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#331
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Does anyone else notice this around the very edge of the screen there is what appears to be the "not classic" brightness around the edges, i tried to take a screenshot of what im talking about but its very tiny and mostly noticeable when moving around
[You must be logged in to view images. Log in or Register.] You can see it on the right side of the screen, i went a little far into my second monitor but you should be able to see the building colors going down the side of my screen, its almost like theres a giant transparent filter applied but isnt quite covering the full screen. | ||
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#332
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Yes I see it too.
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#333
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Do you mean the little texture "glitch" that is, like, 1pixel wide and about 100pixels tall? Usually on the right edge of the screen? I never associated that with non-classic brightness, just a rendering engine glitch that doesn't bother me in the least.
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#334
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Yeah i mean, its super minor, just thought i was either crazy or broke something, absolutely not a big deal. Just wanted to point it out! Thanks Telin!
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#335
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I don't see that myself, but half-pixel offset issues are very common with old rendering engines. It's a driver/GPU thing that isn't really fixable in a general sense. Are you running in fullscreen? That seems to make it worse.
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#336
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I only run full screen, and noticed the glitch, maybe only last night? It might have been there earlier, but I downloaded H last night, so infer what you will. It's really very minor, and I usually have my buffs window there anyway, so it should be "fix when able" at the most.
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#337
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Quote:
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#338
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So, really and truly, if Titanium is really that bad and hard to work with, how hard would it be to homebrew a client from scratch?
Do it in C/C++, and I'll help all I can. | ||
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#339
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Quote:
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