% of xp from the very first time they started looking at xp values in late 99 / early 2000. | |||
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Last edited by Dolalin; 11-01-2019 at 11:04 AM..
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#2
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Given a choice of a harder or easier "feature", it'll be the harder one. "because classic" if it's classic, "because, uhm, we think we know what was intended" if not. I wish they'd stop the charade.
__________________
EQ Emulator population tracker - https://unixgeek.com/eqemu.html
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#3
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Makes me wonder what those select individuals are like in the real world if they're so focused on making sure that things are as difficult and/or annoying as possible for other people when it has no effect on those select individuals. | |||
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#4
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Problem with the "but it is classic" argument is that it is selectively classic. Things are not implemented because they will be patched out shortly. Not implemented because it would be too harsh. Not implemented for balance to be true to how the game should be. Right now we should be able to loot other peoples corpses when they die. All kids of nasty foul stuff like that when the game was released. Also things that will make classes overpowered are selectively left out , like being able to afk farm with pet. | |||
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Last edited by oldhead; 11-01-2019 at 11:31 AM..
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#5
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So none of you can link to any research showing pets weren't eating xp at launch? I don't think I'm asking for much here.
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#6
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#7
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I really wanna be proven wrong on this but none of you are helping. Can you tell me when this 'Nerf' went in? That would help me track it down. | ||||
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#8
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__________________
Infernus Draconis
Magician The Drift | |||
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#9
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__________________
Zalion 45 Mage - Barragrom 21 Ranger - Cxynosees 16 Druid
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#10
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This is the equivalent of replaying an old console game. I like the Final Fantasy Tactics series. I like Disgaea, etc. I went back and played the original Final Fantasy Tactics on my PS2. The QoL improvements between FFT, FFTA, and FFTA2 are amazing. In the later two games you can undo a move (you cannot in FFT) - you know what classes are available to unlock later, whereas you have no idea in FFT that the class even exists until you unlock it. (FFTA2 has you unlock some via quests, but the slot for them is visible at game start, and you can always see which job can equip an item, even if you can't get that job yet). You can't change equipment before a battle starts - once you start a battle, you pick your squad and that's it. No equipment changes, no seeing who you're fighting before you decide who you pick. The fog of war is brutal. In later games, you see the entire battlefield, and what enemies you're fighting, and then you can completely reequip your toons as you see fit. Then the battle starts. Your out is basically to lose and reload a save or reset and reload or save - or trudge through with what you picked. This is a read-only CD game, so there are no patches. The initial adjustment back to the way of life of the old game is hard. That's what Green is. You're playing the old game, warts and all, like we all did on live those first days. With vastly better computers and internet connections, 20 years of research and lore, and the game crashes a hell of a lot less. I'm playing FFT on a PS2, not the original PS hardware, so the load times are faster. and I have gamefaqs. But it's still the old game.
__________________
Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | |||
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