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View Poll Results: Did you like the ToV racing?
Yea it was fun 51 34.23%
Nope, hated it. 38 25.50%
Meh, don't care, coth or race 60 40.27%
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  #1  
Old 04-19-2016, 02:16 PM
Ciroco Ciroco is offline
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Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
So in reality, it was the choices of your own guild members that stopped you from killing more not the "top guilds"? Seems like you should be bitching at the lack of dedication in your own guild forums not on RnF.
I don't think anyone is upset with how things go during earthquakes or server resets (except Europa and Omni because they tend to happen during US primetime), which is why it's annoying that we can't just have them at the frequency they were originally promised.
  #2  
Old 04-19-2016, 01:31 PM
Loke Loke is offline
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We should probably make a rotation, because we all saw how class R rotation was a paragon of fair play and inclusiveness. Taken and BDA totally didn't try to block out smaller guilds and protect their welfare pixels. I'm sure it would solve all our problems.

Better yet, lets just do away with the hassle of killing mobs and instead just meet up weekly in EC where the GMs can fairly distribute the loot that would have dropped that week.
  #3  
Old 04-19-2016, 02:02 PM
JurisDictum JurisDictum is offline
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Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
We should probably make a rotation, because we all saw how class R rotation was a paragon of fair play and inclusiveness. Taken and BDA totally didn't try to block out smaller guilds and protect their welfare pixels. I'm sure it would solve all our problems.
But then all you have to do is beat BDA to get the best pixils in the game. Keep in mind if most the important targets were only raided once every six weeks, it gives casuals a lot of time to prep. I doubt BDA is going to lock down everything. Even BDA and CSG together probably can't prevent other guilds from getting a single mob depending on the variance in question.

One of the main things that separates casual guilds from competitive ones is their ability to mobilize and pull quickly.

The staff seems to think to some kind of voluntary rotation where the two top guilds completely agree to give pixils to non competitive guilds is the only fair way to implement such a system.

I don't like voluntary solutions because they never work. Voluntary solutions only work when the people in power happen to be enlightened and are sympathetic to those that aren't in power. This is very rare because if you give someone an opportunity to feel superior, they usually take it. Even if they are sympathetic at first, some bad experiences might change their mind.

One of my favorite quotes from the extremely libertarian minded James Madison is: ‘If men were angels, no government would be necessary.’
  #4  
Old 04-19-2016, 02:35 PM
Loke Loke is offline
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Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
But then all you have to do is beat BDA to get the best pixils in the game. Keep in mind if most the important targets were only raided once every six weeks, it gives casuals a lot of time to prep. I doubt BDA is going to lock down everything. Even BDA and CSG together probably can't prevent other guilds from getting a single mob depending on the variance in question.
Old system - lose most mobs to A / A
New system - lose most mobs to BDA / CSG

The only people that would really benefit from that is BDA and CSG. It wouldn't improve the raid scene, just provide welfare pixels to 2 guilds while the vast majority of guilds still fight for table scraps.

I was being mostly facetious in my post. I see no reason why loot or mobs should be distributed with equity. Rotations on older content (or even top guilds not engaging kunark mobs) seems okay, but end game content being dominated by top tier guilds is as classic as TMO wiping on fear breaks. I was simply pointing out that claims from BDA about "fixing the raid scene" have in the past really been a guise for them to allocate more uncontested content to themselves. Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.
  #5  
Old 04-19-2016, 03:01 PM
JurisDictum JurisDictum is offline
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Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
Old system - lose most mobs to A / A
New system - lose most mobs to BDA / CSG

The only people that would really benefit from that is BDA and CSG. It wouldn't improve the raid scene, just provide welfare pixels to 2 guilds while the vast majority of guilds still fight for table scraps.

I was being mostly facetious in my post. I see no reason why loot or mobs should be distributed with equity. Rotations on older content (or even top guilds not engaging kunark mobs) seems okay, but end game content being dominated by top tier guilds is as classic as TMO wiping on fear breaks. I was simply pointing out that claims from BDA about "fixing the raid scene" have in the past really been a guise for them to allocate more uncontested content to themselves. Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.
If you have aggressively compete for them, they aren't welfare pixils. I'm proposing divisions of competition so that the bar to compete at the lesser tier (which is rewarded much less) is somewhat reasonable. This is because not everyone on the server can be in the top guilds.

Most MMOs don't have you compete with other players for pixils for obvious reasons. If you had to beat someone who could potentially throwing their life away on a game every time you wanted a serious upgrade -- there would be no game industry. This game itself wouldn't exist because not enough people would pay money to buy it.

This server has maybe 1000 people on it at a time, and most of them don't like this server once it gets to the raid scene. These are the most hardcore classic EQ fanatics you can find on the internet and most them say "raid scene is shit."
  #6  
Old 04-19-2016, 03:04 PM
Spyder73 Spyder73 is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
I was simply pointing out that claims from BDA about "fixing the raid scene" have in the past really been a guise for them to allocate more uncontested content to themselves
Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.

Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.

Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.

Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.

Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.

Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.

Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.
  #7  
Old 04-19-2016, 03:11 PM
Loke Loke is offline
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You couldnt have just gone ahead and corrected my typo there Spyder? Come on!

Also, gracias for doing the research I was too lazy to do Zander. Doing the Lord's work my man.
  #8  
Old 04-19-2016, 03:13 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.
Who said that originally?
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  #9  
Old 04-19-2016, 02:15 PM
Pokesan Pokesan is offline
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they're just gonna shout 'PERSISTENCE DEDICATION EFFORT!!!' at you until your head explodes, despite those words really not applying to sitting in a chair playing a game

go play tummy sticks instead [You must be logged in to view images. Log in or Register.]
  #10  
Old 04-19-2016, 02:35 PM
Freakish Freakish is offline
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Eashan isn't a Dragon it's a drake. Ikitair is a wyvern and Dagarn is a wurm. Learn to EQ better nerds.
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