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  #1  
Old 03-06-2014, 02:26 PM
Beor Beor is offline
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Default Healing Issue

Has anyone run into an issue where the healing spell also has skulls similar to a fear/dot spell?
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Old 03-06-2014, 03:17 PM
Telin Telin is offline
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Quote:
Originally Posted by Beor [You must be logged in to view images. Log in or Register.]
Has anyone run into an issue where the healing spell also has skulls similar to a fear/dot spell?
I haven't seen it on any streams. Did it start with a recent update?
  #3  
Old 03-10-2014, 07:23 PM
Telin Telin is offline
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Classic Color Skew After-Effect
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Classic Suffocate Hand Effect
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Classic Blind Ground Effect
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Last edited by Telin; 03-10-2014 at 11:29 PM..
  #4  
Old 03-11-2014, 06:59 AM
Arterian Arterian is offline
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Starting campaign for Telin to get a DE mask as a reward for his work! [You must be logged in to view images. Log in or Register.]
  #5  
Old 03-11-2014, 02:32 PM
kylok kylok is offline
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VIP / Contributor > guise - he's already won forumquest
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In our darkest hour, a hero returns
Songs are being sung from every bard,
His passion is back and the fire burns,
With fear and renown, Norrath whispers: Uthgaard
  #6  
Old 03-12-2014, 01:34 PM
Arterian Arterian is offline
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Did the buff effect get tweaked? I was grouped with a lvl 30 cleric and she had blue particles in her buffs. 24-38 buffs should only be orange and green. Blue is at 39.
  #7  
Old 03-12-2014, 02:22 PM
Telin Telin is offline
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Quote:
Originally Posted by Arterian [You must be logged in to view images. Log in or Register.]
Did the buff effect get tweaked? I was grouped with a lvl 30 cleric and she had blue particles in her buffs. 24-38 buffs should only be orange and green. Blue is at 39.
For now I had to put the blue and orange together at 24 because the client limits the number of emitters. There may be a way to fix thus in the future, but something is blocking additional effects except for certain spells like fire bolts.
  #8  
Old 03-14-2014, 12:26 PM
Psyduck Psyduck is offline
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I haven't logged on in a while, but do these spell effect changes include being able to see the spell particles come out of hands/eyes/surround you in first person view?
  #9  
Old 03-14-2014, 12:49 PM
Telin Telin is offline
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Quote:
Originally Posted by Psyduck [You must be logged in to view images. Log in or Register.]
I haven't logged on in a while, but do these spell effect changes include being able to see the spell particles come out of hands/eyes/surround you in first person view?
Not yet. This is still the new system so it is clipped in first person. I was able to cause some to be seen in first person initially but it caused the client to crash on some illusion models. I'm sure there's a way to turn it off but it would probably require editing the dx.dll.

It works in first person when the particles were not attached to the models and originate from a "default location", but then it crashed using tree form. I have also experimented editing the eqclient.ini settings and putting a negative value on the particle clip plane. That didn't work.
Last edited by Telin; 03-14-2014 at 12:53 PM..
  #10  
Old 03-27-2014, 12:30 PM
Robben Robben is offline
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Thank you for working on this. Makes it that much more nostalgic [You must be logged in to view images. Log in or Register.]
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