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  #1  
Old 07-29-2013, 07:57 AM
big league chew big league chew is offline
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teams exist so weak players have that hard-coded crew that can never betray them

you all probably DO need that actually

pathetic imo, FFA or nothin
  #2  
Old 07-29-2013, 08:06 AM
Herb9 Herb9 is offline
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SZ Style! 3 teams and NO RULES, everyone above level 6 is in PvP range. Plus up to 2boxing. Hardcoded teams, no cross healing/buffing, no cross grouping. Fix resists.

I'd return to dominate again under these conditions.
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Old 07-29-2013, 10:32 AM
heartbrand heartbrand is offline
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There's so many incredibly easy things to fix on red that don't involve archaic teams being implemented that limit the number of pvp targets and actually help guilds like nihilum even more (teams limit the amount of people you can recruit against a guild like nihilum)
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  #4  
Old 07-29-2013, 10:42 AM
RoguePhantom RoguePhantom is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
There's so many incredibly easy things to fix on red that don't involve archaic teams being implemented that limit the number of pvp targets and actually help guilds like nihilum even more (teams limit the amount of people you can recruit against a guild like nihilum)
Just like Status Quo or Tides of Wrath never competed with Hate/Ruin.

Or Black Prophecy never got raid targets.

More of your Brilliant Law Mind at work...
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  #5  
Old 07-29-2013, 10:46 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by RoguePhantom [You must be logged in to view images. Log in or Register.]
Just like Status Quo or Tides of Wrath never competed with Hate/Ruin.

Or Black Prophecy never got raid targets.

More of your Brilliant Law Mind at work...
O man live servers incredibly comparable to red99 with EQ then being a modern MMO, thousands of players, a subscription based game with 6 month content releases, ya def a good comparison this guy has it figured out bros.

















Lol newp
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  #6  
Old 07-29-2013, 10:50 AM
STILLnotMORNIN STILLnotMORNIN is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
There's so many incredibly easy things to fix on red that don't involve archaic teams being implemented that limit the number of pvp targets and actually help guilds like nihilum even more (teams limit the amount of people you can recruit against a guild like nihilum)
This dude is pretending to be concerned about the # of pvp targets to be had but chose to ally himself with the guild that makes up the majority of the server.
  #7  
Old 07-29-2013, 11:13 AM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
There's so many incredibly easy things to fix on red that don't involve archaic teams being implemented that limit the number of pvp targets and actually help guilds like nihilum even more (teams limit the amount of people you can recruit against a guild like nihilum)
On this server Nihilum seems to recruit every player after they have reached 50+. Teams would force people to stick with their guild/team instead of taking the easy route. It encourages a team to build instead of losing players left and right because it is an easier route to join the best guild.

I know you can reroll but not everyone has enough time to do that. Some people have one main and stick with it.
  #8  
Old 07-29-2013, 03:55 PM
Runya Runya is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
There's so many incredibly easy things to fix on red that don't involve archaic teams being implemented that limit the number of pvp targets and actually help guilds like nihilum even more (teams limit the amount of people you can recruit against a guild like nihilum)
Usually i dont agree with Hb,but anyone who thinks teams would work has no idea what they are talking about.See SZ/swtor for details.Inbalanced from the begining......anyone who thought sz had competitive pvp prolly was killing green people all day.I quit once i hit 55 and realized my team was full of fgts and evil already had a 2:1 ratio over the next highest pop team.......all i saw on sz was bluebies.....now let me guess our 125 man pop is gonna balance out with 3 teams.....maybe 2 could work.......but we already have that Nihi vs not nihi
  #9  
Old 07-29-2013, 09:01 AM
Kohedron Kohedron is offline
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I'd say it should be the same as live, just for consistency's sake.

I just wouldn't want it to be two, because I feel like it's too much just THE POWERS OF GOOD VERSUS THE FORCES OF EVIL! With 3 or more teams, we have more options for attacking and more blood will spill
  #10  
Old 07-29-2013, 09:13 AM
HappyTr33z HappyTr33z is offline
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Roleplaying teams would be the best, the number of teams it turns out to be doesn't matter to me. I would just prefer the factions that are teamed would be lore-appropriate teams.

But then again, I'm just happy with any form of teams period. I hope this means there was a server wipe/ruleset change [You must be logged in to view images. Log in or Register.]


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